Fort Benning, Home of the MCoE Maneuver Center of Excellence - Team of Soldiers, Families, and Civilians from the Best Army in the World! Fort Benning,

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Fort Benning, Home of the MCoE Maneuver Center of Excellence - Team of Soldiers, Families, and Civilians from the Best Army in the World! Fort Benning, Home of the MCoE Maneuver Center of Excellence - Team of Soldiers, Families, and Civilians from the Best Army in the World! Maneuver Conference 2011: 21 st Century Maneuver Training

Dynamic combinations of conventional, irregular, terrorist and criminal capabilities A daptive, technologically enhanced threats Ambiguity Location, Adversaries, Context, Duration Decentralization Networked Forces, Dispersed Among the People Pace of Change Exponential, not Arithmetic Rising powers, organized militias, technology as a leveler Increased Competition Military Power in the 21 st Century will be defined by our ability to adapt Threat Forces " We now know more, but this makes us more, not less uncertain. The latest reports do not arrive all at once: they merely trickle in. They continually impinge on our decisions, and our mind must be permanently armed, so to speak, with them.“ Clausewitz On War 2

SIGINT, OGA’s, Joint Sensors UAS Feed VIA OSRVT UAS Feed VIA OSRVT Human Intelligence THT and COIST feedback AWT Patrols Host Nation Forces Civil Affairs, PSYOPS, THT, NGO’s RTE Clearance State Department, Law Enforcement, Human Terrain Teams "War is the realm of uncertainty; three quarters of the factors on which action in war is based are wrapped in a fog of greater or lesser uncertainty. A sensitive and discriminating judgment is called for; a skilled intelligence to scent out the truth." Clausewitz, On War "War is the realm of uncertainty; three quarters of the factors on which action in war is based are wrapped in a fog of greater or lesser uncertainty. A sensitive and discriminating judgment is called for; a skilled intelligence to scent out the truth." Clausewitz, On War 3

Fort Benning, Home of the MCoE Maneuver Center of Excellence - Team of Soldiers, Families, and Civilians from the Best Army in the World! Pieces of the Training Puzzle 21 st Century Maneuver Training L, V, C, & G Intuitive Decision Making White Space and Chaos Train the Way we Fight Performance Resiliency Enhancement Program Refocus on the Basics Critical & Creative Thinking Training Management Building Teams Human Dimension Outcomes Based Training Leaders as Trainers

Difficult to replicate the COE- Cannot get the complexity in one environment Complex environment- Fusion, HUMINT, SIGINT, Lethal and Non-lethal effects based targeting JIIM environment: Stove piped within organizations, Little to no interagency training prior to deployment or at CTC’s. 100’s of Enablers: for example, PRT’s, USAID, DIA, FBI, CIA, SOF, ISR, HUMINT, SIGINT, PSYOPS, CA, and Joint Sensors. 90% of our time spent training 10% of what we use in combat. LIVE is still critical. Live, Virtual, Constructive, and Gaming—MUST be easier to develop, duplicate environment, and execute. 5 PRT’s PRT’s State Department Predator DIA FBI

6

7 Techs > Trainers Full suites L, V, C, G Stovepiped No fair fight As required Live preferred Enable Commanders BCTC Constructive Gaming MILES AVCATT CCTT Regional Simulation Centers Regional Collective Training Capability DMPRC Initiatives Integrated Training Environment Techs < Trainers Low overhead sims Big sims pushed 24 X 7 Incremental builds World-wide Fair fight Credit for sims COTS/GOTs < 250 miles 27 sites Tailored Today Tomorrow

Framework for Army Training and Education Today Tomorrow Training Support Packages Networked across domains Common Framework of Scenarios Replicate incidents from theater Op Env: PMESII-PT Use & Reuse Training database Training Brain Cdr’s Interface 8

9 CBAs, Strategies, Master Plans & JCIDS Revise Concepts every 2 yrs - Acquisition: 5-7 yrs - Org Design: 5 yrs - Doctrine, Leader Dev, Unit Training: 1-2 years 9 Testing & Experimentation for Training & Leader Development Leverage Technology Virtual Credit Massive Multiplayer Online Gaming GOTS & COTS Virtual Humans

10 Bringing a Blended Training Model to the Institution Virtual Credit Blurring Lines Between Generating & Operating Force 10 Marksmanship & Gunnery Training Strategies Gated Training Strategies (e.g. non-stabilized gunnery AoA) Point-of-Need Learning 24x7 Persistent Learning Capability Performance Support Apps Goal Setting M4 Zero Enhanced Geosocial Dynamic Environment Massive Multiplayer Online Gaming Virtual world that replicates OE Allows for Human Dimension aspects Culture Group Dynamics Human Networks CoE CCC Ldr Dev Ex (VBS2) CFoS & Training Brain Linking CoEs in virtual environment Immersive Squad Trainer (Dismounted Soldier) Multiple repetitions Scalable complexity Replicate OE Soldier issued avatar for virtual worlds Intelligent, interactive avatars Virtual Humans

LiveVirtual ConstructiveGaming Blended Training Model Repetition/Immersion VBS2