(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype.

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Presentation transcript:

(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development Destruction of Buildings...

Idea Development...with Alien Balls

Idea Development Multiplayer

Idea Development Push The Opponents Out of The Field

Idea Development ++ += +

Final Idea

Game Border Status Display Player Ball Destructable Buildings Particle Systems Abyss Power-Up in Action

Final Idea -Goal: Push the Other Players Out of The City - Multiplayer Party Game - Easy to Pick Up And Play

Power-Ups Hookshot Fire Bomb Ice Ball Hyperspace Energy Bumper Bouncy Ball Rocket Launcher Mines

Hookshot

Fire Bomb

Ice Ball

Hyperspace

Energy Bumper

Bouncy Ball

Rocket Launcher

Mines

Technical Elements Game Logic Basic Physical Simulation Rendering System Particle Systems Building Physics AI

Game Logic Defines game rules Gamestate management Power-ups Dead players Controller input …

Basic “Physical Simulation” Crucial for the gameplay Collision detection Ball physics Power up physics Rope physics  Prototype High targets –Deformable terrain

Rendering System Hierarchical scene organization Shadows Render Path Manager High targets –Shadow volumes that affect particles –Ambient occlusion (Extra)

Particle Systems Building destruction Power-ups Explosions … React on space warps (explosions)   Prototype

Building Physics Just visuals, no influence on gameplay Not necessary correct physical simulation  Protoype

AI Agent AI = Enemies in SinglePlayer Pedestrians for a living city –High Target

Functional minimum Prototype without special effects (see demo in a second)‏

Low target 3D buildings instead of boxes Particle effects 2-3 simple weapon power ups Basic sound effects

Desired target Complete 3D content with shaders Overall look similar to concept art Shadows Music Balanced gameplay which is fun More power ups

High target Crowd simulation for cars and people The ground is deformable Single player mode with basic AI

Extras Advanced AI Ambient Occlusion Complex physics