From Space to Cyberspace Research on space fan cultures in 1969 and the present day --- Maartje de Bruin
Fan culture around ‘69 Expositions Marketing Strategies Collecting Culture Expressions of Fandom
Focus on: Fan culture around ‘69 Apollo 11 Mission Information and Spectacle
High’s & Lows: 1969 – 2011 Professor Armstrong – Low in fan culture Wubbo Ockels – High in fan culture
Google Lunar X Prize – Mission Moon 2.0 – 26 Teams ( ) Space Tourism – Virgin Galactic – Spaceport Curaçao Ability to Participate Fan Culture Nowadays
Expositions & Collecting Culture New Media o Games / Interactive Sites o WWW as a platform for fandom Interaction – Simulation - Participation Fan Culture Nowadays
(Flight) Simulation Games Strategy Games Shooters
Hyves Facebook Twitter Reward for active participation
Focus on: Fan Culture Nowadays From Apollo 11 to Space in General Emotion / Experience / Impact Participation
Conclusion From Apollo 11 to a broader sense of Space Fan Culture Collecting Culture changes to an online culture – aura of collecting disappears New Media (games/internet/simulations) offers the opportunity to experience Shift in focus from information to participation