The Recyclables Designed by Red Handed. Red Handed Sanya Mayes Phylicia Tindal- Stevens Connor Leonhardt Jimmie Aaron.

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Presentation transcript:

The Recyclables Designed by Red Handed

Red Handed Sanya Mayes Phylicia Tindal- Stevens Connor Leonhardt Jimmie Aaron

Description Overview The Recyclables is an educational video game that promotes the awareness of recycling. The game consists of one character that battles evil villains and their gangs from polluting Urban City.

Goals The game is about environmental awareness. The character’s goal is to save the city from pollution.

Detailed Designs of Layers/Modules/Classes Start up menu with the options: New Game, Load Game, and Exit. Selection of a character once you have a chosen to play New Game or you can Exit. We created a 5 areas map environment with a lake, forest/wooded area, a city, a mountain terrain, and an ocean.

3D/2D Models and Graphics Unity 3D Blender Anim8tor (used to animate characters) Free Online Download Audio Photoshop Photo Impressions Free Online Download for Textures

Progress Report with Demo Created models/characters Created the map Created animation features Created Health/Pollution bar

The Map A future mountain… for looks The city contains the spawns for “smog”. The ocean This area contains the spawns for the blooplings and the bloop boss The land fill This area is the location of the big boss at the end of the game The Forest This area contains the spawns for the combustibles and the fire queen The lake This area contains spawns for the trashmen A farm….. For looks

The Map Cont. Each spawn spawns a certain number of the appropriate minion and keeps track of how many are left. There is only one boss of each type that spawns when the underlings are all defeated. The main boss in the end spawns when all of the mini bosses are defeated.

Classes So far we have: Player – Status- contains health and life variables and death and damage functions – Player controller- contains movement animations, and speeds – Player attack – contains attack functions of the various weapon types (to be implemented, there is a “ball” weapon for the demo)

Classes Cont. Enemies – Enemy Script- contains health, attack threshold, chase threshold, give up threshold, attack repeat time, damage dealt, animations and sounds. – Enemy Damage- contains damage dealt by player ( currently only has damage dealt by the “ball” weapon) Others – Spawn Script- contains the type of minion to spawn, the number to be spawned, and the number remaining – Level Status- keeps track of the pollution level based off the amount of enemies remaining (for display purposes) – HUD- displays the health bar, pollution level bar, player lives, radar (soon to be mini map) and will also hold the weapon selector and a main menu button – Scripts for the start menu, load game (to be implemented), character selection (to be improved), and game over

Characters

Problems and Planned changes Animation of Characters We encountered some schedule issues Making Scripts and finding resources for scripts

Schedules and milestones Week 13: Present Demo/making last minute tweaks or changes to improve game play. Week 14 – 15: Finalize the game Week 16: Final Presentation