Principles of Information Systems, Sixth Edition Specialized Business Information Systems Chapter 11
Principles of Information Systems, Sixth Edition An Overview of Artificial Intelligence
Principles of Information Systems, Sixth Edition The Nature of Intelligence Learn from experience & apply the knowledge Handle complex situations Solve problems when important information is missing Determine what is important
Principles of Information Systems, Sixth Edition The Nature of Intelligence React quickly & correctly to new situations Understand visual images Process & manipulate symbols Be creative & imaginative Use heuristics
Principles of Information Systems, Sixth Edition The Difference Between Natural and Artificial Intelligence
Principles of Information Systems, Sixth Edition The Major Branches of Artificial Intelligence
Principles of Information Systems, Sixth Edition An Overview of Expert Systems
Principles of Information Systems, Sixth Edition Characteristics of an Expert System Can explain their reasoning or suggested decisions Can display “intelligent” behavior Can draw conclusions from complex relationships Can provide portable knowledge Can deal with uncertainty Not widely used or tested
Principles of Information Systems, Sixth Edition Characteristics of an Expert System Limited to relatively narrow problems Cannot readily deal with “mixed” knowledge Possibility of error Cannot refine its own knowledge May have high development costs Raise legal and ethical concerns
Principles of Information Systems, Sixth Edition Capabilities of an Expert Systems Strategic goal setting Planning Design Decision-making Quality control and monitoring Diagnosis
Principles of Information Systems, Sixth Edition Capabilities of Expert Systems
Principles of Information Systems, Sixth Edition When to Use Expert Systems High payoff Preserve scarce expertise Distribute expertise Provide more consistency than humans Faster solutions than humans Training expertise
Principles of Information Systems, Sixth Edition Components of an Expert System
Principles of Information Systems, Sixth Edition Knowledge Base Assembling human experts The use of fuzzy logic The use of rules The use of cases
Principles of Information Systems, Sixth Edition Knowledge Base
Principles of Information Systems, Sixth Edition Inference Engine Backward chaining Forward chaining Comparison of backward and forward chaining
Principles of Information Systems, Sixth Edition The Use of Rules
Principles of Information Systems, Sixth Edition The Knowledge Acquisition Facility
Principles of Information Systems, Sixth Edition Components of an Expert System The explanation facility The knowledge acquisition facility The user interface
Principles of Information Systems, Sixth Edition Expert Systems Development
Principles of Information Systems, Sixth Edition Participants in Developing and Using Expert Systems Domain expert Knowledge engineer Knowledge user
Principles of Information Systems, Sixth Edition Participants in Developing and Using Expert Systems
Principles of Information Systems, Sixth Edition Domain Experts Recognize the real problem Develop a general framework for problem solving Formulate theories about the situation Develop and use general rules to solve a problem Know when to break the rules or general principles Solve problems quickly and efficiently
Principles of Information Systems, Sixth Edition Expert Systems Development Tools and Techniques
Principles of Information Systems, Sixth Edition Expert Systems Development Tools and Techniques
Principles of Information Systems, Sixth Edition Expert Systems Development Alternatives
Principles of Information Systems, Sixth Edition Applications of Expert Systems and Artificial Intelligence Credit granting and loan analysis Stock picking Catching cheats and terrorists Budgeting
Principles of Information Systems, Sixth Edition Applications of Expert System and Artificial Intelligence Information management and retrieval Games Virus detection Hospitals and medical facilities
Principles of Information Systems, Sixth Edition Virtual Reality
Principles of Information Systems, Sixth Edition Virtual Reality Enables one or more users to move and react in a computer-simulated environment Immersive virtual reality - user becomes fully immersed in an artificial, three-dimensional world that is completely generated by a computer Virtual reality system - enables one or more users to move and react in a computer-simulated environment
Principles of Information Systems, Sixth Edition Segway
Principles of Information Systems, Sixth Edition Interface Devices Head-mounted display (HMD) Binocular Omni-Orientation Monitor (BOOM) CAVE Haptic interface
Principles of Information Systems, Sixth Edition Forms of Virtual Reality Mouse-controlled navigation Stereo projection systems Stereo viewing from the monitor via stereo glasses
Principles of Information Systems, Sixth Edition Useful Applications Medicine – used to link stroke patients to physical therapists Education and training – used by military for aircraft maintenance Entertainment –Star Wars Episode II: Attack of the Clones
Principles of Information Systems, Sixth Edition Useful Applications Real Estate Marketing and Tourism –Used to increase real estate sales –Virtual reality tour of the White House
Principles of Information Systems, Sixth Edition Other Specialized Systems Segway Personal Transporter Adaptive brain interface technology Personal awareness assistant (PAA)
Principles of Information Systems, Sixth Edition Summary Artificial intelligence - used to describe computers with ability to mimic or duplicate functions of the human brain Intelligent behavior - includes the ability to learn from experience Expert systems - can explain their reasoning (or suggested decisions) and display intelligent behavior Virtual reality systems - enables one or more users to move and react in a computer-simulated environment Special-purpose systems - assist organizations and individuals in new and exciting ways. For example, Segway