JAMES GETS WINGS!!!!. Problem Statement Problem: Existing support systems within secondary schools that address the issue of bullying are mostly disconnected.

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Presentation transcript:

JAMES GETS WINGS!!!!

Problem Statement Problem: Existing support systems within secondary schools that address the issue of bullying are mostly disconnected from students and are not effective.

Integrating an additional dimension to the education system that improves access to the support system and reinforces behavioral change to better address the issue of bullying. Benefits: - Disrupts current system of disconnected support in secondary schools - Provides supplementary education and resource on the issue of bullying - Provides incentives that are integrated into the academic curriculum - Increases awareness of bullying - Builds life skills - Leverages current technologies Our Solution: A Game

Features: Manual: Tips, Hints & Training Educates peers on the issue of bullying and suggests approaches to support peers. Rewards: Levels & Point Accumulation When an avatar (peer) gets enough points, they advance to the next level: Novice, Apprentice, Advanced, Mentor, Elder. Points are received when a peer completes a task set by the moderator (teacher) as well as when a peer provides positive interaction. Status of a peer in the game is highlighted in their report card as part of curriculum. Online Space: Training room, task box, resource box, chat support Game Overview

Game Structure

I'm going to get so much crap tomorrow... James' Story James was tagged in an embarrassing Facebook post that is going viral. James is sad.

Morning at school: Peer (avator) logs in to the game on smartphone Module 1: Spot the person being bullied in lineup below James' Story

James' Story Tip (Resource): If you see someone of that profile, bump their phone – you'll also get an extra star! Yes! Level up!

Let’s bump him. James' Story James arrives at school feeling sad and avoids contact with his peers. Peer sees James and remembers his training. Peer reaches out to James and bumps his phone to gain a point.

Game's general positive reinforcement for positive interaction: Each day, the first person to reach out i.e. hug or care to someone who has not yet been reached out to gets a point. Teacher, as moderator in game, sees that James receives multiple bumps and so is aware that James is sad. James' Story I should monitor James’ progress.

People are friendly, I don't feel so alone. But I'm not ready to talk about it yet. James' Story

James' Story At home, James logs into the game online. Because he's done the training he knows that he can find support in the chat room. There, he anonymously talks about his feelings towards the Facebook post and receives a point for opening up and reaching for support. In the forum is the counsellor and Avatars of Mentors and Elders (peers who have advanced through the game as a result of their positive interactions).

At the end of the semester, parents receive a report card that includes James' status in the game. James' Story