Human Factors in Information Seeking and Use

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Presentation transcript:

540-310 Human Factors in Information Seeking and Use Wooseob Jeong

Notice Midterm Exam on April 7th. Usability Test I & II = 20% Question Pool is available at http://www.sois.uwm.edu/jeong/540310/midterm.htm Only 10% Usability Test I & II = 20% Read Nielson’s book.

Usability Test Assignment Part II: Usability Test & Report Identify any usability problems by testing at least three subjects, who should be available easily like your room mates or family members. Before testing, you should carefully develop appropriate tasks. The problems should be addressed in terms of usability perspective, especially time, effort, and error. Based on your findings, you should suggest any modification for the improvement of usability. 500-1000 words – tables & figures - 15%  Due on 4/17

Goals of Usability Testing (1) Of course, to ensure the creation of products that: Are easy to learn and to use Are satisfying to use Provide utility and functionality that are highly valued by the target population Specifically, …

Goals of Usability Testing (2) Creating a historical record of usability benchmarks for future releases. Minimizing the cost of service and hotline calls. Increasing sales and the probability of repeat sales. Acquiring a competitive edge since usability has become a market separator for products. Minimizing risk.

Limitations of Usability Testing Testing is always an artificial situation. Test results do not prove that a product works. Participants are rarely full representative of the target population. Testing is not always the best technique to use.

Four Types of Usability Tests Exploratory Test Preliminary stage; skeleton Assessment Test Middle stage; most typical; body Validation Test Late stage; verification, just before release Comparison Test Different interfaces in the same product; with competitors’ products

Task Component and Description Load paper into the copier. Machine State Copier with four labels attached and an empty cassette tray. Successful Completion Criteria Test subject loads paper into cassette after first fanning the stack of paper. Benchmark Load correctly within one minute.

Task Development Exercise Tasks should be simple and specified. Required Machine State should be comprehensive to avoid unexpected problems. Successful Completion Criteria should be clear and specified. Benchmark should be estimated reasonably. Pilot test is required!

Useful Links for Usability Testing List of Usability Evaluation Methods and Techniques Designing for Usability Using Paper Prototypes The Usability Methods Toolbox Usability First Usability Is Good Business Usability Professionals' Association

Typical Test Routine Introduction Pre-questionnaire Main Test Make participants comfortable Pre-questionnaire Background info like age, sex, experience Main Test Talk Aloud Post-questionnaire Confirmation of test results Debriefing Wrap-up conversation

Different Testing Roles Test monitor/administrator Data logger Timers Video recording operator Product/technical experts Additional testing roles Test observers

Role of the test monitor During the test, the monitor is responsible for all aspects of administration including greeting the participant, collecting data, assisting and probing, and debriefing the participant. After the test, he or she needs to collate the day’s data collection, meet with and debrief other team members, and ensure that the testing is tracking with the test objectives. Demo video! http://www.sois.uwm.edu/jeong/540310/video_monitorinteraction_highres.ram

Good test monitor Grounding in the basics of usability engineering Quick learner Instant rapport with participants Excellent memory Good listener Comfortable with ambiguity Flexibility Long attention span Empathic “people person” “Big picture” thinker Good communicator Good organizer and coordinator

Typical Test Monitor Problems Leading rather than enabling Too involved with the act of data collection Acting too knowledgeable Too rigid with the test plan Not relating well to each participant Jumping to conclusions

Handling frustration Give up vs. Keep trying? Getting valuable information from frustration by letting them keep trying. How? - Empathize with the participant (smile!) “I can sense you’re getting frustrated, but this is a particularly crucial part of the software/ documentation, would you please try a little bit longer?” “I see you’re having a difficult time with this. This isn’t the first time that I’ve seen someone experience some difficulty here. Would you please continue on for five more minutes?”

Improve test monitoring skill Learn the basic principles of human factor ergonomics Learn from watching others Watch yourself on tape Work with a mentor Practice monitoring Learn to meditate Practice “bare attention”