Virtual Instrument Design and Animation Cynthia Bruyns Robert Taylor Carlo Séquin University of California at Berkeley
Aim To provide an environment for evaluating the sound qualities of modeled simple idiophones Images courtesy of Steve Reinmuth
Aim To recreate the object’s sound in an interactive environment To be able to use these sounds to extend synthesis for computer music Modeled ObjectsMode Activation
Previous Sound Generation Research Stochastic Serra, X. et al Cook, P Textures van den Doel, K. et al Di Fillipo, D. et al Analytic Smith, J Cook, P Modal Morrison, J. et al O’Brien, J. et al Methods for sound synthesis for graphics
Geometric Models Simple or complex shapes Multiple resolutions are generated Can use thin or solid models
Physical Model
Modal Formulation
Mode Shapes (exaggerated)
Modal Activation Load model geometry into viewer program. Choose materials parameters. Select several strike locations on the model – and map to keys of a midi keyboard. PLAY ! – Key velocity determines intensity of strike.
Interactive Sound Generation Software created as an Audio Unit plug-in Can be used in AU host applications This allows for sound generation in a composing environment Strike Location
Sound Validation Synthesized sounds were compared with actual object sound generation Square plate Aluminum Steel Rectangular plate Aluminum Odd shaped plates Aluminum ModelReal
Measurement Setup Sound dampened room Selection after transients FFT analysis of identical time intervals Time (seconds) Frequency (Hz) Amplitude (dB) Analysis Window ?
Square (Aluminum) Frequency (Hz) Sound Pressure Level (dB/Hz) Materials Model
Square (Steel) Frequency (Hz) Sound Pressure Level (dB/Hz) Materials Model
Rectangle (Aluminum) Frequency (Hz) Sound Pressure Level (dB/Hz) Materials Model ?
Frequency (Hz) Sound Pressure Level (dB/Hz) Materials Model Odd Shaped Plates - “S”
Odd Shaped Plates - “G” Frequency (Hz) Sound Pressure Level (dB/Hz) Materials Model
Demo Plate
Demo Odd Shape
Summary and Discussion System for generating “ringing” sounds More “natural” => more interesting Real-time generation of strike-sounds. System may become predictive enough to allow interactive design of new “bells” Real-time shape modifications an re-analysis ? Extensions: Non-linear phenomena during initial strike Include coupling with environment (air).
Acknowledgements Apple Computer Ruzena Basjcy David Bindel Jon Drukman Justin Maxwell James McCartney Kim Silverman Bill Stewart