Modes of CAI Dr. Ennis-Cole CECS 5020
Designing Lesson Sequences 1. Fixed Lesson Sequences 2. Avoid Unnecessary Information 3. Review Past Information
Creating Instructional Sequences Tutorials Drill & Practice Instructional Games Simulations Hybrid Designs
Modes and Designs of CAI Modes and Designs of CAI b Tutorials Present New information, skills, or conceptsPresent New information, skills, or concepts Self-ContainedSelf-Contained Verification and ReinforcementVerification and Reinforcement Well-Defined ObjectivesWell-Defined Objectives Appropriate FeedbackAppropriate Feedback Direct Students, Guide ResponsesDirect Students, Guide Responses Expectations Stated EarlyExpectations Stated Early
Advantages of Tutorials Factual Information, Simple Discriminations, Rules, Applications of Rules, Learners Pace Themselves
Limitations of Tutorials b 1. Design Time b 2. Difficulty Teaching High-Ordered Skills b 3. Duplication of Instruction b 4. Complexity and Practicality
Drill & Practice Advantages b Practice well-defined Skills b Offer Immediate Feedback b Avoid Unchecked Error Responses b Clear Directions b Assume Basic Information was Taught Elsewhere b Minimize Unrelated Narrative and Procedural complexity
Limitations of Drill & Practice b 1. Electronic Flash Cards, Responses only b 2. Process Remains Uncovered b 3. Limited Potential b 4. Additional Student Guidance
Advantages of Simulations b 1. Alternative Teaching Systems b 2. Cause-and-Effect Relationships can be Studied, Thinking, Evaluation b 3. Eliminate Danger, difficulty b 4. Scenarios, High-fidelity images, Believable Circumstances b 5. Emphasis on Processes, Procedures
Disadvantages of Simulations b b Problem Sophistication b b Cost Issues Lesson Design
Instructional Games b b Advantages: Competition, Develop, Reinforce, and refine aspects of learning Well understood, Provides explicit guidelines and participatory rules Attractive and motivational
Instructional Games b b Disadvantages: Entertainment Value Incongruent Reward Structure for Incorrect Answers Minimal Incidental Learning Excessive Use of Computing Power
The End b “That’s all folks...”