Stimulus - anything that causes a response ex. noise of an alarm clock response - a behavior that follows a stimulus ex. hitting the alarm clock Chapter.

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Presentation transcript:

stimulus - anything that causes a response ex. noise of an alarm clock response - a behavior that follows a stimulus ex. hitting the alarm clock Chapter 2 - Learning

Classical Conditioning - Ivan Pavlov Neutral stimulus (NS) - object that has nothing to do with a natural response without training ex. bell Unconditioned Stimulus (UCS) - a stimulus that leads to an involuntary response without training ex. food Unconditioned response (UCR) - behavior that occurs naturally when UCS is presented ex. salivation

Conditioned Stimulus (CS) - The NS will become the CS after training ex. bell was NS, now CS Conditioned Response (CR) - learned behavior to a NS ex. dog salivates to bell

Principles of Classical Conditioning Generalization - same reaction to different stimuli ex. dog also salivates to a telephone Discrimination - able to respond differently to different stimuli ex. dog only salivates to the bell

Principles of Classical Conditioning cont. Extinction - the CR dies out ex. dog won't salivate to the bell Spontaneous Recovery - CR reappears if rewarded ex. dog salivates at bell when given food 1. comes back quicker, but not as strong

Operant Conditioning - B.F. Skinner Behavior is the result of LEARNING Difference from Classical Conditioning 1. learner behaves in a way that produces consequences 2. voluntary behavior rather than reflexes Classical=reflexes Reinforcement - stimulus increases chances that behavior will be repeated

1. Fixed-ratio schedule - reinforcement based on quantity (#) of responses ex. piecework (paid every 5 hinges) 2. Variable-ratio schedule - based on varying (#) of responses ex. slot machine 3. Fixed-interval schedule - reinforcement based on pre-determined TIME (hour, day, week) ex. paycheck every 2 weeks 4. Variable-ratio schedule - TIME varies ex. 2-minute breaks

Signal - stimuli are associated with rewards/ punishments ex. school bell

Reinforcers Positive Reinforcement - giving a positive consequence Primary reinforcer - rewards that someone will naturally work for ex. chimp will work for banana Conditioned reinforcer - without conditioning, reward would be NS (no value) ex. chimp won't work for poker chimp without training

Aversive Control - Unpleasant consequences that affect a person's behavior 1. Negative reinforcement 2. Punishment - - an unpleasant consequence that decreases frequency of behavior ex. spanking

a. escape conditioning - behavior person engages in causes unpleasant event to stop temporarily ex. whining - don't have to eat beans tonight b. avoidance conditioning - behavior person engages in causes the unpleasant event to stop permanently ex. choking - never eat beans again Negative reinforcement - painful or unpleasant stimulus is removed that increases the frequency of a behavior (NOT A PUNISHMENT)

Factors that affect learning Feedback - finding out the results of a performance ex. getting quiz back Transfer positive transfer - skills you know help new learning ex. spelling helps writing negative transfer - skills you know hurt learning ex. driving in England after learning in U.S. Practice - repetition of a task mental practice - thinking of performing a task OLs

Learning Strategies Learned Helplessness - Martin Seligman when a human/animal's actions don't make a difference, they give up

Stability - helplessness results from a permanent characteristic to specifics (internal) ex. I failed the math test because I suck at math Global - helplessness results from a permanent characteristic (internal) ex. I failed the math test because I am stupid Internality - stability and global focus on internal reasons for helplessness rather than external Learned Helplessness

Learned Laziness - Martin Seligman if rewards come without effort the person won't work

Learning complicated skills Shaping - reinforcement used to shape new behaviors ex. clapping experiment response chains - responses that follow one another in a sequence ex. nail/hammer response patterns - use response chains ex. build a house

Modeling - Teaching through demonstration 1. behaviors of others increases chances that we will do the same thing 2. observational learning - learning through imitation 3. disinhibition - observer watches threatening behavior (without punishment) are more likely to engage in behavior ex. if friend skips school and doesn't get caught, more likely to skip ex. holding a snake

Don't try this at home! Disinhibition