Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director.

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Presentation transcript:

Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© Virtual Patient Player The PREVIEW Project The MVP System Live Experiences Future Developments

© PREVIEW JISC Funded Partners: St Georges UoCoventry Kingston Uni Problem based learning in virtual worlds Audience Paramedics Care Professionals

© Avatar Based Scenarios Care Professionals Robot Avatars as: Actors in Machinema Actors in eDrama Scenario lead-ins Scenario focus Open ended PBL scenarios Daden Discourse AI engine

© Information Based Scenarios Paramedics Patient assessment and treatment Using Medbiquitous Virtual Patient standard Fixed end PBL scenarios Daden MVP cross-world player

© PREVIEW Video

© MVP Activity Map

© MVP Node Model Initial Assessment Activity Nodes Do Assessment Do Assessment Check Breathing Visual inspection Data Availability Nodes Virtual Patient Data Media Assets Manifest Text & image available “The patient is talking...” Text & audio available “The patient is taking 40 breaths per second.” Clothes on: Suit image Clothes off: Wound image

© The MVP System ` Manifest Activity Model Data Availability Model Virtual Patient Data MVP Player WEB XMLSL SL Controller SL Objects MedBiquitous Virtual Patient

© The SL MVP Flow ` Manifest (media)‏ Activity Model Data Availability Model Virtual Patient Data MVP Player SL ControllerSL Object SL Web Object touched, generates hidden chat message containing Node ID Relays Node ID to web-based player Looks up Node ID in AM, and gets data from DAM and VPD/Manifest Builds web page with response for display, and sends data packet into SL with response Displays web page from URL, sends response data on hidden chat channel to object, and chats any text response on public chat Displays any text response, changes any internal state, and reflects in loc/appearance Node ID Data+U RL Data

© Web Based Player

© MVP Scenario

© MVP Controller

© MVP Virtual Mannequin

© MVP Interactive Objects

© MVP Media

© MVP Web Resources

© System Trials 3 groups of 4 students simultaneously Should have been through SL orientation 1 - 2hrs SL familiarisation with SGUL orientation Test scenario Rotate through 3 virtual patient cases 2 “object based” 1 “screen based” Facilitators in SL and RL Test text and voice chat, same and different rooms Additional refinement/testing followed Video and text chat capture & debrief

© Feedback Student Saw as valid addition to actor-based patient Wanted single user scenarios for revision Screen-based scenario not liked Tutor Good task focus Mixed student ability New team dynamics Technical – MVP model worked well Pedagogical – open nature of SL supported PBL Communications – voice best

© Future Developments – MVP Project completes Mar 09 JISC funding for Benefits Realisation Taking Open Source over next 3 months Tidy & Document Editor Place into Google Code Place into SL vendor/area Wiki Awareness events Training PIVOTE – PREVIEW Immersive Virtual Training Environment

© Feedback “Sometimes too much going on if you were the clicker, and sometimes easy to get carried away. Would be something you'd get used to.” “Liked extra resources such as ECG. Would be useful to have more external resources e.g. JCAL guidelines to look up drug dosage.” “Making decisions helped learning. Decisions would be better if affected scenario more.” “Sometimes hard to realise what could and couldn't do. Quite impressed by functionality.” “Good learning experience to mix trusts and look at other policies. Has potential to train for major incident.” “With refinement the scenarios would be really good.” “The students seem to enjoy the scenarios and engaged in the scenarios well..” “I found that students assessed the patient as they should. The students were able to talk about ways to assess the patient and discuss each step in detail before moving on. “ “Everyone had a good attitude throughout the day” “with text that you can go back and see what everyone has said”. “Scenarios much easier to use with voice to collaborate, more natural”

David Burden Managing Director IM: Corro Moseley