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When reusing this work, please cite its original source and authors Source: This work is licensed under a Creative Commons Attribution 3.0 Unported License Paper presented at the 1 st. International Symposium on Open Educational Resource: Issues for Globalization and Localization April 11-13, 2011 –Utah State University Logan, Utah USA

Multiculturalism and collaborative construction of digital tales José Aires de Castro Filho

PROATIVA  Group for research and development of Interactive environments and Learning Objects; Design and implement LO Conduct research with use of LO with students Professional development for teachers on the use of technology;

PROATIVA

Problems Culture is in everything; How can we highlight culture in LO?

Estrategies Design LO with Cultural Affordances;  Goal - Highlight culture instead of hiding it; Design LO in a collaborative way;  Involve students from different culture in the process;  Similar to Participatory Design (Druin, 1999).

Steps Finding schools with different cultures;  Different countries, states or cities;  Rural x Urban Schools; Connecting students using Technology  Chat;  Webconference;  .

Steps Content: Children’s Tales  Teachers propose a general Plot (theme); Students decide on the:  Script;  Scenarios;  Characters;

Steps Students drawings are scanned or done in the computer;  Paper, pencil, paint, brush; Development team  Edit;  Add sounds and effects  Publish on the web;

Tales developed Me Perdi em me achei no Brasil (I got lost and found in Brazil)  4th grade students from Fortaleza, Brazil and Villejuif, France;  Partnership with  10 meetings  Proposed Theme – A French who got lost in Fortaleza  Brazilian students – studied a French artist – Fernand Ledger  French Students – Studied Xilogravura

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Tales developed Brincando no Brazil (Playing in Brazil)  4th grade students from Fortaleza;  Partnership with USU exchange students  10 meetings  Proposed Theme – Americans who come to Fortaleza and want to play  Brazilian students – studied some americans

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Conclusions Students can contribute in the creation of LO;  The tale created has coherence; Students valued more their own culture as a result of the process  They argued about using elements which are typical from their culture;

Further developments Refine the methodology; Find or develop web based tools and environments that allowed a more active role of students in the design and development process; Conduct experiences in the One Laptop per Student Project (UCA).

Thanks

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