Prof. James A. Landay University of Washington Autumn 2008 Video Prototyping October 14, 2008.

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Presentation transcript:

Prof. James A. Landay University of Washington Autumn 2008 Video Prototyping October 14, 2008

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation2 Hall of Fame or Shame?

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation3 Hall of Fame UI is clean & uncluttered Multiple language options are clearly indicated Similarity & connectedness to present strong aesthetic & indicate navigation –ex. of Gestalt Principles Use of red/green troubling, but not an issue in this UI

Prof. James A. Landay University of Washington Autumn 2008 Video Prototyping October 14, 2008

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation5 Outline Review Types of Prototypes Video Brainstorming Video Prototyping Forms of Video Prototyping Steps to Create Video Prototypes Tips & Tricks Introductions

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation6 Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions –representation: form of the prototype off-line (paper) or on-line (software) –precision: level of detail (e.g., informal or polished) –interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions) –at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) –evolution: expected life cycle of prototype e.g., throw away or iterative

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation7 Video Brainstorming Participants act ideas out in front of a video camera Goal is to create as many new ideas as possible –each should take 2-5 minutes to generate & capture –run standard brainstorming session first for ideas Advantages –video easier to understand later than notes –participants actively experience interaction & preserve record of the idea Video brainstorming of an animated character in Prototyping Tools & Techniques by Beaudouin-Lafon & Mackay. Character follows user with its eyes.

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation8 Video Prototyping Illustrate how users will interact w/ system Unlike brainstorming, video prototyping contracts the design space Quick to build Inexpensive Forces designers to consider details of how users will react to the design May better illustrate context of use

Forms of Video Prototypes May build upon paper prototypes or use existing software & images of real settings Narration optional –narrator explains events & others move images/illustrate interaction –actors perform movements & viewer expected to understand w/o voice-over Usually fixed prototypes, but can also use in open prototypes –live video as a Wizard of Oz tool & 2nd camera to capture If have good storyboards, should be able to create video prototype in 1 hour CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation9

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation10 Wizard of Oz Video Prototype Image from Beaudouin-Lafon & Mackay

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation11 Steps to Create a Video Prototype 1)Review field data about users & work practices 2)Review ideas from video brainstorm 3)Create use scenario in words 4)Develop storyboard of each action/event w/ annotations explaining what is happening in scene. Put each element on a card.

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation12 Steps to Create a Video Prototype Image from Beaudouin-Lafon & Mackay

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation13 Steps to Create a Video Prototype 1)Review field data about users & work practices 2)Review ideas from video brainstorm 3)Create use scenario in words 4)Develop storyboard of each action/event w/ annotations explaining what is happening in scene. Put each element on a card. 5)Shoot a video clip for each storyboard card avoid editing in the camera – just shoot in storyboard order 6)Use title cards to separate clips (like a silent movie) if you make an error, rewind to last title card & reshoot

Example Videos BuddyMap QuitIt TripMe What’s Happening CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation14

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation15 Video Prototyping Tutorial

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation16 Tips & Tricks Add structure to better explain context –begin with a title –follow with an “establishing shot” shows user in context defined by the scenario –create series of closeup & mid-range shots, interspersed with title cards to tell the story –place a final card with credits at the end Use colored paper for title cards to make easy to find when editing/searching video “Time-lapse photography” lets images appear & disappear based on user interaction –e.g., illustrate pop-up menu by recording clip of user pressing button, pause camera, add menu, restart camera Be careful about taking video out of the original design setting for ethical reasons (context matters)

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation17 High Quality (& Budget) Video Prototypes

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation18 Next Time Presentations