PAD30 - Schoenhardt GOLOs 1 Adventure Programming GAMES Groups? What? So What? Now What? Games / Initiatives / Stunts  Aims & Characteristics  Types.

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Presentation transcript:

PAD30 - Schoenhardt GOLOs 1 Adventure Programming GAMES Groups? What? So What? Now What? Games / Initiatives / Stunts  Aims & Characteristics  Types  Icebreakers  De-Inhibitizer Activities  Communication  Decision Making & Problem Solving  Trust & Empathy  Social Responsibility

PAD30 - Schoenhardt GOLOs 2 GROUP FORMATION  WHAT - Issues or goals  WHO - Size, leadership, experience  WHERE – “Where the group is at?”  HOW - INTESNISTY

PAD30 - Schoenhardt GOLOs 3 What is the aim of a low organizational game? Successful participation for everyone FUN

PAD30 - Schoenhardt GOLOs 4 What do you think makes a good game? Characteristics: Often based on an organized game Rules are simple / as needed Stress on FUN not competition Skills are not advanced Limited equipment and facilities Easily adapted Usable for various group / age / ability Taught and organized quickly

PAD30 - Schoenhardt GOLOs 5 BRIEF Instructions & Rules = FVC Non-negotiable Safety Example: HIGH FIVE!  determines the type  Now Just DOIT

PAD30 - Schoenhardt GOLOs 6 1. Icebreakers Get to know one another Non-threatening Fun & easy to accomplish Group based – not competitive Examples: every bodies it, elbow tag, warp speed, 2 truths & a lie!

PAD30 - Schoenhardt GOLOs 7 2. De-Inhibitizer Willingness to take some risks, try something new; feel (a little inept) Co-operative and supportive atmosphere Fun  increase confidence Examples: elves, giants, wizards; smartie game, WAA!

PAD30 - Schoenhardt GOLOs 8 3. Communication Work on ability and skill to communicate thoughts, feelings and behaviors though activities that emphasize: Listening & sharing ideas Physical activity Problem solving Leadership evolves Examples: Human knot, All aboard, hoola hoop pass, warp speed, marble tubes, flying carpet

PAD30 - Schoenhardt GOLOs 9 4. Decision-Making / Problem Solving Physical activity and communication required to solve a stated problem Trickier! Demand the group to listen, co- operate and compromise Examples: TP shuffle, radio active peanut butter, All aboard, stork stand

PAD30 - Schoenhardt GOLOs Trust and Empathy Physical and verbal interaction Risk Co-operation and support Gradual growth of trust – reinforcement and repetition Examples: Yurt Circle, trust fall

PAD30 - Schoenhardt GOLOs Social Responsibility Must support & encourage one another Thinking and planning ahead Communicate and co-operate Metaphoric relationship to the “world outside” Group identity Examples: spotting, 2-person trust fall, spider’s web

PAD30 - Schoenhardt GOLOs 12 Co-operation vs. Competition Togetherness Communication No outsiders Participation Common goal  team Achievement “Losers”

PAD30 - Schoenhardt GOLOs 13 DEBRIEF (It is the metaphor!) when skilled can structure the real learning of the game! What So What Now What?

PAD30 - Schoenhardt GOLOs 14 DEBRIEF (It is the metaphor!) What, So What, Now What? Two way communication Everyone encouraged to participate Confidentiality Group focuses on issues and provides the solution/ resolution Bonding, teaching, learning

PAD30 - Schoenhardt GOLOs 15 DEBRIEF - “WHAT” The facts “go around”, “oranges & lemons” Raise awareness of issues & interpretation

PAD30 - Schoenhardt GOLOs 16 DEBRIEF - “SO WHAT?” The learning Interpretation of the activity Value of the activity

PAD30 - Schoenhardt GOLOs 17 DEBRIEF - “NOW WHAT” Taking lessons learned and applying them to the future Connect to the “bigger picture” and other contexts “tomorrow at this time” Future goals

PAD30 - Schoenhardt GOLOs 18 Go Forth and DOIT!