Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming
13A-2 Lecture Objective After completing this Lecture: – Students will be able to understand how the Crash Landing Game works – Will be able to Identify and Use Components used in the Game – Will be able to do animations for action based games – Will use built-in routines to draw lines, ellipse, rectangles, and polygons
Crash Landing
The Intro Screen
Game Action
End of Game
Windows Crash Landing
Windows Crash Landing (Speed)
Windows Crash Landing (Angle)
Windows Crash Landing (Position)
The Crash Landing (Components) Components Required – Form – Picture Boxes – PNG Images Introduction Screen Background Endgame Screen Ship Pictures Flames Landing Pad – Timer Controls
The Crash Landing (Images)
The Crash Landing (Sounds)
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education The End Questions?