Buffers Let’s go for a swim. Buffers A buffer is simply a collection of bytes A buffer is simply a collection of bytes – a char[] if you will. Any information.

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Presentation transcript:

Buffers Let’s go for a swim

Buffers A buffer is simply a collection of bytes A buffer is simply a collection of bytes – a char[] if you will. Any information that a program uses can be stored in a buffer. Any information that a program uses can be stored in a buffer. If you have to store a lot of information you may have more than one buffer to store the information If you have to store a lot of information you may have more than one buffer to store the information It makes sense to organize all of these buffers in some sort of structure. It makes sense to organize all of these buffers in some sort of structure. A buffer pool A buffer pool

Buffer Pools A buffer pool can be as simple as an array of char[]. A buffer pool can be as simple as an array of char[]. You can use the buffers as you need them for quick access to the information if it is stored in the pool. You can use the buffers as you need them for quick access to the information if it is stored in the pool. If it’s not in the pool then you can put the information in it. If it’s not in the pool then you can put the information in it. The problem comes in when the pool is full. The problem comes in when the pool is full.

Organizing Buffer Pools Which buffer should be replaced when new data must be read? Which buffer should be replaced when new data must be read? – First-in, First-out: Use the first one on the queue. – Least Frequently Used (LFU): Count buffer accesses, reuse the least used. – Least Recently used (LRU): Keep buffers on a linked list. When buffer is accessed, bring it to front. Reuse the one at end.

Buffer Pool Implementations Two main options Two main options –Message passing The pool user asks/gives the buffer pool for a certain amount of information and tells it where to put it. The pool user asks/gives the buffer pool for a certain amount of information and tells it where to put it. –Buffer passing The pool user is given a pointer to the block they request. The pool user is given a pointer to the block they request. Both options have their advantages and disadvantages. Both options have their advantages and disadvantages.

Design Issues Disadvantage of message passing: – Messages are copied and passed back and forth. Disadvantages of buffer passing: – The user is given access to system memory (the buffer itself) – The user must explicitly tell the buffer pool when buffer contents have been modified, so that modified data can be rewritten to disk when the buffer is flushed. – The pointer might become stale when the buffer pool replaces the contents of a buffer.

Buffer Pool Applications Usually, buffer pools are used to mediate between a program and disk access. Usually, buffer pools are used to mediate between a program and disk access. A program will use a buffer pool to make requests for information. A program will use a buffer pool to make requests for information. The buffer pool will go to the disk and get the information if it doesn’t have it. The buffer pool will go to the disk and get the information if it doesn’t have it.

Buffer Pool Strategies When a buffer pool needs to get the information it has a couple different options When a buffer pool needs to get the information it has a couple different options –It can get just the information it needs from the file –It can get the entire block with the information in it To the end user the result is the same, the requested information is returned to them To the end user the result is the same, the requested information is returned to them

More on Strategies If you remember the access times for a byte and for a block: If you remember the access times for a byte and for a block: –15.05 ms/byte –15.1 ms/block It makes sense to grab the entire block at a time It makes sense to grab the entire block at a time And then have some logic that goes in the buffer once it’s in memory and return the requested info And then have some logic that goes in the buffer once it’s in memory and return the requested info

What does this mean for me? For major project 1 we are asking you to implement a buffer pool that will buffer individual records For major project 1 we are asking you to implement a buffer pool that will buffer individual records Therefore, when a record is requested from the buffer pool it checks to see if it has that record Therefore, when a record is requested from the buffer pool it checks to see if it has that record –If it does it returns that record –If not, it must go to disk and get it.