UNIVERSAL DESIGN AND DISTANCE EDUCATION Megan A. Conway, Ph.D. & Thomas H. Conway, M.B.A. Center on Disability Studies, University of Hawaii at Manoa WELCOME!

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Presentation transcript:

UNIVERSAL DESIGN AND DISTANCE EDUCATION Megan A. Conway, Ph.D. & Thomas H. Conway, M.B.A. Center on Disability Studies, University of Hawaii at Manoa WELCOME! 1.Do not use talk button to test audio. 2.Instead use Audio Setup Wizard from the Tools Menu. 3.To turn on captioning press CNTRL+F8. 4.For technical support use the chat box.

About the Speakers Megan A. Conway, Ph.D. Assistant Professor of Disability Studies, University of Hawaii Editor, Review of Disability Studies Thomas H. Conway, M.B.A. Media Coordinator, Center on Disability Studies, University of Hawaii Doctoral Student, Educational Technology

About the SDDL Project Professional development for faculty and instructors on addressing diverse learning needs. Trained over 2,000 people in 46 states and 20 countries. Longitudinal study of impact of the trainings. Participants incorporated elements of training into their classroom teaching and preparation.

Overview of Presentation I. Foundation for Distance Education II. Application of Universal Design III. Web Accessibility IV. Emerging Technologies V. Further Resources

Foundation of Distance Education Distance Education Defined Definition of distance education. A formal learning activity which occurs when students and instructor are separated by geographic distance or by time, often supported by communications technology. Types of distance education. Synchronous, Asynchronous, Hybrid

Foundation Promise of Distance Education for Meeting the Needs of Diverse Learners Bridge barriers of distance, cost, environmental access. Bring together teachers and learners from diverse perspectives and cultures.

Application of Universal Design Universal Design Defined Universal Design is the design of products and environments to be usable by everyone, to the greatest extent possible, without the need for adaptation or specialized design.” Ron Mace Universal Design for Learning (UDL) provides a blueprint for creating flexible goals, methods, materials, and assessments that accommodate learner differences. CAST

Application Principles of Universal Design for Learning 1. Multiple Means of Representation 2. Multiple Means of Expression 3. Multiple Means of Engagement

Application Examples of UDL Applications in the Online Classroom Maximizing Representation, Expression and Engagement Synchronous Web Conferencing Platforms Asynchronous Learning Management Systems Captioning, audio description, use of multi media, participant involvement Interactive syllabus, collaborative discussion, calendars, media formats, communication, weekly assignments

What is Web Accessibility?  Accessibility focuses on people with disabilities — people with auditory, cognitive, neurological, physical, speech, and visual impairments  Benefits older people, English as a Second Language (ESL) users, and temporarily disabled people

Web Accessibility World Wide Web Consortium (W3C)  Found by Tim Berners-Lee, W3C Director and inventor of the World Wide Web “The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect.”  Goal of providing web access to everyone through internationally recognized standards.

What is Web Accessibility Output Device Independence  Screen reader useable (voice only transmission)  Logical navigation through webpage and website (mouse free)  Easy to read with minimal distractions  Use of Cascading Style Sheets (CSS) for separating content and design elements

Universal Design Vs. Accessibility How can the material, content and mode of delivery be improved for better learning outcomes? UDL Can the learner access the material, content, & mode of delivery? Access

Accessibility and Distance Education Alternative Formats  Screen readable formatted documents (PDF)  Logical navigation of materials  Tagged or labeled photos and graphics  Captioned videos and multi-media presentations

Emerging Technologies Web 2.0 Social Media (Interactive)  Thousands of new programs available for collaboration and presentations (VoiceThread - Gallaudet University, Accessible Twitter)  Mobile devices  Multi-User Virtual Environment (MUVE) Second Life, Blue Mars, Gaia, Webkinz

Emerging Collaboration Technology VoiceThread – Presentation program with interactive feedback via the web or phone “VoiceThread is an application designed for people to have discussions about shared digital media and commented on by anyone with permission to access to the VoiceThread discussion.” VoiceThread Universal – interface specially designed for screen-reading software

Emerging Communication Technology  Web accessibility for Twitter  Accessible Twitter is an alternative to the Twitter.com website. It is designed to be easier to use and is optimized for disabled users

Emerging MUVE Technology Webkinz Gaia Second Life Blue Mars

Additional Resources Students with Disabilities as Diverse Learners W3C Web Accessibility Initiative Center for Applied Special Technology (CAST) WebAIM Virtual Ability Radegast