Basic Kinematics Spatial Descriptions and Transformations Introduction to Motion.

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Presentation transcript:

Basic Kinematics Spatial Descriptions and Transformations Introduction to Motion

Objectives of the Lecture Learn to represent position and orientation Be able to transform between coordinate systems. Use frames and homogeneous coordinates Reference: Craig, “Introduction to Robotics,” Chapter 2. Handout: Chapter 1 Handout: Chapter 1 Almost any introductory book to robotics Almost any introductory book to robotics

Introduction Robot manipulation implies movement in space Coordinate systems are required for describing position/movement Objective: describe rigid body motion Starting point: there is a universe/ inertial/ stationary coordinate system, to which any other coordinate system can be referred

The Descartes Connection Descartes invented what we now call Cartesian coordinates, or the system by which we can graph mathematical functions in two-or three-dimensional space. So, all of those problems you have been working in algebra are his fault. Descartes was lying on his bed watching a fly. Slowly, it came to him that he could describe the fly's position at any instant by just three numbers. Those three numbers were along the planes of the floor and two adjacent walls, what we now call the x,y,z coordinate system. So, all of those problems you have been working in algebra are really the fly’s fault (kill that fly)

Coordinate System in Robotics Descartes invented what we now call Cartesian coordinates, or the system by which we can graph mathematical functions in two-or three-dimensional space. So, all of those problems you have been working in algebra are his fault. Descartes was lying on his bed watching a fly. Slowly, it came to him that he could describe the fly's position at any instant by just three numbers. Those three numbers were along the planes of the floor and two adjacent walls, what we now call the x,y,z coordinate system. So, all of those problems you have been working in algebra are really the fly’s fault (kill that fly)Descartes invented what we now call Cartesian coordinates, or the system by which we can graph mathematical functions in two-or three-dimensional space. So, all of those problems you have been working in algebra are his fault. Descartes was lying on his bed watching a fly. Slowly, it came to him that he could describe the fly's position at any instant by just three numbers. Those three numbers were along the planes of the floor and two adjacent walls, what we now call the x,y,z coordinate system. So, all of those problems you have been working in algebra are really the fly’s fault (kill that fly)

Three Problems with CS Given 2 CS’s, how do we express one as a function of the other? Given a point in one CS, what are the point’s coordinates on a second CS? Apply an operation on a vector

Description of a Position point = position vector YAYA XAXA ZAZA {A} APAP a coordinate system

Description of an Orientation In the example, a description of {B} with respect to {A} suffices to give orientation Orientation = System of Coordinates Directions of {B}: X B, Y B and Z B In {A} coord. system: A X B, A Y B and A Z B x0x0 x1x1 z0z0 y0y0 z1z1 y1y1  {A} {B} Often a point is not enough: need orientation

From {A } to {B} {A}{A} XBXB aXaX aYaY aZaZ We conclude:

Rotation Matrix Stack three unit vectors to form Rotation Matrix describes {B} with respect to {A} cosine matrixEach vector in can be written as dot product of pair of unit vectors: cosine matrix Rows of : unit vectors of {A} with respect to {B} What is ? What is det( )? Position + orientation = Frame

Description of a Frame Frame: set of four vectors giving position + orientation Description of a frame: position + rotation matrix Ex.: x0x0 x1x1 z0z0 y0y0 z1z1 y1y1  {A} {B} position: frame with identity as rotation orientation: frame with zero position

Mapping: from frame 2 frame If {A} has same orientation as {B}, then {B} differs from {A} in a translation: A P BORG A P = B P + A P BORG Mapping: change of description from one frame to another. The vector A P BORG defines the mapping. XAXA ZAZA YAYA {A} ZBZB YBYB {B} XBXB APAP A P BORG BPBP Translated Frames

Rotated Frames YAYA XAXA ZAZA XBXB ZBZB YBYB BPBP Description of Rotation = Rotation Matrix

Rotated Frame (cont.) The previous expression can be written as The rotation mapping changes the description of a point from one coordinate system to another The point does not change! only its description

Example (2D rotation) XAXA YAYA YBYB XBXB  x0x0 y0y0 x1x1 y1y1

General Frame Mapping {A} XBXB YBYB ZBZB BPBP XAXA YAYA ZAZA APAP A P BORG Replace by the more appealing equation: A “1” added here A row added here

Homogeneous Coords Homogeneous coordinates: embed 3D vectors into 4D by adding a “1” More generally, the transformation matrix T has the form:

Operators: Translation, Rotation and General Transformation Translation Operator:

Translation Operator Translation Operator: Only one coordinate frame, point moves Equivalent to mapping point to a 2nd frame Point Forward = Frame Backwards How does TRANS look in homogeneous coordinates?

Rotational Operator Operators (cont.) AP1AP1 AP2AP2 Rotation around axis:

Rotation Operator Rotational Operator The rotation matrix can be seen as rotational operator Takes A P 1 and rotates it to A P 2 =R A P 1 A P 2 =ROT(K, q )( A P 2 ) Write ROT for a rotation around K

Operators (Cont.) Transformation Operators *A transformation mapping can be viewed as a transformation operator: map a point to any other in the same frame *Transform that rotates by R and translates by Q is the same a transforming the frame by R & Q

Compound Transformation If {C} is known relative to {B}, and {B} is known relative to {A}. We want to transform P from {C} to {A}: Write down the compound in homog. coords

Inverse Transform Write down the inverse transform in HC’s

More on Rotations We saw that a rotation can be represented by a rotation matrix Matrix has 9 variables and 6+ constraints (which?) Rotations are far from intuitive: they do not commute! Rotation matrix can be parameterized in different manners: —Roll, pitch and yaw angles —Euler Angles —Others