Slide 1 of 29 Keisuke. Slide 2 of 29 Squad Tactics: Tactical Movement.

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Presentation transcript:

Slide 1 of 29 Keisuke

Slide 2 of 29 Squad Tactics: Tactical Movement

Slide 3 of 29 Basic Army Elements Team or Crew Squad Platoon Company Battalion Regiment/Group Brigade Division I II III X XX

Slide 4 of 29 Organization of a Rifle Squad

Slide 5 of 29 Squad Tactics Formations –Fire Team Wedge –Fire Team File –Squad Column –Squad Line –Squad File Movement Techniques –Traveling –Traveling Overwatch –Bounding Overwatch

Slide 6 of 29 Movement Formations: Purpose Control Security Flexibility Fire Capability Teams, Squads, and Platoons use formations for:

Slide 7 of 29 Movement Formations: Fire Team File Use when terrain/visibility precludes use of wedge 10 meters between soldiers Return to wedge as soon as terrain permits Team LeaderRiflemanGrenadierAuto Rifleman

Slide 8 of 29 Movement Formations: Fire Team Wedge Basic formation 10 meter interval between soldiers Expand/contract depending on terrain Team LeaderRiflemanGrenadierAuto Rifleman

Slide 9 of 29 Movement Formations:

Slide 10 of 29 Squad Movement Formations: Squad Column – Normally used as the primary formation Squad Line – Used when maximum fire power is required to the front (i.e. laying base of fire) Squad File – Used within close terrain, vegetation, limited visibility conditions

Slide 11 of 29 Movement Formations: Squad Column Basic formation 10 meters between soldiers Distance between teams depends on terrain, visibility, and likelihood of enemy contact Team Leader (“Pointman”) Rifleman (Pace) Auto Rifleman Grenadier (Compass) Squad LeaderTeam LeaderRiflemanGrenadierAuto Rifleman

Slide 12 of 29 Movement Formations: Squad Line Basic assault formation Places maximum firepower to the front Limited flexibility, control and security Team Leader Auto Rifleman GrenadierSquad Leader Team Leader Auto Rifleman Grenadier Rifleman

Slide 13 of 29 Movement Formations: Squad File Same characteristics as fire team file Position of leaders and weapons depends on the situation Team LeaderRiflemanAuto RiflemanGrenadierSquad LeaderTeam LeaderRiflemanGrenadierAuto Rifleman

Slide 14 of 29 Squad Movement Formations

Slide 15 of 29 Squad Movement Techniques Movement Techniques: Traveling (Contact not likely) Traveling Overwatch (Contact possible) Bounding Overwatch (Contact expected)

Slide 16 of 29 Movement Techniques THE PLATOON LEADER CONSIDERS THE METT-T AND THE ABOVE CHARACTERISTICS THEN DIRECTS WHICH MOVEMENT TECHNIQUE THE SQUAD WILL USE

Slide 17 of 29 Squad Movement Techniques: Traveling Use when enemy contact is not likely Squad column, teams close together Speed is essential. Not normally used in enemy territory. Team Leader (“Pointman”) Grenadier (Compass) Auto RiflemanRifleman (Pace) Squad LeaderTeam LeaderGrenadierAuto RiflemanRifleman ±20 meters

Slide 18 of 29 Squad Movement Techniques: Traveling Overwatch Use when enemy contact is possible Squad column, teams farther apart “Default” technique Team Leader (“Pointman”) Grenadier (Compass) Auto RiflemanRifleman (Pace) Squad LeaderTeam LeaderGrenadierAuto RiflemanRifleman ±50 meters

Slide 19 of 29 Squad Movement Techniques: Bounding Overwatch Use when: Enemy contact is expected. When the squad leader feels the enemy is near. When crossing a large, open danger area. Team LeaderGrenadierAuto RiflemanRiflemanSquad LeaderTeam LeaderGrenadierAuto RiflemanRifleman

Slide 20 of 29 Squad Movement Techniques: Bounding Overwatch Overwatch Team is positioned to cover the Bounding Team’s movement. Team Leader (“Pointman”) Grenadier (Compass) Auto RiflemanRifleman (Pace) Squad Leader Team Leader Grenadier Auto Rifleman Rifleman Overwatch Team Bounding Team

Slide 21 of 29 Bounding overwatch is used when approaching an objective, or in a tactical situation where enemy contact is likely or expected, and when speed of movement is not important. Bounding Overwatch