Chapter 1 Introduction to Computers and C++ Programming Associate Prof. Yuh-Shyan Chen Dept. of Computer Science and Information Engineering National Chung-Cheng.

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Chapter 1 Introduction to Computers and C++ Programming Associate Prof. Yuh-Shyan Chen Dept. of Computer Science and Information Engineering National Chung-Cheng University

Outline 1.1Introduction 1.2What Is a Computer? 1.3Computer Organization 1.4Evolution of Operating Systems 1.5Personal Computing, Distributed Computing and Client/Server Computing 1.6Machine Languages, Assembly Languages and High-level Languages 1.7The History of C 1.8The C Standard Library 1.9The Key Software Trend: Object Technology 1.10C++ and C++ How to Program 1.11Java and Java How to Program 1.12Other High-level Languages 1.13Structured Programming 1.14The Basics of a typical C Program Development Environment 1.15Hardware Trends 1.16History of the Internet 1.17History of the World Wide Web 1.18General Notes About C and this Book

1.1 Introduction –We will learn the C programming language  Learn structured programming and proper programming techniques  Chapter 15 - Introduction to C++, a superset of C (more later) –This course is appropriate for  Technically oriented people with little or no programming experience  Experienced programmers who want a deep and rigorous treatment of the language

This text provides an introduction to programming in the version of C standardized in 1989  Through ANSI (American National Standards Institute)  And worldwide through ISO (International Standards Organization) In 1999  ISO approved a new version of C (C99)

C ++ and Java  Object-oriented programming language based on C

1.2 What is a Computer? Computer  Device capable of performing computations and making logical decisions  Computers process data under the control of sets of instructions called computer programs Hardware  Various devices comprising a computer  Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units Software  Programs that run on a computer

1.3 Computer Organization Six logical units in every computer: 1.Input unit Obtains information from input devices (keyboard, mouse) 2.Output unit Outputs information (to screen, to printer, to control other devices) 3.Memory unit Rapid access, low capacity, stores input information 4.Arithmetic and logic unit (ALU) Performs arithmetic calculations and logic decisions 5.Central processing unit (CPU) Supervises and coordinates the other sections of the computer 6.Secondary storage unit Cheap, long-term, high-capacity storage, stores inactive programs

Computer Organization Input Unit Output Unit Storage Unit Processing Unit Control Unit

Hardware Operating Systems (Systems Program) Applications Users Resources Management

1.4 Evolution of Operating Systems Batch processing  Do only one job or task at a time Operating systems  Manage transitions between jobs  Increased throughput - amount of work computers process Multiprogramming  Many jobs or tasks sharing the computer resources Timesharing  Runs a small portion of one user ’ s job then moves on to service the next user

1.5 Personal Computing, Distributed Computing, and Client/Server Computing Personal computers  Economical enough for individual Distributed computing  Computing distributed over networks Client/server computing  Sharing of information across computer networks between file servers and clients (personal computers)

1.6 Machine Languages, Assembly Languages, and High-level Languages Three types of programming languages 1.Machine languages –Strings of numbers giving machine specific instructions –Example: Assembly languages –English-like abbreviations representing elementary computer operations (translated via assemblers) –Example: LOAD BASEPAY ADD OVERPAY STORE GROSSPAY

1.6 Machine Languages, Assembly Languages, and High-level Languages (II) 3. High-level languages  Similar to everyday English and use mathematical notations (translated via compilers)  Example: grossPay = basePay + overTimePay

Language Computer C Language enum fruit_tea {apple,banana,orange}; fruit_tea taste; if (taste==apple) printf(“Taste is Apple \n”); else if (taste==banana) printf(“Taste is Banana \n”); else printf(“Taste is Orange”); A Program in C C Compiler Machine LanguageAssembly Language Basic Compiler Basic Program Pascal Compiler Pascal Program

A Program A set of instructions enum fruit_tea {apple,banana,orange}; fruit_tea taste; if (taste==apple) printf(“Taste is Apple \n”); else if (taste==banana) printf(“Taste is Banana \n”); else printf(“Taste is Orange”); Example:

Language Syntax  Grammars, 句型, 架構 Semantics  語意, 意義 Example: I am a boy. I am a girl.

Program Execution CPU (Control Unit and ALU) Monitor Hard disk (Secondary Memory) Main Memory Program 0 256M Program: Instructions and Data

Compiler and Interpreter Compiler Source Code ( 原始程式, t.c) Object Code ( 目的程式, t.obj) 其他的目的程式 (Library) 函式庫 Executable Code ( 可執行檔, t.exe or t.com) Computer Compiler (Compiling) Linker (Linking)

Interpreter Source Code ( 原始程式, Lisp, Java) Interpreter Computer 同時翻譯與執行同時翻譯與執行

Comparison Compiler  因已事先編譯,再執行過程中不必再次翻譯  執行速度快,效率高  大部分的程式 Interpreter  不需要事先編譯,操作手續簡便  執行速度慢  學習容易,執行過程中可隨時指出程式的錯誤  Java ( 可跨平台執行 )

1.7 History of C C  Evolved by Ritchie from two previous programming languages, BCPL and B  Used to develop UNIX  Now, most operating systems written with C or C++  Hardware independent (portable)  By late 1970's C had evolved to "Traditional C" Standardization  Many slight variations of C existed, and were in compatible  Committee formed to create a "unambiguous, machine- independent" definition  Standard created in 1989, updated in 1999

1.8 The C Standard Library C programs consist of pieces/modules called functions  A programmer can create his own functions Advantage: the programmer knows exactly how it works Disadvantage: time consuming  Programmers will often use the C library functions Use these as building blocks  Avoid re-inventing the wheel If a premade function exists, generally best to use it rather than write your own Library functions carefully written, efficient, and portable

1.9 The Key Software Trend: Object Technology Objects  Reusable software components that model items in the real world  Meaningful software units Date objects, time objects, paycheck objects, invoice objects, audio objects, video objects, file objects, record objects, etc. Any noun can be represented as an object  Very reusable  More understandable, better organized, and easier to maintain than procedural programming  Favor modularity

1.10C++ and C++ How to Program C++  Superset of C developed by Bjarne Stroustrup at Bell Labs  "Spruces up" C, and provides object-oriented capabilities Objects - reuseable software components  Object-oriented design very powerful 10 to 100 fold increase in productivity  Dominant language in industry and university Learning C++  Because C++ includes C, some feel it is best to master C, then learn C++  Starting in Chapter 15, we begin our introduction to C++

1.11 Java and Java How to Program Java is used to  Create Web pages with dynamic and interactive content  Develop large-scale enterprise applications  Enhance the functionality of Web servers  Provide applications for consumer devices (such as cell phones, pagers and personal digital assistants) Java How to Program  Closely followed the development of Java by Sun  Teaches first-year programming students the essentials of graphics, images, animation, audio, video, database, networking, multithreading and collaborative computing

1.12 Other High-level Languages A few other high-level languages have achieved broad acceptance FORTRAN  Scientific and engineering applications COBOL  Used to manipulate large amounts of data Pascal  Intended for academic use

1.13 Structured Programming Structured programming  Disciplined approach to writing programs  Clear, easy to test and debug, and easy to modify Multitasking  Specifying that many activities run in parallel

1.14 Basics of a Typical C Program Development Environment C environment 1.Edit 2.Preprocess 3.Compile 4.Link 5.Load 6.Execute Loader Primary Memory Program is created in the editor and stored on disk. Preprocessor program processes the code. Loader puts program in memory. CPU takes each instruction and executes it, possibly storing new data values as the program executes. Compiler Compiler creates object code and stores it on disk. Linker links the object code with the libraries, creates a.out and stores it on disk Editor Preprocessor Linker CPU Primary Memory Disk

1.15 Hardware Trends Every year or two the following approximately double:  Amount of memory in which to execute programs  Amount of secondary storage (such as disk storage) to hold programs and data over the longer term  Processor speeds at which computers execute their programs

1.16 History of the Internet The Internet enables  Quick and easy communication via  International networking of computers Packet switching  Transfer digital data via small packets  Allows multiple users to send and receive data simultaneously No centralized control  If one part of the Internet fails, other parts can still operate Bandwidth  Information carrying capacity of communications lines

1.17 History of the World Wide Web World Wide Web  Locate and view multimedia-based documents on almost any subject  Makes information instantly and conveniently accessible worldwide  Possible for individuals and small businesses to get worldwide exposure  Changing the way business is done

1.18 General Notes About C and This Book Program clarity  Programs that are convoluted are difficult to read, understand, and modify C is a portable language  Programs can run on many different computers  However, portability is an elusive goal We will do a careful walkthrough of C  Some details and subtleties not covered  If you need additional technical details Read the C standard document Read the book by Kernigan and Ritchie