Galaga - 1981 Star Wars - 1983 Dragon's Lair - 1983 Paperboy - 1984 Zaxxon - 1982.

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Presentation transcript:

Galaga Star Wars Dragon's Lair Paperboy Zaxxon

 Atari 2600 – 1977  Intellivision ColecoVision – 1982  PCs Commodore 64 – 1982 Apple IIe

 8-bit Gaming Standard '83 - '88  Exclusivity contracts  Price Drops make consoles affordable

 16-bit Gaming Standard – '88 to '95  “Sonic” and Console Branding  Game Franchise Creation  Consequences of the original console wars Remember TurboGrafx and NeoGeo?

 Sega CD – 1991  Atari Jaguar – 1994  Sega Saturn – 1995  ESRB Video Game ratings – 1993

 Overwhelming dominance of market Adult demographic / Heavy Marketing  Switch from cartridge to CD  Computer-like graphics quality

 Creation of almost all the current genres Doom(FPS), SimCity(Simulation), Alone in the Dark(Survival Horror), Warcraft (RTS), Myst/Kings Quest (Adventure) Stand-alone 3D cards (True 3D Games - Quake) Online Multiplayer

PlatformersFirst Person ShootersThird Person Shooters RacingFighting

You are in a room …

Zero Sum Games are Fun!

Vehicle Process

Turn based Real Time (RTS)