Classroom Presenter: Using Tablet PCs to promote classroom interaction Richard Anderson University of Washington
Draw a picture of yourself
Classroom Presenter
Student Attention vs. Time Attention Time
Student submissions in the classroom Model: Slide based lecture with embedded activities Student submissions support a wide range of class activities and teaching styles Classroom Assessment Review and reflection Collective Brainstorming Problem solving Explanation of misconceptions Student generated examples
Minute question What was the most interesting point raised during the Microsoft and Academia dialog?
Classroom assessment on assigned reading Who is the “other minister”? What is the name of the Minister of Magic?
Problem Solving You have three coins: One coin with two heads, one coin with two tails, and one coin with a head and a tail Suppose you choose a coin at random, flip it in the air and it lands heads. What is the probability that its other side is a head?
Handwriting Recognition: Identify the following words
Recognition results
Splaying a node Rotate a node to the root of the tree two levels at a time D D D D C C CC B B B B E G A F G GG AA A F F F E E E
ZIG-ZIG X Y Z A B C D
ZIG-ZAG X Y Z Show the ZIG-ZAG transformation to bring X to the root A B C D
Brainstorming What problems might arise if students are allowed to use Tablet PCs in the Classroom?
Classroom Presenter Distributed, Tablet PC Application Initial development, at MSR Continuing development at UW Collaboration with Microsoft Built on ConferenceXP Multicast networking Simple application Ink Overlay on images Export PPT to image Real time ink broadcast UI Designed for use during presentation on tablet Presentation features Instructor notes on slides Slide minimization
CLASSROOM PRESENTER Richard Anderson Chris Moffatt ConferenceXP
The Classroom Presenter Project Richard Anderson University of Washington
Tablet PCs in the Classroom Instructor Presentation Student Note Taking Classroom Interaction Student engagement Feedback to the instructor Student contribution to discussion
Instructor Presentation
Student Applications
Classroom Interaction
Classroom Presenter Distributed, Tablet PC Application Initial development, at MSR Continuing development at UW Collaboration with Microsoft Built on ConferenceXP Multicast networking Simple application Ink Overlay on images Export PPT to image Real time ink broadcast UI Designed for use during presentation on tablet Presentation features Instructor notes on slides Slide minimization
Classroom Pedagogy Active learning Classroom assessment Discussion around student artifacts Learner centric design
Classroom Networks Students communicating with instructor device Public display for aggregate results Low-bandwidth devices – e.g. clickers Peer instruction
Peer Instruction
Classroom Networks with Digital Ink Activities on lecture slides Student submit slides to instructor Instructor reviews slides to gauge understanding Slides selected to be shown on public display
What is special about Ink? Derivational activities as opposed to selection Unanticipated solutions, misconceptions Flexibility of domains Symbolic domains Diagrams Annotation of existing content Partial results, brainstorming, scratch work Expression of individuality
What is special about Digital ink? Logistics Capture and replay Integration with lecture materials Anonymous
Classroom Presenter Project Fall 2001, DISC Project, Microsoft Research Spring 2002, UW PMP Class Fall 2002, Presentation Application, UW Summer 2003, Major software development Fall 2003, Classroom Interaction Pilot, USD 2004, Studies of Ink in Presentation Winter, Spring 2005, Classroom Interaction Pilots, UW
Classroom Deployments University of Washington courses Computer Science Undergraduate courses Usually 15 to 20 tablet pcs Wireless environment Instructor supplied tablets Software Engineering Digital Design Data Structures Tablet PC Project Course CS Education Seminar Fourth grade math
Digital Design / Data structures
Fitt’s law / Geometry
Software Engineering Elementary school math
Preliminary Results Positive Student Responses Digital Design Survey (1-5 scale) Impact on learning 4.4 Value of seeing solutions displayed 4.3 Recommend to other instructors 4.1 High rate of student participation
Range of instructional use Student problem solving Interactive lecture
Classroom deployments Use of shared tablets 2-3 tablets per students Promote student discussion and group work
Impact on instruction Classroom experience is different Less material is covered Radical change in lecture preparation Learning goals first! Developing pedagogy and resources for this style of teaching will take time Mix technology supported instruction with conventional lecture
Use of student submissions and student behavior
Student examples for discussion
Partial results
Post lecture analysis
Tagging
Doodling
4 th Grade
CLASSROOM PRESENTER For more information, contact Richard Anderson Craig Prince