Copyright © Terry Felke-Morris WEB DEVELOPMENT & DESIGN FOUNDATIONS WITH HTML5 7 TH EDITION Chapter 1 Key Concepts 1.

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Presentation transcript:

Copyright © Terry Felke-Morris WEB DEVELOPMENT & DESIGN FOUNDATIONS WITH HTML5 7 TH EDITION Chapter 1 Key Concepts 1

REASONS FOR INTERNET GROWTH IN THE 1990S  Removal of the ban on commercial activity  Development of the World Wide Web by Tim Berners-Lee at CERN  Development of Mosaic, the first graphics-based web browser at NCSA  Personal computers were increasingly available and affordable  Online service providers offered low-cost connections to the Internet 2 Copyright © Terry Felke-Morris

THE WORLD WIDE WEB The graphical user interface to information stored on computers running web servers connected to the Internet. 3 Copyright © Terry Felke-Morris

GROWTH OF THE INTERNET 4 Copyright © Terry Felke-Morris

WEB ACCESSIBILITY & THE LAW  Americans with Disabilities Act (ADA)  Prohibits discrimination against people with disabilities  Section 508 of the Rehabilitation Act  Requires that government agencies must give individuals with disabilities access to information technology that is comparable to the access available to others  Copyright © Terry Felke-Morris

UNIVERSAL DESIGN FOR THE WEB  Universal Design  the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design 6 Copyright © Terry Felke-Morris

RELIABILITY & INFORMATION ON THE WEB  Questions to Ask:  Is the organization credible?  How recent is the information?  Are there links to additional resources?  Is it Wikipedia? 7 Copyright © Terry Felke-Morris

THE CLIENT/SERVER MODEL  Client/Server can describe a relationship between two computer programs – the "client" and the "server".  Client  requests some type of service (such as a file or database access) from the server.  Server  fulfills the request and transmits the results to the client over a network 8 Copyright © Terry Felke-Morris

THE INTERNET CLIENT/SERVER MODEL  Client – Web Browser  Server – Web Server 9 Copyright © Terry Felke-Morris

WEB CLIENT  Connected to the Internet when needed  Usually runs web browser (client) software (such as Internet Explorer or Firefox)  Uses HTTP (Hypertext Transfer Protocol)  Requests web pages from server  Receives web pages and files from server 10 Copyright © Terry Felke-Morris

WEB SERVER  Continually connected to the Internet  Runs web server software (such as Apache or Internet Information Server)  Uses HTTP (Hypertext Transfer Protocol)  Receives request for the web page  Responds to request and transmits status code, web page, and associated files 11 Copyright © Terry Felke-Morris

HTTP - HYPERTEXT TRANSFER PROTOCOL A set of rules for exchanging files such as text, graphic images, sound, video, and other multimedia files on the Web. Web browsers send HTTP requests for web pages and their associated files. Web servers send HTTP responses back to the web browsers. 12 Copyright © Terry Felke-Morris http request response http

UNIFORM RESOURCE IDENTIFIER  URI – Uniform Resource Identifier  identifies a resource on the Internet  URL – Uniform Resource Locator  a type of URI which represents the network location of a resource such as a web page, a graphic file, or an MP3 file. 13 Copyright © Terry Felke-Morris

MARKUP LANGUAGES  SGML – Standard Generalized Markup Language  A standard for specifying a markup language or tag set  HTML – Hypertext Markup Language  The set of markup symbols or codes placed in a file intended for display on a web browser. 14 Copyright © Terry Felke-Morris

MARKUP LANGUAGES (4)  HTML 5  The next version of HTML4 and XHTML  Copyright © Terry Felke-Morris