IMGD 2900 Digital Game Design I Class 12: Thursday 12.08.

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Presentation transcript:

IMGD 2900 Digital Game Design I Class 12: Thursday 12.08

Official class evaluation

Playtesting Round 1 Beadwalkers vs Hambingers Colored Blocks vs Pearl Etched Spears Dynamic New Algorithms vs Team Ishmael Team Rocket vs Team Swag Check Team Sauce vs Tempest Serenade Team Subtlety vs Stormriders

Post-test questions What is the goal of the game? Was anything confusing or difficult? Is there any info that would have been good to know before starting? What did you like? Dislike? How would you describe this game to someone who has never played it? Write down the answers.

Playtesting Round 2 Beadwalkers vs Stormriders Colored Blocks vs Tempest Serenade Dynamic New Algorithms vs Swag Check Hambingers vs Team Subtlety Pearl Etched Spears vs Team Sauce Team Ishmael vs Team Rocket

Post-test questions What is the goal of the game? Was anything confusing or difficult? Is there any info that would have been good to know before starting? What did you like? Dislike? How would you describe this game to someone who has never played it? Write down the answers.

Some games

Assignment 13 Refine and polish your abstract game Refine and polish your game Complete your box art Journal as you design and code Post your game before noon Monday Bring completed game to class

General requirements 1. The game must have a title. 2. The game must be for one player. 3. Sound effects and/or music must be used.

General requirements 4. If custom audio is used, no recognizable speech or singing in any language is permitted. Custom audio must be open source or in the public domain, with all sources fully documented as comments in your main.js file.

General requirements 4. Final submission must run without crashes or error messages. 5. Must use the current version of Perlenspiel, including the latest.html and.js template files (available on the Download page).

General requirements 6. Must follow The Rules to the letter. Review The Rules on the course Web site to be sure you understand them. Submitted.html and.js files will be inspected for conformance. Grades of violators will suffer.

General requirements 7. Must be entirely self-documenting. No out-of-game instructions or explanations should be necessary to play the final game.

Quality matters Your final submission should be functionally complete, stable and polished enough to add to your professional portfolio. Games in the public domain that follow The Rules will be considered for posting on the Perlenspiel Web site.

1. Grid cannot exceed 16 beads in either dimension at any time. 2. No glyphs allowed in any beads. 3. Only white, black or shades of gray can be used in the grid, background or status line. Design Restrictions Pick any three

4. The game uses either the mouse (no wheel) or WASD/arrows/space bar for all user input. 5. No intelligible words, initials, labels or numbers in any language can appear anywhere, except for the game’s title in the status line.

Beads may be used only as game elements, never as picture elements.

Objective 1: Refine and polish your game Remove all error messages. Don’t rely on in-class testing alone! Show the game to lots of people, especially when you think it’s “done.” Aim for a showcase piece!

Objective 2: Complete your box art Must be completely original Game title or (preferably) logo Name of team and all team members One-sentence tagline 480 x 480.png file (named box.png) See Assignment 13 Web page for detailed installation steps

Objective 3: Journal as you design/code Document your creative process Ideas, code fragments, sketches Journals will be inspected

Objective 4: Post your completed game before noon next Monday Your link must point to the box art The box art must point to the game Make sure it actually runs!

Objective 5: Bring completed game to Monday’s class Use flash drives Keep a backup Make sure both team members bring a copy to class!

Questions? Next class: Monday 12.10