Human-Computer Interaction

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Presentation transcript:

Human-Computer Interaction

Overview Utilizing computers had always demanded the question of interfacing. The methods by which human has been interacting with computers has travelled a long way. The journey still continues and new designs of technologies and systems appear more and more every day and the research in this area has been growing very fast in the last few decades.

The advances made in last decade in HCI have almost made it impossible to realize which concept is fiction and which is and can be real. The thrust in research and the constant twists in marketing cause the new technology to become available to everyone in no time. However, not all existing technologies are accessible and/or affordable by public.

Existing HCI Technologies The complexity of the degree of the involvement of a human in interaction with a machine is sometimes invisible compared to the simplicity of the interaction method itself. Therefore, in design of HCI, the degree of activity that involves a user with a machine should be thoroughly thought. The user activity has three different levels: physical, cognitive, and affective. Website…The physical aspect determines the mechanics of interaction between human and computer while the cognitive aspect deals with ways that users can understand the system and interact with it. The affective aspect is a more recent issue and it tries not only to make the interaction a pleasurable experience for the user but also to affect the user in a way that make user continue to use the machine by changing attitudes and emotions toward the user

Different methods of interaction can be combined (Multi-Modal Interaction). The existing physical technologies for HCI basically can be categorized by the relative human sense that the device is designed for. These devices are basically relying on three human senses: vision, audition, and touch

Vision  switch-based or pointing devices. eg. mice, joysticks, touch screen panels, graphic tablets, trackballs, and pen-based input devices. Audition  need some kind of speech recognition. (more difficult to build ) eg. Equipmets with voice command.

Touch  Emulates the sense of touch. eg. Haptic devices (most difficult and costly devices to build ) These kinds of interfaces generate sensations to the skin and muscles through touch, weight and relative rigidity . Haptic devices are generally made for virtual reality or disability assistive applications

The recent methods and technologies in HCI are now trying to combine former methods of interaction together and with other advancing technologies such as networking and animation. These new advances can be categorized in three sections: wearable devices, wireless devices, and virtual devices.

Canesta keyboard

Intelligent and Adaptive HCI Although the devices used by majority of public are still some kind of plain command/action setups using not very sophisticated physical apparatus, the flow of research is directed to design of intelligent and adaptive interfaces. As mentioned before, it is economically and technologically crucial to make HCI designs that provide easier, more pleasurable and satisfying experience for the users. To realize this goal, the interfaces are getting more natural to use every day. Evolution of interfaces in note-taking tools is a good example. First there were typewriters, then keyboards and now touch screen tablet PCs that you can write on using your own handwriting and they recognize it change it to text and if not already made, tools that transcript whatever you say automatically so you do not need to write at all.

One important factor in new generation of interfaces is to differentiate between using intelligence in the making of the interface (Intelligent HCI) or in the way that the interface interacts with users (Adaptive HCI). Human Surveillance Systems Visual Object Tracking Intelligent HCI designs are interfaces that incorporate at least some kind of intelligence in perception from and/or response to users.

Adaptive HCI designs, on the other hand, may not use intelligence in the creation of interface but use it in the way they continue to interact with users.

Ubiquitous Computing and Ambient Intelligence The latest research in HCI field is unmistakably ubiquitous computing (Ubicomp). The term which often used interchangeably by ambient intelligence and pervasive computing, refers to the ultimate methods of human-computer interaction that is the deletion of a desktop and embedding of the computer in the environment so that it becomes invisible to humans while surrounding them everywhere hence the term ambient. The idea of ubiquitous computing was first introduced by Mark Weiser during his tenure as chief technologist at Computer Science Lab in Xerox PARC in 1998. His idea was to embed computers everywhere in the environment and everyday objects so that people could interact with many computers at the same time while they are invisible to them and wirelessly communicating with each other

Ubicomp has also been named the Third Wave of computing Ubicomp has also been named the Third Wave of computing. The First Wave was the mainframe era, many people one computer. Then it was the Second Wave, one person one computer which was called PC era and now Ubicomp introduces many computers one person era. Shows the major trends in computing.

Unimodal HCI Systems 1. Visual-Based An interface mainly relies on number and diversity of its inputs and outputs which are communication channels that enable users to interact with computer via this interface. Each of the different independent single channels is called a modality. A system that is based on only one modality is called unimodal. Based on the nature of different modalities, they can be divided into three categories: 1. Visual-Based 2. Audio-Based 3. Sensor-Based Find examples and description for each.

Multimodal HCI Systems The term multimodal refers to combination of multiple modalities. In MMHCI systems, these modalities mostly refer to the ways that the system responds to the inputs, i.e. communication channels. The definition of these channels is inherited from human types of communication which are basically his senses: Sight, Hearing, Touch, Smell, and Taste. The possibilities for interaction with a machine include but are not limited to these types. Therefore, a multimodal interface acts as a facilitator of human- computer interaction via two or more modes of input that go beyond the traditional keyboard and mouse. The exact number of supported input modes, their types and the way in which they work together may vary widely from one multimodal system to another. Multimodal interfaces incorporate different combinations of speech, gesture, gaze, facial expressions and other non-conventional modes of input. One of the most commonly supported combinations of input methods is that of gesture and speech

Assignment 1 Find an example of a Unimodal HCI systemfor each category of and provide description for each. Find 3 examples of Multimodal HCI systems and give a description for each.