Networks from a non- technological point of view Soft Skills Training Beograd 2007 October.

Slides:



Advertisements
Similar presentations
Liverpool November 2008 Updated November 2009
Advertisements

ADVANCES IN TECHNOLOGY-BASED TRAINING Bradford S. Bell and Steve W. J. Kozlowski.
A Community of Practice (CoP) is a group of people who:  share a craft or profession, and  come together to share that common interest.
Web-site Design Strategy.  To achieve P1 learners should describe how the websites help the organisations to achieve their purposes and apply the marketing.
INTRODUCTION TO THE VIRTUAL PLATFORM OF THE AFRICAN FORUM FOR AGRICULTURAL ADVISORY SERVICES (AFAAS)
1 Working with Social Media in Research Settings Victoria Wade Careers Consultant.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 15 Creating Collaborative Partnerships.
Our approach Our solutions Our gender equality stories and experiences.
Blended Learning Success leverage technology for optimal results the case of e-learning Argyris Stasinakis.
An Integration Platform of Social Networking Applications to Support Life Long Learning in Rural Territories: the “SoRuraLL Virtual Learning World” Environment.
CLIL WEBSITE BLOG FORUM NETIQUETTE. What is CLIL? It means Content and Language Integrated Learning and it is a methodology which aims at having students.
What is Web 2.0? Purpose of web 2.0 in Education.
Creating Collaborative Partnerships
IMPLEMENTATION OF AN E-LEARNING PLATFORM USING CMS
Pg. 1 Intranets and Extranets in Business Internet and Business - strategic business applications. Internet and Business - strategic business applications.
Forum for Agricultural Risk Management in Development AgRiskManagementForum.org A Forum for Ag-Risk Management Practitioners Orientation & Navigational.
First part: Objectives (15 minutes) Second part: Work groups (20 minutes) Third part: Proposal of work groups (10 minutes) REPORT OF WORK METHODOLOGY.
GOVERNANCE ELECTRONIC. ” “ E-Governance is the application of Information and Communication Technology (ICT) for delivering government services, exchange.
Enterprise 2.0: Social Media, Collaboration and Innovation in Organizational Context.
Regardless of what you are marketing today the internet has opened up a whole new world of opportunity. But the way people now access the internet has.
REVENUE MANAGEMENT GUIDE © Marin Management, Inc. 1 A. The Purpose of This Policy The purpose of this policy is to provide general information on how to.
Matching the Communication Needs of Rural Learners to Web 2.0 Tools and Services Sally Reynolds.
CHAPTER 6 Networks. CHAPTER OUTLINE 6.1 What Is a Computer Network? 6.2 Network Fundamentals 6.3 The Internet and the World Wide Web 6.4 Network Applications.
How BT uses social media with internal communications Mark Morrell – BT Intranet manager
What is Social Networking ? What is Social Networking ?
Understanding the Role of Social Media in Business Understanding the Role of Social Media in Business Corie Martin WKU Public
Collaborating via Social networks and Groupware
HCIMA Unit 3 The Internet Revolution and Electronic Tools Next slide.
Welcome DOROTHY A. JOHNSON CENTER FOR PHILANTHROPY.
Marketing Management Online marketing
DIGITAL COMMUNITIES Chapter Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall.
5 th World Water Forum Building the Programme for the Next Forum Partnership WWC-Turkey-International Stakeholder Kick-off Meeting Istanbul– March 19,
Fostering Volunteerism in a Competitive Global Marketplace W. Cleon Anderson, P.E IEEE President Region 10 Chiang Mai, Thailand 26 March 2006.
Developing Strategies to support staff in the delivery of blended / online learning Judith Smith, Department of eLearning 21 April 2005.
Promoting skills across the world.  Established 1950  61 Members  Membership-driven  Skills competitions and events  Skills standards and development.
Web 2.0 By Martin King. Features of Web 2.0 Tags: These are one word descriptions of the entire content written by the owner. Extensions: It is software.
1 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall.
3.1 © 2007 by Prentice Hall Week 03 Chapter 03 Information Systems, Organizations, and Strategy Chapter 03 Information Systems, Organizations, and Strategy.
Large Software Projects Deborah Black Vice President, Windows Division Microsoft.
Web-based Technologies in Teaching and Learning Chapters 9 & 11 October 13, 2005 Professor Paul Kim By Piya Sorcar.
Prevention-smart parents An Online Resource for Parents to Protect Their Children from Drug Misuse.
Social Networks. 2 A social network is a social structure made up of individuals or organizations (called "nodes“), which are tied (connected) by one.
Seminar 5 Social Networks in the Web 2.0 Environment Ref: Chapter 8 – Turban and Volonino Seminar 5 Social Networks in the Web 2.0 Environment Ref: Chapter.
Enhancing Impact: Information Technology for Health April 2006.
Intranets, Extranet, Internet and Portals Prof. Sujata Rao Lesson 15.
WFTO Membership MUTRAP Training Benefits of Membership Access to all information relating to WFTO Support in striving for best practices using the.
Overview of Electronic Commerce. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1.Define electronic commerce (EC) and describe its.
Human Resource Management, 4th Edition © Pearson Education Limited 2004 OHT 9.1 A Model of Human Resource Development I = Individual O= Organisation E=
By Lauren Hanna. I believe HRD is a very valuable resource to have in an organization. A recognized and enjoyable fact about HRD is it enhances all business.
Interactive and Alternative Media. Outline I.Interactive Media II.The Internet III.Internet Advertising IV. Advertising.
Project Starfish A contemporary Experiential learning and Workforce development platform that solves unemployment challenges. Learn, augment Work experience,
Alumni Strategy Leadership Summit. 2 A Shared Vision: In the Voice of Year Up Alumni In 2014, a group of 20 alumni leaders from around the country looked.
TRAINING ON USE OF THE AFAAS VIRTUAL SOCIAL NETWORKING PLATFORM Sanyu Kazibwe- INNODEV Limited Dan Kisauzi- AFAAS Management Consultant 17 th June 2013.
Social networking tools in MW-SONET Evaldas Karazinas
Co-funded by European Commission eContentplus Sharing Practices and Experiences on the Authoring and Adaptation of Open Educational Resources Alexander.
Get into flexible learning flexiblelearning.net.au AUSTRALIAN FLEXIBLE LEARNING FRAMEWORK.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 15 Creating Collaborative Partnerships.
Chapter 2 Tools and Platforms for Social Commerce.
Chapter 8 The Social Enterprise: From Recruiting to Problem Solving and Collaboration.
University Centre for Career Development and Counselling of Students of University of Niš.
About the NDLR What is the NDLR? The NDLR is a HEA funded national service promoting and supporting the sharing and creation of digital learning.
‘Net’-working for Your Own Professional Development Helen Pownall University of Manchester 15 July 2010.
TSI Project Funded by Implemented by Kick-off training seminar Brussels, 4-6 Nov 2014 Digital platform Isabelle Gachie Vinson Luca Salvadori.
MGT301 Principles of Marketing Lecture-42. Summary of Lecture-41.
M&A GROUP.
Checklist: EFE Marketing Principles, Sub-Initiatives & Objectives
What is Vivit? Q
Visual Story Network Strategic Planning
Social Media: Key Driver in Boosting your Business
Module No 6: Building Capacity in Rural Micro-Enterprises
Presentation transcript:

Networks from a non- technological point of view Soft Skills Training Beograd 2007 October

On networks In general, the term network can refer to any interconnected group or system. Several different types of networks exist, including: Human networks Business networks Alumni networks Social networks Information technology (IT) is a frame for networking but the rules and the content is made by the participating people. Networks work on Internet WW 0.2. (WW 01. rigid web sites, WW02. interactive solutions on the web)

Human networks I. The objectives are: –Know more and earlier than non-networked people about subjects that matter. –Achieve some purposes, such as getting a promotion or eliminating a rival. The functions are: –Collecting information. –Influence and act in order to achieve some purposes.

Human networks II. There are two ruled in human networking: –A network member has to look as strong and trendy as the other network members. Otherwise he/she will be ejected from the network. –A network is a competitive environment. Because output processing is complex it can only handle simple data: who is in love with whom, where a newcomer comes from. Examples: –chat rooms, personal or topical blogs, e-learning platforms – enables people to communicate, learn, work or play

Business networks The purpose is to share information, use advanced forms of marketing, learn from others’ experience, unite against too big competitors Business networks are global and Internet-based They are providing a chance to break out of national markets and increase the number of business partners and customers Business networks are virtual marketplaces Examples: E-Bay (USA) or (a global Chinese marketplace)

Alumni networks Alumni network connects ex-schoolmates via the Internet. The purpose of alumni network is o use the knowledge and social capital of your ex-schoolmates in order to promote your career Networking Resources consists of Career Network (list of influental schoolmates with employment opportunities), Alumni Directory, the Alumni Association’s e-newsletter, the profile update form as well as announcements on updated tools and services to help you connect with other alumni around the country

Social networks A social network is a structure made of units (which are generally individuals or organisations) that are tied by one or more specific types of interdependency, such as values, ideas, visions, friendship, kinship, exchange, dislike, conflict, sexual relations or other connections. Examples: You Tube (sharing e-content), MyWorld (finding a person), Second Life (virtual entertainment)