Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 October 1, 2015 Lecture 1-2 Emily.

Slides:



Advertisements
Similar presentations
Lecture 5: Requirements Engineering
Advertisements

Software Quality Assurance Plan
Lecture # 2 : Process Models
Object-Oriented Software Development CS 3331 Fall 2009.
©Ian Sommerville 2006Software Engineering, 8th edition. Chapter 4 Slide 1 Software Processes.
Systems Analysis and Design in a Changing World, 6th Edition
CS487 Software Engineering Omar Aldawud
CS3773 Software Engineering Lecture 01 Introduction.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 223 Applied Software Design Techniques.
Introduction to Software Engineering Lecture 5 André van der Hoek.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 October 9, 2014 Lecture 1-2 Emily.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 8 Duplication.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 April 7, 2015 Lecture 2-1 Emily.
R R R CSE870: Advanced Software Engineering (Cheng): Intro to Software Engineering1 Advanced Software Engineering Dr. Cheng Overview of Software Engineering.
Software Engineering General Project Management Software Requirements
1 Lecture 5 Introduction to Software Engineering Overview  What is Software Engineering  Software Engineering Issues  Waterfall Model  Waterfall Model.
SE 555 – Software Requirements & Specifications Introduction
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Software engineering Olli Alm Lecture 2: requirements, modelling & representation.
Introduction to Computer Technology
The Software Development Life Cycle: An Overview
S/W Project Management
Introduction to RUP Spring Sharif Univ. of Tech.2 Outlines What is RUP? RUP Phases –Inception –Elaboration –Construction –Transition.
1 IBM Software Group ® Mastering Object-Oriented Analysis and Design with UML 2.0 Module 1: Best Practices of Software Engineering.
INFO 637Lecture #81 Software Engineering Process II Integration and System Testing INFO 637 Glenn Booker.
-Nikhil Bhatia 28 th October What is RUP? Central Elements of RUP Project Lifecycle Phases Six Engineering Disciplines Three Supporting Disciplines.
ICS 52: Introduction to Software Engineering Lecture Notes for Summer Quarter, 2003 Michele Rousseau Topic 4 Partially based on lecture notes written by.
ICS 52: Introduction to Software Engineering Lecture Notes for Summer Quarter, 2003 Michele Rousseau Topic 3 Partially based on lecture notes written by.
المحاضرة الثالثة. Software Requirements Topics covered Functional and non-functional requirements User requirements System requirements Interface specification.
CS 360 Lecture 3.  The software process is a structured set of activities required to develop a software system.  Fundamental Assumption:  Good software.
©Ian Sommerville 2000, Mejia-Alvarez 2009 Slide 1 Software Processes l Coherent sets of activities for specifying, designing, implementing and testing.
Software Software is omnipresent in the lives of billions of human beings. Software is an important component of the emerging knowledge based service.
Software Requirements Engineering CSE 305 Lecture-2.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 223 Applied Software Design Techniques.
 CS 5380 Software Engineering Chapter 2 – Software Processes Chapter 2 Software Processes1.
Software Engineering Management Lecture 1 The Software Process.
Systems Design Approaches The Waterfall vs. Iterative Methodologies.
Software Requirements Engineering: What, Why, Who, When, and How
Question To know that quality has improved, it would be helpful to be able to measure quality. How can we measure quality?
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 6 Duplication.
Lecture 7: Requirements Engineering
10/23/2015CPSC , CPSC , Lecture 141 Software Engineering, CPSC , CPSC , Lecture 14.
Chapter 7 Software Engineering Introduction to CS 1 st Semester, 2015 Sanghyun Park.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Systems Analysis and Design in a Changing World, 6th Edition
Cmpe 589 Spring 2006 Lecture 2. Software Engineering Definition –A strategy for producing high quality software.
Formal Methods.
Chapter 1: Fundamental of Testing Systems Testing & Evaluation (MNN1063)
CS 5150 Software Engineering Lecture 2 Software Processes 1.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 7 Duplication.
CSE 303 – Software Design and Architecture
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 5 Duplication.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 14.
Smart Home Technologies
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 Introduction to Software Engineering.
1 SYS366 Week 1 - Lecture 1 Introduction to Systems.
Software Development Process CS 360 Lecture 3. Software Process The software process is a structured set of activities required to develop a software.
Requirements. Outline Definition Requirements Process Requirements Documentation Next Steps 1.
 System Requirement Specification and System Planning.
Advanced Software Engineering Dr. Cheng
Introduction Edited by Enas Naffar using the following textbooks: - A concise introduction to Software Engineering - Software Engineering for students-
Software Processes (a)
Introduction Edited by Enas Naffar using the following textbooks: - A concise introduction to Software Engineering - Software Engineering for students-
Requirements Analysis
Presentation transcript:

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 43 October 1, 2015 Lecture 1-2 Emily Navarro Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 2 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 3 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 4 Why did the CA payroll system and DWP billing system upgrades fail? A.The task was too large and complex. B.State/city gov’t is less efficient than the private sector. C.State/city rules require inadequate programming languages to be used. D.The contractor, SAP Public Services/PricewaterhouseCoopers, has a flawed management structure. E.No one on the software team took Info 43.

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 5 Why did the CA payroll system and DWP billing system upgrades fail? A.The task was too large and complex. B.State/city gov’t is less efficient than the private sector. C.State/city rules require inadequate programming languages to be used. D.The software contractor, SAP Public Services/PricewaterhouseCoopers, has a flawed management structure. E.No one on the software team took Info 43.

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 6 What is the real problem? The task is incredibly complex: Payroll system: 160 state departments, 40+ medical/dental plans, $100 millions in costs. DWP: 3.8 million customers Software must conform to the reality of payroll contracts, laws, billing policies. Progress is hard to measure. Part of the goal is to update systems in place since the 1970s.

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 7 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 8 Shopa Failure “The company, in a lot of ways, is still trying to figure out what product to build. This leads to massive amount of anxiety and ambiguity as no one knows inside the company what they are building. - There is a lot of unspoken strife between the technical implementation and sales teams - Engineers and Sales team running around as headless chickens.”

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 9 Reminder: Top Software Failure Causes Lack of user input/involvement Incomplete requirements and specifications Changing requirements and specifications Lack of discipline in development processes Lack of methodical usage of metrics Lack of resources

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 10 Reminder: Top Software Failure Causes Lack of user input/involvement Incomplete requirements and specifications Changing requirements and specifications Lack of discipline in development processes Lack of methodical usage of metrics Lack of resources Lack of rigor/formality

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 11 Reminder: Top Software Failure Causes Lack of user input/involvement Incomplete requirements and specifications Changing requirements and specifications Lack of discipline in development processes Lack of methodical usage of metrics Lack of resources Requirements issues

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 12 Definition Requirements = what the software should do (without saying how it should do it)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 13 Why Requirements? “[We] have grown to care about requirements because we have seen more projects stumble or fail as a result of poor requirements than for any other reason” – (Kulak and Guiney, in “Use Cases: Requirements in Context”) Studies show that many of the key contributors to project failures originate or relate to requirements – (The Standish Group CHAOS reports)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 14 Some stats… From those CHAOS reports 31% of projects cancelled before they are even completed – Many others not delivered or not used (“shelfware”) even if completed – Many billions wasted per year on cancelled, unused or unusable projects – 52.7% of projects were more than 189% over budget when delivered Requirements defects are expensive – They represent more than 70% of rework costs – Rework consumes about 30-50% of total project budget – Lack of user input/user involvement listed as most frequent problem

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 15 More Stats: Software Life Cycle Costs

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 16 More Stats: Cost of Change Progressively Higher

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 17 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 18 Waterfall Operations mode Retirement Req analysis phase Verify Req specification phase Verify Design phase Verify Implementation phase Test Integration phase Test Changed requirements Verify Development Maintenance

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 19 Waterfall Operations mode Retirement Req analysis phase Verify Req specification phase Verify Design phase Verify Implementation phase Test Integration phase Test Changed requirements Verify Development Maintenance

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 20 The RUP Model Management Environment Business Modeling Implementation Test Analysis & Design Preliminary Iteration(s) Iter. #1 Phases Process Workflows Iterations Supporting Workflows Iter. #2 Iter. #n Iter. #n+1 Iter. #n+2 Iter. #m Iter. #m+1 Deployment Configuration Mgmt Requirements ElaborationTransitionInceptionConstruction Workflows group activities logically In an iteration, you walk through all workflows

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 21 Requirements Phase Terminology – Requirements analysis/engineering Activity of discovering/observing/gathering customer’s needs – Requirements specification Activity of describing/documenting customer’s needs Note: requirements address what a customer needs, not what a customer wants – A customer often does not know what they want, let alone what they actually need… – Long and arduous, often educational, process And things change “under our feet” during the requirements process...

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 22 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 23 Techniques for Requirements Analysis Interview customer Create use cases/scenarios Prototype solutions Observe customer Identify important objects/roles/functions Perform research Construct glossaries … (Data)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 24 Today’s Lecture Software failures Why requirements? Requirements engineering – Requirements phase – Requirements analysis – Requirements specification (documentation)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 25 Requirements Specification Serves as the fundamental reference point between customer and software producer Defines capabilities to be provided without saying how they should be provided – Defines the “what” – Does not define the “how” Defines environmental requirements on the software to guide the implementers – Platforms, implementation language(s), … Defines constraints on the software – Standards, hardware limitations, … Defines software qualities – maintainability, usability, verifiability

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 26 Non-Functional Requirement Types

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 27 Why Spend a Lot of Time? A requirements specification is the source for all future steps in the software life cycle – Lays the basis for a mutual understanding Consumer (what they get) Software producer (what they build) – Identifies fundamental assumptions Better get it right – Upon delivery, some software is actually rejected by customers Changes are cheap – Better make them now rather than later

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 28 Users of a Requirements Document

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 29 Document Structure Introduction Executive summary Application context Environmental requirements Functional requirements Software qualities Other requirements Time schedule Potential risks Assumptions Future changes Glossary Reference documents

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 30 Introduction What is this document about? Who was it created for? Who created it? Outline

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 31 Executive Summary Short, succinct, concise, to-the-point, description – Usually no more than one page Identifies main goals Identifies key features Identifies key risks/obstacles

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 32 Application Context Describes the situation in which the software will be used – Home, office, inside, outside, … Identifies all things that the system affects – Objects, processes, other software, hardware, and people

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 33 Environmental Requirements Platforms – Hardware Operating systems, types of machines, memory size, hard disk space – Software Is it a Web app? Mobile app? Desktop app? Is it open source? Linux? Apache? PHP/MySQL? Is it enterprise software?.Net? Enterprise Java, J2EE? Programming language(s) Standards

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 34 Functional Requirements Identifies all concepts, functions, features, and information that the system provides to its users Provides an abstraction for each of those, characterizing the properties and functions that are relevant to the user – What is the system supposed to do? – What information does the system need? – What is supposed to happen when something goes wrong?

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 35 Desired Software “ilities” (Qualities) Correctness Reliability Efficiency Integrity Usability Maintainability Portability Reusability Interoperability Robustness Security … This section helps developers assess tradeoffs in the system’s implementation

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 36 Other Requirements What about cost? What about documentation? What about manuals? What about tutorials? What about on-the-job training? What about requirements that do not fit in any of the previous categories?

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 37 Time Schedule By when should all of this be done? – Initial delivery date – Acceptance period – Final delivery date What are some important milestones to be reached? – Architectural design completed – Module design completed – Implementation completed – Testing completed

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 38 Potential Risks Risks: “future uncertain events with a probability of occurrence and a potential for loss” (softwaretestinghelp.com) Any project faces risks – new methodology – requirements new to the group – special skills and resource shortage – aggressive schedule – tight funding It is important to identify those risks up-front so the customer and you (!) are aware of them One of the requirements could be to explicitly address the risks

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 39 Assumptions Factors that are believed to be true during the life cycle of the project If changed, they may affect the project outcomes negatively Examples – end-user characteristics – known technology infrastructure – resource availability – funding availability

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 40 Future Changes Any project faces changes over time – It is important to identify those changes up-front so the customer and you (!) are aware of them – These changes could simply pertain to potential future enhancements to the product One of the requirements could be to build the product such that it can accommodate future changes Note: structure the requirements document in such a way that it easily absorbs changes – Define concepts once – Partition separate concerns – Avoid redundancy – …

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 41 Glossary Precise definitions of terms used throughout the requirements document

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 42 Reference Documents Pointers to existing processes and tools used within an organization Pointers to other, existing software that provides similar functionality Pointers to literature

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 43 Observations Document is structured to address the fundamental principles – Rigor – Separation of concerns Modularity Abstraction – Anticipation of change – Generality – Incrementality Not every project requires every section of the document These principles apply to all aspects of software engineering

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 44 Specification Methods Natural language Data flow diagrams – Office automation Finite state machines – Telephone systems – Coin-operated machines Petri nets – Production plants Formulas Objects (in object-oriented methods) Use cases (in UML)

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 45 Verification Is the requirements specification complete? Is each of the requirements understandable? Is each of the requirements unambiguous? Are any of the requirements in conflict? Can each of the requirements be verified? Are are all terms and concepts defined? Is the requirements specification unbiased?

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 46 Acceptance Test Plan Accompanies a requirements specification Specifies, in an operational way, consistency between the requirements specification and the system that will be delivered Binds a customer to accept the delivered system if it passes all the tests Covers all aspects of the requirements specification May include: – some specific test cases – the number of test cases that must pass

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 47 Videos Requirements gathering 1: Requirements gathering 2:

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 48 Quiz – Tuesday, October 6 Closed book, no notes, calculators, phones… Covers all readings and lectures through Thursday 10/1 (today) No scantrons, no blue books How to study: – Different from other CS courses Software engineering as much about people as it is about software Shifts away from technical thinking of a CS student Many ways to analyze topics, especially definitions, links between different concepts – Attend lecture, take notes, spend time going over them carefully, analyzing, discussing – Do readings carefully, take notes, analyze, and discuss – Focus more on high-level understanding of main points than details of concepts

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 49 Quiz – Tuesday, October 6 - Topics Memorize one definition of software engineering (word for word) 3 essential ingredients of software engineering Know and understand the 3 perspectives on software engineering we talked about Know and understand the “Inf43 Recurring, Fundamental Principles” of software engineering, and the overall ideas behind the other principles No Silver Bullet – Know and understand the essential difficulties of software engineering – Know and understand the “potential silver bullets” on the essential difficulties

Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 50 Quiz – Tuesday, October 6 - Topics Know and understand software failure causes and how they relate to requirements issues Know and understand the main ideas of the online failure readings Make sure you have watched the videos I show in class Textbook: High-level understanding of the readings The quiz will focus on these topics, but I reserve the right to ask about any other lecture/reading information as well