Information: Perception and Representation Lecture #7 Part A.

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Presentation transcript:

Information: Perception and Representation Lecture #7 Part A

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 2 Agenda Different mode of perceptions Theories of vision –Marr’s theory –Constructivist approach –Ecologist approach How theories of vision can influence interface design –Graphical modeling –Graphical coding

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 3 Perception and Interface Design Perception is fundamental to interacting through computer –Information is perceived and represented at an interface –Perception can influence interface design Perceptual modalities –Visual perception –Speech perception –Touch perception

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 4

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 5 Visual Perception We can see an object if the object emits light itself (such as Sun) or light get reflected from the object (such as moon) We can not see a bullet fired from a gun or a plant is growing However, we can see an aero plane flying or a person walking

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 6 Visual Perception How we can see?

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 7 Theory of Visual Perception There are several theories about human visions –Marr’s theory –Constructivist theorists approach –Ecological theorist approach These are the some notable theories to explain the vision phenomenon Not the different theories for the same things

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 8 Marr’s Theory of Vision Vision can be explained with a three-level model

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 9 Marr’s Theory of Vision First level is the retinal image –Light falls on retina through lens –Retina composed of brightness sensing rod cells and color sensing cone cells –Cone cells is sensitive to only red, green and blue illuminations –Color space is quantified and linearise the subjective impressions by stimulation at different levels –At this level, only boundary of objects are identified. This is called primary sketch or edge filtering

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 10 Marr’s Theory of Vision Second level –2D regions are identified –Background/foreground identification –Regions are identified as being in front of or behind other regions –This stage is called identification of objects as 2½D sketch

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 11 Marr’s Theory of Vision Third level –All the representation at the preceding levels is resolved into a 3D model of the object being perceived –This type of identification is called 3D sketch Note: Marr’s theory of vision has some analogy with the Computer graphics process

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 12

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 13 Constructivist Theorists Approach Process of seeing is an active one in which our view of the world is constructed both from information in the environment and from previously stored knowledge Or in other words Perception involves the intervention of representation and memories

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 14 Constructivist Theorists Approach What we see is not a replica or copy of the world such as the image that a camera would produce A lot of cognitive processing is required just to enable us to see

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 15 Constructivist Theorists Approach See the figure and identify what it is

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 16 Constructivist Theorists Approach We see the figure and identify that it is of Lord Budha Our ability to perceive objects is a result of our prior knowledge and expectations as to what should appear and the image that fall on our retinas

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 17 Constructivist Theorists Approach There are two aspects of constructivist approach –Context of perception There is an effect of context on perception –Gestalt psychology Constructivist process involves decomposing or partitioning images into separate entities

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 18 Context of Perception Example ….. Here the same stimulus is perceived as being an H in one word and an A in the other The context of other characters together with our prior knowledge enables us to interpret the as being two different characters Hence, when presented with ambiguous stimuli, our prior knowledge of the world help us to make sense of it The same is true of ambiguous information display on computer screen

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 19 Gestalt Law of Psychology

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 20 Gestalt Laws of Perception The organizing principles which enables us to perceive the patterns of stimuli as meaningful wholes are defined as –Proximity –Similarity –Closure –Continuity –Symmetry

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 21 Gestalt Laws of Perception: Proximity Proximity –Elements close together tend to organize into units Here, the dots appear as groups rather than a random cluster of elements

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 22 Gestalt Laws of Perception: Similarity Similarity –Objects that are look alike tend to be grouped together There is a tendency for elements of the same shape or color to be seen as belonging together

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 23 Gestalt Laws of Perception: Closure Closure –Human prefer to see regular shapes, inferring occlusion to do so Missing parts of the figure are filled in to complete it, so that it appear as a whole circle

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 24 Gestalt Laws of Perception: Continuity Continuity –Human sees lines as being continuous The stimulus appears to be made of two lines of dots, traversing each other, rather than a random set of dots

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 25 Gestalt Laws of Perception: Symmetry Symmetry –Region bounded by symmetrical borders tend to be perceived as coherent figures Here we see some symmetric objects

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 26

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 27 The Ecological Approach According to this approach –The perception is a direct process, in which information is simply detected rather than being constructed –The primary concerns is understanding what we do when we perceive –A central concept of this approach is the notion of affordance

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 28 Affordance It refers to –What sorts of operations and manipulations can be done to a particular object Examples Door – afford opening and closing Table clock – setting alarm on/off, adjust time DOS vs. Windows

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 29 Perceived Affordance It refers to –What a person thinks can be done with an object Examples Door – Push + Pull Table clock – Alarm + Adjust Windows – Menu + Icon etc.

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 30 Perceived Affordance: Examples Door

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 31 Perceived Affordance: Examples Scroll

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 32 Perceived Affordance: Examples Do these icons suggest how you use them?

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 33 Perceived Affordance: Examples Slider and button icons with more obvious clues

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 34 Visibility and Affordance If the perceived affordance is clear then it is easy to know how to interact with Or in other words, when the perceive affordances are less obvious or ambiguous, it usually make mistakes or errors when trying to interact with the object

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 35 The Ecological Approach The ecological approach has been influential in developing theoretical accounts of interface design A knowledge of affordance can be very beneficial when designing direct manipulation interfaces In particular, making affordance of interface objects perceptible can help to make system easy to use

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 36

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 37 Recommended Materials My Home page (For the presentation slides of the current lecture Book Human-Computer Interaction by Jenny Preece and et al. Addison-Wesley, New York Chapter 4

07 March 2008Human Computer Interaction Spring 2008, Lecture #7A 38