Grant Thomas Anthony Fennell Justin Pancake Chris McCord TABLEGAMES UNLIMITED
PROJECT ABSTRACT The proposed project is a virtual interactive tabletop game surface It will recognize user input in the form of multi-touch gestures as well as identify and track unique game pieces The use of IR for visual input allows for minimal interference between visual input and display Recognize user input using ReacTIVision open-source framework Uses image processing to recognize position and orientation of unique symbols
UPDATED BLOCK DIAGRAM
PSSCS 1.An ability to control fan speed as a function of operating temperature. (MC) 2.An ability to recognize touchscreen inputs via infrared image processing. (MOBO) 3.An ability to recognize and track unique game piece position and orientation via fiducial pattern tracking. (MOBO) 4.An ability to control projector settings such as brightness, contrast, and focus via IR communication. (MC) 5.An ability to generate sound effects coordinated with the game being played. (MC)
SIMILAR COMMERCIAL DEVICES reactable + Projector based + Infrared touch input and image tracking + ReacTIVision computer vision package - Round top - Tall / narrow design - Geared toward audio mixing - Expensive price at $8,100
SIMILAR COMMERCIAL DEVICES Microsoft Surface Projector based + Infrared touch input and image tracking + Rectangular top + Overhanging edge on tabletop - Short package sits low to floor - Expensive price at $10,000 - Replaced by Samsung SUR40 and Microsoft PixelSense
CAD DRAWINGS Top Front Rt. Side