Prototyping. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building or town.

Slides:



Advertisements
Similar presentations
Chapter 11 Design, prototyping and construction 1.
Advertisements

Design, prototyping and construction
Design, prototyping and construction
Rapid Prototyping Dimensions and terminology Non-computer methods
The Design Process Where do consumer products begin?
Prototyping JTB October 2004
Human Computer Interaction
DESIGN, PROTOTYPING and CONSTRUCTION
Prototyping. Introduction Low-fidelity prototyping High-fidelity prototyping Compromises in prototyping From design to implementation.
1 User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo FJK 2005.
Prototyping By Greg Rogers. Agenda For Today  What is a prototype  Why prototype  What to prototype.
ISP 666 Week 6 Prototyping. Design a Solution From task to system From abstract to concrete Task Models UI Presentation evaluation Conceptual Model System.
Prototyping JTB April ISDE Prototyping Preece Chapter 8.
Design, prototyping and construction. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building.
What is a prototype? A prototype is a small scale model of your larger product. Can be a physical object, or a simple software program. Many physical.
Design, prototyping and construction. Overview Prototyping and construction Conceptual design Physical design Tool support.
Design, prototyping and construction Readings: ID-book, Chap. 11 (through 11.3) Also, Prototyping for Tiny Fingers
Sofia Carlander Kinoshita Laboratory 2004/2005
Human Computer Interaction & Usability Prototyping Design & Prototyping HCI Prototyping.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 8 Prototyping Gary Marsden ( ) July 2002.
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Informatics 121 Software Design I Lecture 12.
Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)
Overview Prototyping and construction Conceptual design
HCI Prototyping Chapter 6 Prototyping. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “prototyping” –Explain the.
Design, prototyping and construction CSSE371 Steve Chenoweth and Chandan Rupakheti (Chapter 11- Interaction Design Text)
UML & Prototyping. What is a prototype? A prototype is a small-scale model. It can be (among other things): a series of screen sketches a storyboard,
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 17 Prototypes and Design.
1 Lecture 6 (Ref. Chapter 8) Design, prototyping and construction.
CENG 394 Introduction to Human-Computer Interaction
COMP5047 – Design Prototyping and storyboards Judy Kay CHAI: Computer human adapted interaction research group School of Information Technologies Acknowledgements:
HCI – Prototyping. Why Prototype?  Prototyping is a well understood and used technique in design engineering where products are tested via a model prototype.
Prototyping Universidad de Costa Rica Posgrado en Computación e Informática Diseño de interfaz humano-computador.
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
Prototyping & User Manuals “It is often said that users can't tell you what they want, but when they see something and get to use it, they soon know what.
AVI/Psych 358/IE 340: Human Factors Prototyping October 10-13, 2008.
류 현 정류 현 정 User Interface Design Design, prototyping and construction.
University of Washington HCDE 518 & INDE 545 Lo-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,
Chapter 9 Prototyping. Objectives  Describe the basic terminology of prototyping  Describe the role and techniques of prototyping  Enable you to produce.
Prototyping 1. Design Document How express your design ideas. How express your design ideas. Key notions Key notions Cheap, FastCheap, Fast Flexibility.
1 Human Computer Interaction Week 7 Prototyping. 2 Introduction Prototyping is a design technique where users can be involved in testing design ideas.
Prototyping. REVIEW : Why a prototype? Helps with: –Screen layouts and information display –Work flow, task design –Technical issues –Difficult, controversial,
Begin Class with More Studio. Introduction to Prototyping.
1 ISDE Revision Topics 2012 Compiled by Sheila Cassidy-Allan using J Burns slides.
Design, Prototyping and Construction In “ pure ” waterfall, design begins after requirements development has finished However, in the real world there.
Prototyping. Objectives By the end of class, you will be able to… Explain why prototyping is an important phase of design. Create and test paper prototypes.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Team Skill 2 Understanding User and Stakeholder Needs Storyboarding (13)
Requirements gathering Storyboarding Prototyping
Design, prototyping and construction(Chapter 11).
Prototyping Creation of concrete but partial implementations of a system design to explore usability issues.
HCDE 418 Monday, February 11 Prototyping. Today Announcements – 5 min P2 debrief – 5 min Lecture – 40 min Break – 5 min Prototyping tools demos – 30 min.
Digital Media & Interaction Design LECTURE 4+5. Lecture 4+5 Draw requirement + Prototyping.
Design, prototyping and construction
Lecture 2 Supplement - Prototyping
Sampath Jayarathna Cal Poly Pomona
Practical information
Software Engineering D7025E
Human Computer Interaction Slide 1
User-centred system design process
Prototyping & Design CS 352.
Wrapping up prototyping
Prototyping.
Introduction to Prototyping
Prototyping.
Design, prototyping and construction
Chapter 11 Design, prototyping and construction 1.
DESIGN, PROTOTYPING and CONSTRUCTION
Design, prototyping and construction
Design, prototyping and construction
COMP444 Human Computer Interaction Prototyping
Presentation transcript:

prototyping

What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building or town

What is a prototype? In interaction design it can be (among other things): a series of screen sketches a storyboard, i.e. a cartoon-like series of scenes a Powerpoint slide show a video simulating the use of a system a lump of wood (e.g. PalmPilot) a cardboard mock-up a piece of software with limited functionality written in the target language or in another language

What Is a Prototype? Different for each person –Artists think of sketches and storyboards –Programmers think of buggy code Crucial element is allowing you to express your ideas quickly and fluidly

Getting It Wrong Prototyping is a way of getting things wrong quickly to discover correct designs –No one gets it right first time

Why prototype? Evaluation and feedback are central to interaction design Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing Team members can communicate effectively You can test out ideas for yourself It encourages reflection: very important aspect of design Prototypes answer questions, and support designers in choosing between alternatives

What to prototype? Technical issues Work flow, task design Screen layouts and information display Difficult, controversial, critical areas

Low-fidelity Prototyping Uses a medium which is unlike the final medium, e.g. paper, cardboard Is quick, cheap and easily changed Examples: sketches of screens, task sequences, etc ‘Post-it’ notes storyboards ‘Wizard-of-Oz’

Types of Lo-Fi Basic layout

Storyboards Often used with scenarios, bringing more detail, and a chance to role play It is a series of sketches showing how a user might progress through a task using the device Used early in design

Lo-Fi – Storyboarding

Sketching Sketching is important to low-fidelity prototyping Don’t be inhibited about drawing ability. Practice simple symbols

Card-based prototypes Index cards (3 X 5 inches) Each card represents one screen or part of screen Often used in website development

‘Wizard-of-Oz’ prototyping The user thinks they are interacting with a computer, but a developer is responding to output rather than the system. Usually done early in design to understand users’ expectations What is ‘wrong’ with this approach? >Blurb blurb >Do this >Why? User

Lo-Fi – Interaction Using “Wizard of Oz”