Galaga Star Wars Dragon's Lair Paperboy Zaxxon
Atari 2600 – 1977 Intellivision ColecoVision – 1982 PCs Commodore 64 – 1982 Apple IIe
8-bit Gaming Standard '83 - '88 Exclusivity contracts Price Drops make consoles affordable
16-bit Gaming Standard – '88 to '95 “Sonic” and Console Branding Game Franchise Creation Consequences of the original console wars Remember TurboGrafx and NeoGeo?
Sega CD – 1991 Atari Jaguar – 1994 Sega Saturn – 1995 ESRB Video Game ratings – 1993
Overwhelming dominance of market Adult demographic / Heavy Marketing Switch from cartridge to CD Computer-like graphics quality
Creation of almost all the current genres Doom(FPS), SimCity(Simulation), Alone in the Dark(Survival Horror), Warcraft (RTS), Myst/Kings Quest (Adventure) Stand-alone 3D cards (True 3D Games - Quake) Online Multiplayer
PlatformersFirst Person ShootersThird Person Shooters RacingFighting
You are in a room …
Zero Sum Games are Fun!
Vehicle Process
Turn based Real Time (RTS)