Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Prof. Richard M. Levy, PhD Faculty of Environmental Design

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Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Prof. Richard M. Levy, PhD Faculty of Environmental Design Prof. Peter Dawson, PhD Department of Archaelogy Prof. Richard M. Levy, PhD Faculty of Environmental Design Prof. Peter Dawson, PhD Department of Archaelogy

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Introduction In this project, Dr. Levy, in collaboration with Dr. Dawson, will make use of 3D computer visualization technology to create virtual world aimed at aiding students’ understanding of the complexity of artifacts and sites of the past. The use of 3D computer technology has some distinctive advantages over traditional 2D rendering techniques. Hypothesis Testing - Computer models can be updated to reflect novel interpretations from existing archaeological data. In addition, these models can be updated, as new data is uncovered. Multiple viewpoints - A single model can be used to generate views of an object from a multiplicity of viewpoints. Using a variety of rending techniques, objects can also be shown as wireframes, shaded and photorealism renderings. Multimedia– Once a computer model is created it can be used as the basis for generating a variety of multimedia products including images, animations, QTVR movies, and virtual worlds. Distribution – Virtual worlds and multimedia products can be distributed over the web to students anywhere in the world. In developing products for Internet delivery, media can be accommodated by both modem and high-speed cable. Under this proposal Inuit and Thule culture would be explored within the context of a virtual world. These virtual reconstructions based on archaeological site investigations and would enable the audience to explore these arctic cultures from the past. Introduction In this project, Dr. Levy, in collaboration with Dr. Dawson, will make use of 3D computer visualization technology to create virtual world aimed at aiding students’ understanding of the complexity of artifacts and sites of the past. The use of 3D computer technology has some distinctive advantages over traditional 2D rendering techniques. Hypothesis Testing - Computer models can be updated to reflect novel interpretations from existing archaeological data. In addition, these models can be updated, as new data is uncovered. Multiple viewpoints - A single model can be used to generate views of an object from a multiplicity of viewpoints. Using a variety of rending techniques, objects can also be shown as wireframes, shaded and photorealism renderings. Multimedia– Once a computer model is created it can be used as the basis for generating a variety of multimedia products including images, animations, QTVR movies, and virtual worlds. Distribution – Virtual worlds and multimedia products can be distributed over the web to students anywhere in the world. In developing products for Internet delivery, media can be accommodated by both modem and high-speed cable. Under this proposal Inuit and Thule culture would be explored within the context of a virtual world. These virtual reconstructions based on archaeological site investigations and would enable the audience to explore these arctic cultures from the past.

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Deblicquy Site #4 Research Teaching and Virtual Worlds Virtual Testing Education Public access and virtual worlds Research Teaching and Virtual Worlds Virtual Testing Education Public access and virtual worlds

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Deblicquy Site #4 Deblicquy Site #8

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Deblicquy Site #4 Deblicquy Site #8

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Trial 6 Mandibles based on actual site sizes Trial 5: Arching Mandible: Case 2

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Trial 6 Construction: Frame, Skin and Sod

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Trial 6 Spring Winter

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP I Centre CAVE University of Calgary

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Building Learning Objects Learning Objective Calculation of Resultant Forces on Structural Members Issues influencing stability Coefficeint of Friction Mass Geometry Constraints Building Learning Objects Learning Objective Calculation of Resultant Forces on Structural Members Issues influencing stability Coefficeint of Friction Mass Geometry Constraints

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Lighting Characteristics House 8 Lighting Characteristics House 8 Deflection This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments. Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance. World Archaeology 2006 This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments. Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance. World Archaeology 2006 Lighting Studies

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Lighting Characteristics House 8 Lighting Characteristics House 8 Deflection

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Kayak

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Adz

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Knife for cutting blubber

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Comb

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Whale Oil Lamp

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Lebret

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Ulu For cutting and scraping skin

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Needle case

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Scraper (hides)

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Snow knife

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Wedge

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Object Library: Digging tool (earth)

Virtual Worlds: Exploring the Arctic Richard M. Levy, Ph.D. MCIP Prof. Richard M. Levy, PhD Faculty of Environmental Design Prof. Peter Dawson, PhD Department of Archaelogy Prof. Richard M. Levy, PhD Faculty of Environmental Design Prof. Peter Dawson, PhD Department of Archaelogy