Serious Game Design Techniques Steve Harris

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Presentation transcript:

Serious Game Design Techniques Steve Harris

2 Pace Call of Duty: Modern Warfare 2 (Infinity Ward) Level: “Enemy of My Enemy”

3 Recuperation Command & Conquer Series (Electronic Arts)

4 Discovery Fallout 3 (Bethesda) Main Quest & Sub-quests Self Directed, Multi-linear Narrative Item Discovery & Creation

5 Conflict SolutionTactics\StrategyProblemConflict + Rules Experimentation & Learning Mad Dash Racing: (Crystal Dynamics)

6 Condorcet Paradox in Gaming Rome Total War (Activision)

7 Reward Systems Oblivion (Bethesda) Operant Conditioning The more a player uses a specific skill, the more that skill improves

8 XBOX 360 Achievements Achievements for Viva Piñata (Rare) XBOX Live Gamertag

9 Level: Rats Nest Maps showing location and number of Deaths for specified weapon Halo 3: (Bungie) Halo 3: Heat Maps Sniper Rifle Shotgun

10 Player Assistance Viva Piñata (Rare) 2 nd Player can temporarily take control of the game to assist 1 st player in complex tasks, using separate controllers 1 st player takes Back control of game Once 2 nd player completed complex tasks.

11 Below the surface of video games, you will find: “Design by intention, not accident” Decades of experience to learn from Many effective design techniques useful for serious games Many of the techniques are not explicitly documented, therefore I would recommend you: “Play to Learn” Summary