 2003 Prentice Hall, Inc. All rights reserved. 1 5.1Introduction Pointers –Powerful, but difficult to master –Simulate pass-by-reference –Close relationship.

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 2003 Prentice Hall, Inc. All rights reserved Introduction Pointers –Powerful, but difficult to master –Simulate pass-by-reference –Close relationship with arrays and strings

 2003 Prentice Hall, Inc. All rights reserved Pointer Variable Declarations and Initialization Pointer variables –Contain memory addresses as values –Normally, variable contains specific value (direct reference) –Pointers contain address of variable that has specific value (indirect reference) Indirection –Referencing value through pointer Pointer declarations –* indicates variable is pointer int *myPtr; declares pointer to int, pointer of type int * –Multiple pointers require multiple asterisks int *myPtr1, *myPtr2; count 7 countPtr count 7

 2003 Prentice Hall, Inc. All rights reserved Pointer Variable Declarations and Initialization Can declare pointers to any data type Pointer initialization –Initialized to 0, NULL, or address 0 or NULL points to nothing

 2003 Prentice Hall, Inc. All rights reserved Pointer Operators & (address operator) –Returns memory address of its operand –Example int y = 5; int *yPtr; yPtr = &y; // yPtr gets address of y –yPtr “points to” y yPtr y 5 yptr y 5 address of y is value of yptr

 2003 Prentice Hall, Inc. All rights reserved Pointer Operators * (indirection/dereferencing operator) –Returns synonym for object its pointer operand points to –*yPtr returns y (because yPtr points to y ). –dereferenced pointer is lvalue *yptr = 9; // assigns 9 to y * and & are inverses of each other

 2003 Prentice Hall, Inc. All rights reserved. Outline 6 fig05_04.cpp (1 of 2) 1 // Fig. 5.4: fig05_04.cpp 2 // Using the & and * operators. 3 #include 4 5 using std::cout; 6 using std::endl; 7 8 int main() 9 { 10 int a; // a is an integer 11 int *aPtr; // aPtr is a pointer to an integer a = 7; 14 aPtr = &a; // aPtr assigned address of a cout << "The address of a is " << &a 17 << "\nThe value of aPtr is " << aPtr; cout << "\n\nThe value of a is " << a 20 << "\nThe value of *aPtr is " << *aPtr; cout << "\n\nShowing that * and & are inverses of " 23 << "each other.\n&*aPtr = " << &*aPtr 24 << "\n*&aPtr = " << *&aPtr << endl; 25 * and & are inverses of each other

 2003 Prentice Hall, Inc. All rights reserved. Outline 7 fig05_04.cpp (2 of 2) fig05_04.cpp output (1 of 1) 26 return 0; // indicates successful termination } // end main The address of a is 0012FED4 The value of aPtr is 0012FED4 The value of a is 7 The value of *aPtr is 7 Showing that * and & are inverses of each other. &*aPtr = 0012FED4 *&aPtr = 0012FED4 * and & are inverses; same result when both applied to aPtr

 2003 Prentice Hall, Inc. All rights reserved Calling Functions by Reference 3 ways to pass arguments to function –Pass-by-value –Pass-by-reference with reference arguments –Pass-by-reference with pointer arguments return can return one value from function Arguments passed to function using reference arguments –Modify original values of arguments –More than one value “returned”

 2003 Prentice Hall, Inc. All rights reserved Calling Functions by Reference Pass-by-reference with pointer arguments –Simulate pass-by-reference Use pointers and indirection operator –Pass address of argument using & operator –Arrays not passed with & because array name already pointer –* operator used as alias/nickname for variable inside of function

 2003 Prentice Hall, Inc. All rights reserved. Outline 10 fig05_06.cpp (1 of 2) 1 // Fig. 5.6: fig05_06.cpp 2 // Cube a variable using pass-by-value. 3 #include 4 5 using std::cout; 6 using std::endl; 7 8 int cubeByValue( int ); // prototype 9 10 int main() 11 { 12 int number = 5; cout << "The original value of number is " << number; // pass number by value to cubeByValue 17 number = cubeByValue( number ); cout << "\nThe new value of number is " << number << endl; return 0; // indicates successful termination } // end main 24 Pass number by value; result return ed by cubeByValue

 2003 Prentice Hall, Inc. All rights reserved. Outline 11 fig05_06.cpp (2 of 2) fig05_06.cpp output (1 of 1) 25 // calculate and return cube of integer argument 26 int cubeByValue( int n ) 27 { 28 return n * n * n; // cube local variable n and return result } // end function cubeByValue The original value of number is 5 The new value of number is 125 cubeByValue receives parameter passed-by-value Cubes and return s local variable n

 2003 Prentice Hall, Inc. All rights reserved. Outline 12 fig05_07.cpp (1 of 2) 1 // Fig. 5.7: fig05_07.cpp 2 // Cube a variable using pass-by-reference 3 // with a pointer argument. 4 #include 5 6 using std::cout; 7 using std::endl; 8 9 void cubeByReference( int * ); // prototype int main() 12 { 13 int number = 5; cout << "The original value of number is " << number; // pass address of number to cubeByReference 18 cubeByReference( &number ); cout << "\nThe new value of number is " << number << endl; return 0; // indicates successful termination } // end main 25 Apply address operator & to pass address of number to cubeByReference cubeByReference modified variable number Prototype indicates parameter is pointer to int

 2003 Prentice Hall, Inc. All rights reserved. Outline 13 fig05_07.cpp (2 of 2) fig05_07.cpp output (1 of 1) 26 // calculate cube of *nPtr; modifies variable number in main 27 void cubeByReference( int *nPtr ) 28 { 29 *nPtr = *nPtr * *nPtr * *nPtr; // cube *nPtr } // end function cubeByReference The original value of number is 5 The new value of number is 125 cubeByReference receives address of int variable, i.e., pointer to an int Modify and access int variable using indirection operator *