Augmenting the MERLOT Tradition with Multi-User Virtual Environments: A Guided Tour The MERLOT International Conference, New Orleans, October 9, 2007 By.

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Augmenting the MERLOT Tradition with Multi-User Virtual Environments: A Guided Tour The MERLOT International Conference, New Orleans, October 9, 2007 By Sabine Lawless-Reljic, real life host Dr. Brock Allen, Second Life host San Diego State University, CA

Agenda Seriously Engaging… (in-world + slide 3) …And Seriously Researched (slides 4 &5) MUVEs: What and Why (slides 6, 7, 8) Meet instructional designer and instructor, Cathy Arreguin (in-world) “Challenging traditional concepts”, Dr. Allen (in-world) Q&A (in-world) Resources (slides 9, 10, 11)

New Media Consortium “NMC Campus: Seriously Engaging”

Science 27 July 2007: Vol no. 5837, pp. 472 – 476 The Scientific Research Potential of Virtual Worlds, by William Sims Bainbridge Social scientists and computer scientists meet at the intersection of virtual worlds. These virtual worlds, such as Second Life and World of Warcraft, provide new resources and approaches for research in political science, sociology, and economics. ***

Technology Review (MIT), July/August 2007: Current issue Second Earth, by Wade Roush The World Wide Web will soon be absorbed into the World Wide Sim: an environment combining elements of Second Life and Google Earth. ***

Multi-User Virtual Environments Genres *Action *Puzzle *Educational *Fighting/combat *Sports *Racing *Role-play/adventure *Flight *Shoot’em *Platform games *Business *Board *Word *General entertainment *Fantasy violence *Human violence *Non-violent sports *Sports violence *Simulation games Types Social environmentSecond Life, There, Another Worlds, Kaneva Role-Playing GamesWorld of Warcraft, EverQuest, Neverwinter Nights, The Realm FantasyDotSoul Cyberspace, Entropia Universe

The World Wide Web Web 1.0: – static documents – Print-centric 20 th century library Web 2.0: (action through the web) – social internet (interactive, customized, social, and media intensive) – Multilayered media databases, software programs running inside web browsers, high-volume community forums, social search tools Web 3.0: (virtual environment and interaction through objects and people) – web of data and object-like constructs with which users engage directly through object manipulation interfaces and metaphors – Web-browsing with 3D experience

Information Objects list Sharing objects:

Q&A by the lake Friday, August 17 th, 10:00 a.m. PST SDSU EdTech Virtual Building, upstairs classroom San Diego Second Life Pioneers, Meadowbrook 218, 84, 23 Follow-up Meeting

Contact Information Sabine Lawless-Reljic (SL: Willow Shenlin) Consulting: Cathy Arreguin (SL: Mari Asturias), Dr. Brock Allen (SL: Doxbrox Allen)

Suggested locations LocationSecond Life URL (slurl address) NMC CampusNMC Campus 150, 226, 43 San Diego State University, pICTsl FarmMeadowbrook 200, 203, 22 San Diego Second Life PioneersMeadowbrook 218, 84, 23 Alliance Second Life Main LibraryInfo Island 107, 146, 33 Social simulation research lab libraryHyperborea 218, 84, 23 International Spaceflight MuseumSpaceport Alpha 47, 82, 24 NOAA’s islandMeteroa 145, 131, 28 UC Davis Virtual HallucinationsSedig 26, 45, 21 EdTech IslandEdTech 108, 134, 25 Ivory Tower Library of PrimitiveNatoma 209, 164, 27 EduIsland I, II, IIIEduisland 128, 123, 23