Practical 1 (2012) Move actor around
Objective Able to move actor to walk forward to a particular position Able to move actor backward to the original position Understand the meaning of key frame in an animation Able to add key frame Able to make actor to rotate as required
Concept (Frame, keyframe) Frame – Animation consists of many frames Key frame is the frame that there is any changes – Including Position (x, y, Z coordinates) Rotation position (x y, z axis) Other in between frame would be generated automatically to complete the changes in between key frames.
Concept (keyframe) Keyframe Indicates by a dot in Timeline Actor would perform automatically from one keyframe to another
Concept (Move, Transform) Actions: – Move Walk forward run – Transform Move position – Enter coordinate – Use move button Indicate in time line
Concept – check action perform Check action perform – Timeline or – Press Action check selector
Concept – action perform Action display in yellow region in the time line Press arrows to jump to next/ previous action
Story rundown TimeAction 0 – 2 sActors wait 2- 7 sJane walks forward, jack still waiting 7 – 13 sJane walks backward 13 – 14 sJane turns around to original position sJack walks forward sJack walks backward 24 – 25 sJack turns back to original position
Step 1: Start the motion Drag the timeline to around 2 s
Step 2: Start moving Right click actor Jean Select Move -> Move forward Click at a point around 5 divisions ahead Note: it take ~ 5s 5 divisions
Step 3: Back Make Jean to move back to original position Note: take another 5s
Step 4: Add key frame Make sure to select the actor Go to the transform menu Enter the required value and press enter
Step 5: Face forward Make Jean walk forward a little bit by clicking the forward position very close to own position
Step 5: Face forward After moving to new position Change rotate Z value to 0
Step 6: Specify Jack’s starting time / position In time line Switch on Jack’s time line
Step 6: Specify Jack’s starting time / position Switch on Transform track ( if off) by clicking the transform flip Right click and copy the transformation information at the first frame
Step 6: Specify Jack’s starting time / position Paste to the frame that – Jack start to move
Step 7: Perform Jack’s movement Starting from that frame Make Jack walk and turn just as Jane does