1www.id-book.com Simple icons plus labels. 2www.id-book.com Activity Sketch simple icons to represent the operations to appear on a digital camera LCD.

Slides:



Advertisements
Similar presentations
Multimedia Production
Advertisements

Advanced Instructor Course. Unit 8 During this unit of instruction the student will learn to recognize the types and uses of multimedia.
PowerPoint Enhancements CMCE 1155 Prof. N Anderson.
Power Presentations CD-ROM. Overviews Using the Main Menu Navigating the Power Presentations & Images Interactives Working with the Media Gallery Accessing.
Discovering Computers: Chapter 1
Chapter 11 Designing Effective Output Systems Analysis and Design Kendall & Kendall Sixth Edition © 2005 Pearson Prentice Hall.
Macromedia Dreamweaver 4 Advanced Level Course. Add Rollovers Rollovers or mouseovers are possibly the most popular effects used in designing Web pages.
Web Clipping Presentation By: Alex Jacobs, Philip Kim, Nathan Po Web Clipping.
Microsoft Office Illustrated Inserting Illustrations, Objects, and Media Clips.
How to Use Microsoft PowerPoint What is PowerPoint? Presentation software that allows you to create slides, handouts, notes, and outlines. Slide.
By Patricia Galien Make sure you are in slide show. Start the presentation by clicking the arrow below.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Computer and Internet Basics.
Chapter 6: Interfaces and interactions
8. INPUT, OUTPUT and storage DEVICES i/o units
May Melissa Albo #1 Sagrario Casillas #4 Angela Durán #8 Daniela Martínez #16.
Digital media BY ISABELLE CHACTY What is Digital Media? Digital Media is practically traditional media manipulated by computers, and they are created.
Multimedia Authoring Tools Lecture 13
Sofia Carlander Kinoshita Laboratory 2004/2005
Lesson 17 Enhancing Presentations with Multimedia Effects
“S ixth Sense is a wearable gestural interface device that augments the physical world with digital information and lets people use natural hand gestures.
INTRODUCTION TO MOBILE COMPUTING. MOBILE COMPUTING  Mobile computing is the act of interacting with a computer through the use of a mobile device. 
Interfaces and interactions 1980’s
Chapter 6: Interfaces and interactions
Systems Analysis and Design in a Changing World, 6th Edition
© Cheltenham Computer Training 2001 Macromedia Dreamweaver 4 - Slide No 1 Macromedia Dreamweaver 4 Advanced Level Course.
Teaching with Multimedia and Hypermedia
PowerPoint for teachers and students C MacFadyen, Dec 2008.
ENG 171 Department of Multimedia and Graphic Arts
Multimedia Brief overview of capabilities and trends Future perspectives Basic hardware and software requirements and costs.
Multimedia and The Web.
Virtual Books Judy Kinz Software: PowerPoint 2003 Tutorial and Templates:
Centre for HCI Design INTERACT 2003 Tutorial Multimedia & the Web  Planning thematic threads through several media  Presentation layout: sequential or.
Android 3.0 for tablet PCs hint: click the Android.
Course Title: M.M.T Chapter No: 01 “Introduction to Multimedia”
MULTIMEDIA DEFINITION OF MULTIMEDIA
Standard Grade Presentations & Multimedia. Presentation & Multimedia Software Allows the user to set up exciting and attractive documents which helps.
Multimedia Chapter 8. Objectives Define multimedia, hypermedia, and hypertext Discuss the origins of hypermedia and identify major contributors Explain.
 Multi (Latin): Many/Much  Media (Latin): An intervening substance through which something is transmitted on.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
Unit 4 – Design and produce multimedia products AO4 – Create the Multimedia Product Mr Farmer.
Creating an Effective PowerPoint Presentation
©2011 INTERACTION DESIGN Chapter 6. ©2011 Low-fidelity Prototype Source: Heim, S. (2008), p. 188.
SEM Online Advertising
Introduction to Web Page Design. General Design Tips.
MULTIMEDIA Hardware 4/24/2017.
Chapter 1: What is interaction design?. Bad designs From:
Multimedia and the Web.
Reading Flash. Training target: Read the following reading materials and use the reading skills mentioned in the passages above. You may also choose some.
Chapter 6: Interfaces and interactions. Overview Introduce the notion of a paradigm Provide an overview of the many different kinds of interfaces –highlight.
Computer-based Media Language Elements Understanding how we communicate through media Stewart.C. (2007). Media: New Ways and Means. John Wiley & Sons:
SEM Online Advertising
Multimedia. A medium (plural media) is something that a presenter can use for presentation of information Two basic ways to present information are: –Unimedium.
Media Dev 2 Wire framing and app digital development By Junaid (u ) & Rafi (u )
Week 7 Exploring the Problem. User frustration Many causes: –When an application doesn’t work properly or crashes –When a system doesn’t do what the user.
Contextual menus Provide access to often-used commands that make sense in the context of a current task Appear when the user presses the Control key while.
Chapter Number Six Message Execution Modular: Afjal Hossain, Assistant Professor, Department of Marketing, PSTU Kenneth K. Clow & Donald Baack “Integrated.
Chapter 10 Multimedia and the Web.
Chapter 6 Interfaces 1.
Chapter Number Six Message Execution
Link Label Text Label… Click Here… Image Image Lorem Ipsum Lorem Ipsum
Inserting Graphics, Media, and Objects
Chapter: 2 Diving into Mobile: App or Website?
Lesson 21 Enhancing Presentations with Multimedia Effects
Applications Software
Multimedia Fundamentals
Systems Analysis and Design in a Changing World, 6th Edition
Objective Explain concepts used to create websites.
Presentation transcript:

1www.id-book.com Simple icons plus labels

2www.id-book.com Activity Sketch simple icons to represent the operations to appear on a digital camera LCD screen: – Delete last picture taken – Delete all pictures stored – Format memory card

3www.id-book.com Toshiba’s icons Which is which? Are they easy to understand Are they distinguishable? What representation forms are used? How do yours compare?

4www.id-book.com Research and design issues There is a wealth of resources now so do not have to draw or invent new icons from scratch – guidelines, style guides, icon builders, libraries Text labels can be used alongside icons to help identification for small icon sets For large icon sets (e.g. photo editing or word processing) use rollovers

5www.id-book.com 3. Multimedia Combines different media within a single interface with various forms of interactivity – graphics, text, video, sound, and animations Users click on links in an image or text -> another part of the program -> an animation or a video clip is played ->can return to where they were or move on to another place

6www.id-book.com BioBlast multimedia learning environment

7www.id-book.com Pros and cons Facilitates rapid access to multiple representations of information Can provide better ways of presenting information than can any media alone Can enable easier learning, better understanding, more engagement, and more pleasure Can encourage users to explore different parts of a game or story Tendency to play video clips and animations, while skimming through accompanying text or diagrams

8www.id-book.com 4. Virtual reality Computer-generated graphical simulations providing: – “the illusion of participation in a synthetic environment rather than external observation of such an environment” (Gigante, 1993) provide new kinds of experience, enabling users to interact with objects and navigate in 3D space Create highly engaging user experiences

9www.id-book.com Pros and cons Can have a higher level of fidelity with objects they represent compared to multimedia Induces a sense of presence where someone is totally engrossed by the experience – “a state of consciousness, the (psychological) sense of being in the virtual environment” (Slater and Wilbur, 1999) Provides different viewpoints: 1st and 3rd person Head-mounted displays are uncomfortable to wear, and can cause motion sickness and disorientation

Virtual Gorilla Project 10www.id-book.com

11www.id-book.com Research and design issues Much research on how to design safe and realistic VRs to facilitate training – e.g. flying simulators – help people overcome phobias (e.g. spiders, talking in public) Design issues – how best to navigate through them (e.g. first versus third person) – how to control interactions and movements (e.g. use of head and body movements) – how best to interact with information (e.g. use of keypads, pointing, joystick buttons); – level of realism to aim for to engender a sense of presence

12www.id-book.com Which is the most engaging game of Snake?

13www.id-book.com 5. Information visualization Computer-generated interactive graphics of complex data Amplify human cognition, enabling users to see patterns, trends, and anomalies in the visualization (Card et al, 1999) Aim is to enhance discovery, decision-making, and explanation of phenomena Techniques include: – 3D interactive maps that can be zoomed in and out of and which present data via webs, trees, clusters, scatterplot diagrams, and interconnected nodes

14www.id-book.com Research and design issues whether to use animation and/or interactivity what form of coding to use, e.g. color or text labels whether to use a 2D or 3D representational format what forms of navigation, e.g. zooming or panning, what kinds and how much additional information to provide, e.g. rollovers or tables of text What navigational metaphor to use

15www.id-book.com 6. Web Early websites were largely text-based, providing hyperlinks Concern was with how best to structure information at the interface to enable users to navigate and access it easily and quickly Nowadays, more emphasis on making pages distinctive, striking, and pleasurable

16www.id-book.com Usability versus attractive? Vanilla or multi-flavor design? – Ease of finding something versus aesthetic and enjoyable experience Web designers are: – “thinking great literature” Users read the web like a: – “billboard going by at 60 miles an hour” (Krug, 2000) Need to determine how to brand a web page to catch and keep ‘eyeballs’

17www.id-book.com In your face ads Web advertising is often intrusive and pervasive Flashing, aggressive, persistent, annoying Often need to be ‘actioned’ to get rid of What is the alternative?

18www.id-book.com Research and design issues Need to consider how best to design, present, and structure information and system behavior But also content and navigation are central Veen’s design principles (1)Where am I? (2)Where can I go? (3) What’s here?

19www.id-book.com Activity Look at the Nike.com website What kind of website is it? How does it contravene the design principles outlined by Veen? Does it matter? What kind of user experience is it providing for? What was your experience of engaging with it?

20www.id-book.com Nike.com

7. Consumer electronics and appliances 21www.id-book.com Everyday devices in home, public place, or car – e.g. washing machines, remotes, photocopiers, printers and navigation systems) And personal devices – e.g. MP3 player, digital clock and digital camera Used for short periods – e.g. putting the washing on, watching a program, buying a ticket, changing the time, taking a snapshot Need to be usable with minimal, if any, learning

A toaster 22www.id-book.com

23www.id-book.com Research and design issues Need to design as transient interfaces with short interactions Simple interfaces Consider trade-off between soft and hard controls – e.g. buttons or keys, dials or scrolling

24www.id-book.com 8. Mobile Handheld devices intended to be used while on the move Have become pervasive, increasingly used in all aspects of everyday and working life Applications running on handhelds have greatly expanded, e.g. – used in restaurants to take orders – car rentals to check in car returns – supermarkets for checking stock – in the streets for multi-user gaming – in education to support life-long learning

25www.id-book.com The advent of the iPhone app A whole new user experience that was designed primarily for people to enjoy – many apps not designed for any need, want or use but purely for idle moments to have some fun – e.g. iBeer developed by magician Steve Sheraton – ingenious use of the accelerometer that is inside the phone

26www.id-book.com iBeer app