Introduction1-1 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure.

Slides:



Advertisements
Similar presentations
Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge
Advertisements

Introduction 1-1 Chapter 1: Introduction Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example.
CS 381 Introduction to computer networks Chapter 1 - Lecture 3 2/5/2015.
Introduction1-1 CSE4213 Computer Networks II Chapter 1 Introduction Course page:
Introduction© Dr. Ayman Abdel-Hamid, CS4254 Spring CS4254 Computer Network Architecture and Programming Dr. Ayman A. Abdel-Hamid Computer Science.
Lecture 2 Introduction 1-1 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit.
Some slides are in courtesy of J. Kurose and K. Ross Review of Previous Lecture Course Administrative Trivia Internet Architecture Network Protocols Network.
Network core.
Lecture Internet Overview: roadmap 1.1 What is the Internet? (A simple overview last week) Today, A closer look at the Internet structure! 1.2 Network.
Lets begin…. Introduction1-2 Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access.
1: Introduction1 Part I: Introduction Chapter goal: r get context, overview, “feel” of networking r more depth, detail later in course r approach: m descriptive.
Introduction1-1 Network Overview. Introduction1-2 A closer look at network structure:  network edge: applications and hosts  network core: m routers.
Networking Based on the powerpoint presentation of Computer Networking: A Top Down Approach Featuring the Internet, Third Edition, J.F. Kurose and K.W.
Lecture Internet Overview: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching,
Lecture Internet Overview: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching,
Introduction to Packet Switching 1-1. Introduction 1-2 What is the Internet 1.1 What is the Internet? 1.2 Network edge  end systems, access networks,
Introduction to Computer Networks September 9-11, 2003.
Introduction 1 Lecture 3 Networking Concepts slides are modified from J. Kurose & K. Ross University of Nevada – Reno Computer Science & Engineering Department.
Introduction to Physical Layer Computer Networks Computer Networks Term B14.
Introduction A closer look at network structure: network edge: – hosts: clients and servers – servers often in data centers  access networks, physical.
Ch 1. Computer Networks and the Internet Myungchul Kim
Introduction 1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April Reading.
Introduction1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 4 th edition. Jim Kurose, Keith Ross Addison-Wesley, July A note.
CS 3830 Day 2 Introduction 1-1. Announcements  Program 1 posted on the course web  Project folder must be in 1DropBox on S drive by: 9/14 at 3pm  Must.
1: Introduction1 Packet switching versus circuit switching r Great for bursty data m resource sharing m no call setup r Excessive congestion: packet delay.
Overview-Part2.
CENG4430 (Spring 2011) 1-1 Lecture 1: Introduction  What to learn?  What is the Internet  Network edge End systems, TCP/UDP  Network core circuit switching,
Introduction1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April A note.
Introduction1-1 Chapter 1: Introduction Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example.
Introduction 1-1 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching,
2-1 Last time  Course mechanics  What is the Internet?  hosts, routers, communication links  communications services, protocols  Network Edge  client-server,
Slides originally from Professor Williamson at U Calgary1-1 Introduction Part II  Network Core  Delay & Loss in Packet-switched Networks  Structure.
Instructor: Christopher Cole Some slides taken from Kurose & Ross book IT 347: Chapter 1.
Chapter 1 Introduction Terminology, Net Edge Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April 2009.
Networking Networking 101 Notes are adapted from chapter-1 in the textbook Multimedia Streaming {week-2} Mohamed Abdel-Maguid Computer Networking:
How do loss and delay occur?
Introduction 1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April 2009.
Introduction Switches and Access. 2 Chapter 1 Introduction Computer Networking: A Top Down Approach Featuring the Internet, 5 rd edition. Jim.
Introduction 1-1 “Real” Internet delays and routes  What do “real” Internet delay & loss look like?  Traceroute program: provides delay measurement from.
Wireless access networks  shared wireless access network connects end system to router  via base station aka “access point”  wireless LANs:  b/g.
Computer Networks Performance Metrics. Performance Metrics Outline Generic Performance Metrics Network performance Measures Components of Hop and End-to-End.
Introduction Chapter 1: roadmap 1.1 what is the Internet? 1.2 network edge  end systems, access networks, links 1.3 network core  packet switching, circuit.
Introduction 1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April A note.
Computer Networks Performance Metrics
CE3710 Tutorial FAROOQUI NK. What’s the Internet: “nuts and bolts” view  millions of connected computing devices: hosts = end systems  running network.
Four sources of packet delay
1 Computer Networks & The Internet Lecture 4 Imran Ahmed University of Management & Technology.
Introduction 1-1 Chapter 1 Part 3 Delay, loss and throughput These slides derived from Computer Networking: A Top Down Approach, 6 th edition. Jim Kurose,
CS 3830 Day 4 Introduction 1-1. Announcements  No office hour 12pm-1pm today only  Quiz on Friday  Program 1 due on Friday (put in DropBox on S drive)
Introduction 1-1 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching,
EEC-484/584 Computer Networks
Chapter 1: roadmap 1.1 what is the Internet? 1.2 network edge  end systems, access networks, links 1.3 network core  packet switching, circuit switching,
Introduction Adapted from PowerPoint slides of J.F.Kurose, K.W.Ross Computer Netowrks: A top-down approach Zhang, Net. Admin, Spring 2012.
Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access networks (school,
Network Behaviour & Impairments
Computer Networks Performance Metrics Computer Networks Spring 2013.
Introduction1-1 Data Communications and Computer Networks Chapter 1 CS 3830 Lecture 2 Omar Meqdadi Department of Computer Science and Software Engineering.
A special acknowledge goes to J.F Kurose and K.W. Ross Some of the slides used in this lecture are adapted from their original slides that accompany the.
CSEN 404 Introduction to Networks Amr El Mougy Lamia AlBadrawy.
Introduction1-1 Data Communications and Computer Networks Chapter 1 CS 3830 Lecture 3 Omar Meqdadi Department of Computer Science and Software Engineering.
What’s the Internet: “nuts and bolts” view
Physical Media physical link: what lies between transmitter & receiver
Introduction (2) Overview: access net, physical media
Introduction to Networks
Administrative Things
Overview Network access and physical media Internet structure and ISPs
EEC-484/584 Computer Networks
Chapter 1: Introduction
Presentation transcript:

Introduction1-1 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay, loss and throughput in packet- switched networks 1.7 Protocol layers, service models 1.8 History

Introduction1-2 Access networks and physical media Q: How to connect end systems to edge router?  residential access nets  institutional access networks (school, company)  mobile access networks Keep in mind:  bandwidth (bits per second) of access network?  shared or dedicated?

Introduction1-3 Residential access: point to point access  Dialup via modem m up to 56Kbps direct access to router (often less) m Can’t surf and phone at same time: can’t be “always on”  DSL: digital subscriber line m deployment: telephone company (typically) m up to 1 Mbps upstream (today typically < 256 kbps) m up to 8 Mbps downstream (today typically < 1 Mbps) m dedicated physical line to telephone central office

Introduction1-4 Residential access: cable modems  HFC: hybrid fiber coaxial m asymmetric: up to 30Mbps downstream, 2 Mbps upstream  network of cable and fiber attaches homes to ISP router m homes share access to router  deployment: available via cable TV companies

Introduction1-5 Cable Network Architecture: Overview home cable headend cable distribution network (simplified) Typically 500 to 5,000 homes

Introduction1-6 Cable Network Architecture: Overview home cable headend cable distribution network (simplified)

Introduction1-7 Cable Network Architecture: Overview home cable headend cable distribution network server(s)

Introduction1-8 Cable Network Architecture: Overview home cable headend cable distribution network Channels VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO DATADATA DATADATA CONTROLCONTROL FDM:

Introduction1-9 Company access: local area networks  company/univ local area network (LAN) connects end system to edge router  Ethernet: m shared or dedicated link connects end system and router m 10 Mbs, 100Mbps, Gigabit Ethernet  LANs: chapter 5

Introduction1-10 Wireless access networks  shared wireless access network connects end system to router m via base station aka “access point”  wireless LANs: m b/g (WiFi): 11 or 54 Mbps  wider-area wireless access m provided by telco operator m ~1Mbps over cellular system (EVDO, HSDPA) m next up (?): WiMAX (10’s Mbps) over wide area base station mobile hosts router

Introduction1-11 Home networks Typical home network components:  ADSL or cable modem  router/firewall/NAT  Ethernet  wireless access point wireless access point wireless laptops router/ firewall cable modem to/from cable headend Ethernet

Introduction1-12 Physical Media  Bit: propagates between transmitter/rcvr pairs  physical link: what lies between transmitter & receiver  guided media: m signals propagate in solid media: copper, fiber, coax  unguided media: m signals propagate freely, e.g., radio Twisted Pair (TP)  two insulated copper wires m Category 3: traditional phone wires, 10 Mbps Ethernet m Category 5: 100Mbps Ethernet

Introduction1-13 Physical Media: coax, fiber Coaxial cable:  two concentric copper conductors  bidirectional  baseband: m single channel on cable m legacy Ethernet  broadband: m multiple channel on cable m HFC Fiber optic cable:  glass fiber carrying light pulses, each pulse a bit  high-speed operation: m high-speed point-to-point transmission (e.g., 5 Gps)  low error rate: repeaters spaced far apart ; immune to electromagnetic noise

Introduction1-14 Physical media: radio  signal carried in electromagnetic spectrum  no physical “wire”  bidirectional  propagation environment effects: m reflection m obstruction by objects m multi-path fading m interference Radio link types:  terrestrial microwave m e.g. up to 45 Mbps channels  LAN (e.g., Wifi) m 2Mbps, 11Mbps  wide-area (e.g., cellular) m e.g. 3G: hundreds of kbps  satellite m Kbps to 45Mbps channel (or multiple smaller channels) m 270 msec end-end delay

Introduction1-15 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay, loss and throughput in packet- switched networks 1.7 Protocol layers, service models 1.8 History

Introduction1-16 Internet structure: network of networks  roughly hierarchical  at center: “tier-1” ISPs (e.g., UUNet, BBN/Genuity, Sprint, AT&T), national/international coverage m treat each other as equals Tier 1 ISP Tier-1 providers interconnect (peer) privately

Introduction1-17 Tier-1 ISP: e.g., Sprint Sprint US backbone network

Introduction1-18 Internet structure: network of networks  “Tier-2” ISPs: smaller (often regional) ISPs m Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier 1 ISP Tier-2 ISP Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet  tier-2 ISP is customer of tier-1 provider Tier-2 ISPs also peer privately with each other

Introduction1-19 Internet structure: network of networks  “Tier-3” ISPs and local ISPs m last hop (“access”) network (closest to end systems) Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet

Introduction1-20 Internet structure: network of networks  a packet passes through many networks! Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP

Introduction1-21 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay, loss and throughput in packet- switched networks 1.7 Protocol layers, service models 1.8 History

Introduction1-22 How do loss and delay occur? packets queue in router buffers  packet arrival rate to link exceeds output link capacity  packets queue, wait for turn A B packet being transmitted (delay) packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers

Introduction1-23 Four sources of packet delay  1. nodal processing: m check bit errors m determine output link A B propagation transmission nodal processing queueing  2. queueing m time waiting at output link for transmission m depends on congestion level of router

Introduction1-24 Delay in packet-switched networks 3. Transmission delay:  R=link bandwidth (bps)  L=packet length (bits)  time to send bits into link = L/R 4. Propagation delay:  d = length of physical link  s = propagation speed in medium (~2x10 8 m/sec)  propagation delay = d/s A B propagation transmission nodal processing queueing Note: s and R are very different quantities!

Introduction1-25 Caravan analogy  Cars “propagate” at 100 km/hr  Toll booth takes 12 sec to service a car (transmission time)  car~bit; caravan ~ packet  Q: How long until caravan is lined up before 2nd toll booth?  Time to “push” entire caravan through toll booth onto highway = 12*10 = 120 sec  Time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr)= 1 hr  A: 62 minutes toll booth toll booth ten-car caravan 100 km

Introduction1-26 Caravan analogy (more)  Cars now “propagate” at 1000 km/hr  Toll booth now takes 1 min to service a car  Q: Will cars arrive to 2nd booth before all cars serviced at 1st booth?  Yes! After 7 min, 1st car at 2nd booth and 3 cars still at 1st booth.  1st bit of packet can arrive at 2nd router before packet is fully transmitted at 1st router! toll booth toll booth ten-car caravan 100 km

Introduction1-27 Delay  d proc = processing delay m typically a few microsecs or less  d queue = queuing delay m depends on congestion  d trans = transmission delay m = L/R, significant for low-speed links  d prop = propagation delay m a few microsecs to hundreds of msecs

Introduction1-28 Queueing delay (revisited)  R=link bandwidth (bps)  L=packet length (bits)  a=average packet arrival rate traffic intensity = La/R  La/R ~ 0: average queueing delay small  La/R -> 1: delays become large  La/R > 1: more “work” arriving than can be serviced, average delay infinite!

Introduction1-29 “Real” Internet delays and routes  What do “real” Internet delay & loss look like?  Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: m sends three packets that will reach router i on path towards destination m router i will return packets to sender m sender times interval between transmission and reply. 3 probes

Introduction1-30 “Real” Internet delays and routes 1 cs-gw ( ) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu ( ) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu ( ) 6 ms 5 ms 5 ms 4 jn1-at wor.vbns.net ( ) 16 ms 11 ms 13 ms 5 jn1-so wae.vbns.net ( ) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu ( ) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu ( ) 22 ms 22 ms 22 ms ( ) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net ( ) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net ( ) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net ( ) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr ( ) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr ( ) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr ( ) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net ( ) 135 ms 128 ms 133 ms ( ) 126 ms 128 ms 126 ms 17 * * * 18 * * * 19 fantasia.eurecom.fr ( ) 132 ms 128 ms 136 ms traceroute: gaia.cs.umass.edu to Three delay measements from gaia.cs.umass.edu to cs-gw.cs.umass.edu * means no response (probe lost, router not replying) trans-oceanic link

Introduction1-31 Packet loss  queue (aka buffer) has finite capacity  when packet arrives to full queue, packet is dropped (aka lost)  lost packet may be retransmitted by previous node, by source end system, or not retransmitted at all A B packet being transmitted packet arriving to full buffer is lost buffer (waiting area)

Introduction1-32 Throughput  throughput: rate (bits/time unit) at which bits transferred between sender/receiver m instantaneous: rate at given point in time m average: rate over long(er) period of time server, with file of F bits to send to client link capacity R s bits/sec link capacity R c bits/sec pipe that can carry fluid at rate R s bits/sec) pipe that can carry fluid at rate R c bits/sec) server sends bits (fluid) into pipe

Introduction1-33 Throughput (more)  R s < R c What is average end-end throughput? R s bits/sec R c bits/sec  R s > R c What is average end-end throughput? R s bits/sec R c bits/sec link on end-end path that constrains end-end throughput bottleneck link

Introduction1-34 Throughput: Internet scenario 10 connections (fairly) share backbone bottleneck link R bits/sec RsRs RsRs RsRs RcRc RcRc RcRc R  per-connection end-end throughput: min(R c,R s,R/10)  in practice: R c or R s is often bottleneck