Under construction Caroline Steiner & Michael Beham
Task Solution and Algorithms Challanges & Problems Live Demo Summary
Overview Solution and Algorithms Challanges & Problems Live Demo Summary
Players are magicians In factory Want to kill each other No weapons, but spells And objects in factory
Basic Interaction Walking, Turning, Jumping, Cower Spells Balls Wind Tornado Explosion Throw object Earthquake
Microsoft Kinect and Kinect SDK OpenGL and GLSL nVidia Cuda Autodesk Maya + FBX nVidia PhysX
Overview Task Challanges & Problems Live Demo Summary
Collison Detection Boundingboxes Forcefields Kinect Solving Track Skeleton Positons Calculate Bones Detect Poses Rendering Scene Particles (Sorting and Rendering)
Walking: Right Feet in height Turning Shoulders to go left/right Kinect recognize Ground Plane: Jump Cower Viewdirection Turn Shoulders to look left/right
HandTracking Detecting Hands movements for Right hand Left hand Both hands Detected Moves Push forward Whip to the side
Particle System Depth of field Shadows Motionblur Parallax Mapping Transparency
Overview Task Solution and Algorithms Live Demo Summary
PhysX Effects Integration into the scene Modelling the scene CUDA on different graphics hardware
Calculating Joints Orientation Lot to do „Easy“ problems got hard Using too much time with effects
What‘s working?What‘s missing? Rendering Detecting Animation Rigid body animation Make game ready Solving some Problems Will finish it next week(s)
Overview Task Solution and Algorithms Challanges & Problems Summary
Overview Task Solution and Algorithms Challanges & Problems Live Demo
Integration to game is missing Lot effects and spells