Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming.

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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming

13A-2 Lecture Objective After completing this Lecture: – Students will be able to understand how the Crash Landing Game works – Will be able to Identify and Use Components used in the Game – Will be able to do animations for action based games – Will use built-in routines to draw lines, ellipse, rectangles, and polygons

Crash Landing

The Intro Screen

Game Action

End of Game

Windows Crash Landing

Windows Crash Landing (Speed)

Windows Crash Landing (Angle)

Windows Crash Landing (Position)

The Crash Landing (Components) Components Required – Form – Picture Boxes – PNG Images Introduction Screen Background Endgame Screen Ship Pictures Flames Landing Pad – Timer Controls

The Crash Landing (Images)

The Crash Landing (Sounds)

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education The End Questions?