”The Process” Knutepunkt 24.2.2005 Eetu Mäkelä, Sampo Koistinen and Sanni Turunen.

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Presentation transcript:

”The Process” Knutepunkt Eetu Mäkelä, Sampo Koistinen and Sanni Turunen

”The Process” Timetable – 14.15: Orientation – 14.45: Introduction to the Process Model and ”The Process” briefing – 16.15: ”The Process” larp – 17.00: Analysis and discussion

The Process Model of Roleplaying Eetu Mäkelä, Sampo Koistinen, Mikko Siukola and Sanni Turunen

Design Goals of the Process Model Identify distinct elements and components inside the act of role-playing and create a vocabulary of such concepts, and Describe how these components interact to make or break a game.

Uses of the Process Model Describe and analyze singular or typical gaming sessions from the viewpoint of an individual or a whole group, Plan and communicate visions of future sessions and campaigns, and Describe play preferences of an individual or a whole group.

”The Process” – Exhibiting the Process Model Describe play preferences of an individual or a whole group. You will be given an agenda to emulate, formulated using the model Plan and communicate visions of future sessions and campaigns, and The larp was designed using the model as a tool to maximally support those agendas Describe and analyze singular or typical gaming sessions from the viewpoint of an individual or a whole group After the larp, the vocabulary of the model will be used in discussion and analysis

The Process Model of Role- Playing explained Result A final wanted or unwanted outcome of role-playing. Process A distinct operational part of play, that can be associated with a distinct, measurable quality. Method A singular technique, rule or contract that is used or referred to in connection with the game. A constraint on or guide to how the game is played. Circumstance A parameter that affects the functioning of the various Processes.

Benefits Entertainment Enjoyment of fun, being together and passing the time. Learning Gaining new knowledge or understanding, affirming or questioning old knowledge, spiritual growth and reflection. Meaning Enjoyment of an emotional experience, resonance with established thought constructs Aesthetic Appreciation Artistic appreciation, enjoyment of beauty and form. Social Benefits Positive changes in the social sphere arising from role-playing, the strengthening of social bonds, getting to know the other players better. Physical Benefits Positive changes in the physical sphere; increased fitness, improved body language, physical pleasure.

Processes Competition The pursuit of victory Tension Maintenance and enjoyment of tension Challenge The besting of challenge and the overcoming of adversity Exploration of an Entity of the Shared Imagined Space Exploring the many-fold interactions a single entity has with others. Exploration of a Concept through the Shared Imagined Space Exploring a concept through its expressions in the Shared Imagined Space, and bringing forth such expressions to be explored. Immersion Equating the self with an entity of the Shared Imagined Space, feeling and acting as that entity

”The Process” Briefing To properly exhibit the concepts of the Process Model, the larp operates on three levels: Player: You as the real person participating in the larp Agent: You playing according to a given agenda, with agenda defined as: A sought-after mode and means of obtaining enjoyment from a larp. A pre-established style of playing. Here, a combination of a Benefit and a Process Character: You as the fictional character in the larp Every 15 minutes, new Methods will be enforced

15 Minute Method 1/4: An Off-Game Method for Stating Character State before an Interaction For the next 15 minutes, before any meaningful interaction, state off-game how you, the character, currently feel about the other character. For example: ”I hate you and want to hurt you” ”I love your sister and want to get to her through you” ”I don’t really care one bit about you, but I need your vote”

15 minute method 2/4: Inter-Immersion For the next 15 minutes, drop all your given Processes and replace them with Immersion Immersion ”Equating the self with an entity of the Shared Imagined Space, feeling and acting as that entity”

15 Minute Method 3/4: An Off-Game Method for Stating Agent Desire for an Interaction For the next 15 minutes, before every meaningful interaction, state off-game what you, the agent would like to happen in the interaction. Examples: ”I’d like you to really fall in love with me, so I could angst between two suitors” ”I’d like you to just out of the blue sell me your monopoly” ”I’d like for us to get into a really loud argument” Then make it happen, if possible.

30 Minute Method 4/4: Scene Framing For the rest of the game (30 minutes), play will be conducted in a series of scenes. This will be organized as follows: Everybody can volunteer a scene. Scene framings must contain a place, the characters in it, and a situation relating to previous play A scene can take a maximum of five minutes Example: ”Me, the Earl and Avranus in the royal park afterwards. They’ve decided to duel over me.”

Analysis and Discussion

Closing Words All material pertaining to the larp is available on the web: rocess/ rocess/ Thank you all for participating!