CCT 300: Critical Analysis of Media Class 2: Media Analysis.

Slides:



Advertisements
Similar presentations
On-line media tools for strategic communications purposes When using media tools for communication we try to use the latest technologies such us blogging,
Advertisements

Presentation at Society of The Query conference, Amsterdam November 13-14, 2009 (original title: Learning from Google: software design as a methodology.
Week 2: Major Worldviews January 10, 2007
Everything Old is New Again PRINCIPLES OF NEW MEDIA.
Community-driven Translation of Software and E-Content Education Without Borders 2007 Asgeir Frimannsson.
Econ 102 The Canadian Economy
Media og kommunikation The Media Book – chapter 1 Theory in Media Research.
44 CHAPTER SPECIALIZED APPLICATION SOFTWARE. © 2005 The McGraw-Hill Companies, Inc. All Rights Reserved. 4-2 Competencies Describe graphics software Discuss.
CCT 300: Critical Analysis of Media Class 2: Media Analysis.
Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive.
SIMS-IS146 – History and Technology of Digital Imaging Visual material used from the film Minority Report, TM and © 2002 Twentieth Century.
44 CHAPTER SPECIALIZED APPLICATION SOFTWARE. © 2005 The McGraw-Hill Companies, Inc. All Rights Reserved. 4-2 Competencies Describe graphics software Discuss.
Teaching Multimedia. Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation,
Chapter 2: Understanding and conceptualizing interaction
Introduction(s) to new media fdm 20c: introduction to digital media lecture warren sack / film & digital media department / university of california,
Chapter Seven Graphics, Multimedia, and Hypermedia.
Digital media products. Types of digital media products Graphic digital media Desktop publishing Graphic design Audio digital media Audio sequences Music.
Kress and van Leeuwen on Multimodality. Gunther Kress and Theo van Leeuwen describe the concept of multimodality. They challenge their readers to consider.
Professor Jill Stein. Soc. 118: Media, Culture & Society Course Basics: Enrollment Review syllabus Class website: Introduction.
What is Multimedia? Multimedia is a combination of text, art, sound, animation, and video. It is delivered to the user by electronic or digitally manipulated.
Introduction to Interactive Media 02. The Interactive Media Development Process.
LA Comprehensive Curriculum
Maryland’s Engineering byDesign ™ Advanced Design Applications Supervisor Meeting Baltimore, Maryland January 9, 2007.
44 CHAPTER SPECIALIZED APPLICATION SOFTWARE Graphics 1. Desktop publishing 2. Image editors 3. Illustration programs 4. Image galleries 5. Graphic.
Creating Media Smart Students: Media Literacy for 21 st C Learning Frank W. Baker Media Literacy Clearinghouse
The ID process Identifying needs and establishing requirements Developing alternative designs that meet those requirements Building interactive versions.
Ten Principles of Economics
NEW MEDIA. Traditional media Image, sculpture, architecture Painting, drawing Carving, molding, fabricating Planning and building Live performance Music,
Course Title: M.M.T Chapter No: 01 “Introduction to Multimedia”
 CCT300: Critical Analysis of Media September 15: Media analysis and McLuhan’s laws of media.
Anime Music Videos A Case Study. Definition  Anime video + Music = AMV = Anime Music Videos  Created using video editing tools (computers, video recorder.
The Beauty and Joy of Computing Lecture #3 : Creativity & Abstraction UC Berkeley EECS Lecturer Gerald Friedland.
 CCT 300: Critical Analysis of Media Class 9: New Media and Content Creation.
Class 2: Media Analysis. Administration Lab work – will have time to catch up on first week’s lab, regular labs from now on Adobe CS5 offer.
CCT 300: Critical Analysis of Media Class 3: Laws of Media and Genre Analysis.
Part III. Housekeeping... Password for E-RES: dynamic Begin by visiting:
CCT 300: Critical Analysis of Media Class 8: Network (1976) / Enter the Internet.
Adobe Illustrator.  Graphic design can be thought of as a visual language that is used to convey a message to an audience.  A graphic design is a visual.
CCT 300 Spring 2006 Class 9: Future Directions: Web 2.0.
Understanding Mass Media, Convergence, and the Importance of Media Literacy Week One.
INDUSTRIAL MEDIA & SOCIAL MEDIA What are they and why is literacy important?
 According to Andrea diSessa:  Literacy is the convergence of a large number of genres and social niches on a common representational form  For a literacy.
NEW MEDIA An Introduction. TRADITIONAL MEDIA Image, sculpture, architecture  Painting, drawing  Carving, molding, fabricating  Planning and building.
COM 215 Media History.  Defining New Media  Affordances and Uses of New Media  Media Convergence  Break  Defining Culture OUTLINE.
Digital visual culture. The history of spectacle The fairground The circus The magic show.
CCT 300: Critical Analysis of Media Class 5: Persuasion, Culture Jamming and Economic Factors.
 CCT 300: Critical Analysis of Media Class 8: Reinventing Comics – Genre and economic changes in a digital world.
3. lesson Simona Škarabelová
G325: Critical Perspectives in Media A2 Media Studies.
CCT 300 Spring 2006 Class 4: Media and Essential Form: Applications.
Generic competencesDescription of the Competence Learning Competence The student  possesses the capability to evaluate and develop one’s own competences.
CCT 300: Critical Analysis of Media Class 3: Laws of Media/Genre Analysis.
SCRATCH ScratchScratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share.
Introduction to Multimedia. What is Multimedia? Derived from the word “Multi” and “Media” Multi Many, Multiple, Media Tools that is used to represent.
CCT 300: Critical Analysis of Media Class 4: Critical Analysis and McCloud.
CCT 300: Critical Analysis of Media Class 10: Web 2.0.
Introduction to Digital Media 1. What is digital media? Digital media is a form of electronic media where data is stored in digital (as opposed to analog)
CCT 300: Critical Analysis of Media Class 6: Economic Factors, cont.
Public Service Announcement Movies made with the Alice Programming Language.
The Meaning of Culture. Influences on Human Behavior Reflexes- biologically inherited automatic reactions to physical stimuli Instincts- biologically.
Transforming Education EDU620: MEETING INDIVIDUAL STUDENT NEEDS WITH TECHNOLOGY TATEANA PEDDIE-VICKS INSTRUCTOR: ADRIANE WHEAT MARCH COMMUNITY.
Virtualization and Educational Technology in Post-industrial Society Ilya Levin & Andrei Kojukhov School of Education, Tel-Aviv University PATT-20, TEL-AVIV,
CCT 300: Critical Analysis of Media
Principles of New Media
Recovery presentation
Computer Science Principles
Principles of New Media Lev Manovich (2001)
Welcome to ‘Planning for Media Arts activities for the classroom (F-6)
Chapter 2 Section 4 Modern Economics in a Global Age
Presentation transcript:

CCT 300: Critical Analysis of Media Class 2: Media Analysis

Analysis of media form and genre Technological determinism Critical political economy Cultural Studies

Brainstorming Genre What defines a genre? How can we break down definitions to increase analytical precision? What benefits exist in doing so? To whom? And when do we hit a point of ridiculousness in doing so? What genres exist?

Principles to consider.. All media can be classified into genres (some deliberately or inadvertently bridge or mix forms) All media involve technology (in the broadest sense of the word) All media have economic, political and cultural consequence Holistic understanding of media systems leads to a more grounded, less biased understanding

Mass/Public Media & Society Institutionalization of mass society and its shaping of mass media Media as sociotechnical system - less cause/effect than mutual causation, driven by technical and social change

Public v. Mass (C.W. Mills) Localized culture Horizontal power structure Relatively equal ratio of leaders/followers “Jack of all trades” Global culture, with little individuation Centralized power structures Few leaders, many followers Specialization and division of labour

Implications for Media Form Mass media for mass audiences in mass societies Quantity of eyeballs base economic driving force Mass media as central bonding experience Mass media as centralized cultural control

Demassification Rise of the postmodern / postindustrial / information age Individuals and localized communities reemerge and gain in importance Media as tools of creation and expression, not simply passive channels of reception Examples?

Manovich’s LNM Language of New Media - distilling the core essence of new media into eight propositions More of a technological, first principles definition N.B. “New Media” is not a chronological term (although contemporary media are more likely to be “new”)

New Media vs. Cyberculture Proposes a distinction - new media studies new media forms and codes vs. social use (e.g., media use studies, cultural studies…)

New Media as Distribution Looks at new media explicitly as channel - digital transmission, in whatever form Representation in digital form is increasingly common - examples?

New Media as Software Controlled Use of data structures, modularity, automation to create the cultural form Digital photography/video as example; due to common technical standards for coding and manipulation, media objects can be shared and manipulated (sometimes automatically) with ease Other examples - e.g., data driven web pages, Google AdSense

Cultural conventions Uneven development - just because you can represent and manipulate something in digital form doesn’t mean it will work will in practice (e.g., digital actors?) “morph” or “composite” - earlier conceptual models survive transition to new media and impact its form (e.g., desktop metaphor vs. alternatives)

Aesthetics of New Media New media technologies create their own established aesthetics Example: DV movies and cheaper amateur production (e.g., YouTube, vblogging, etc.

New Media as Efficient Computing technology executes various tasks considerably faster - e.g., 3D animation, composite photography Efficiency opens up new possibilities that were not present before

New Media as Metamedia New media repurposes old media, combines existing media sources (e.g., photo montage, mashups, music sampling) Not a new phenomenon, (e.g., 1920s avant-garde film) but much easier done

New Media as Nexus of Art and Computing Computing becomes a more right-brain, creative process - a tool to represent and create new realities vs. simply crunch numbers (although there’s lots of that still required…)

Ex: Computer Graphics How are computer graphics created? 1980s - bitmap graphics - information of every pixel required Now - vector graphics - what you see is computed on the fly Computationally intense in real-time (why graphics is a subsystem on most gaming systems…)

McLuhan - Laws of Media Universal dynamic of media change Represented as tetrad - four intersecting concomitant influences Grouped into two forces - ground (historical/cultural convention) and figure (emergent forces/media)

Four Forces Enhancement (positive change, amplification) Retrieval (recovery of past forces) Reversal (new or resurgent challenges jeopardizing new media) Obsolescence (erosion of older values/forces)

Next week… More on Laws of Media - think of how this applied to media genres! Media genres as defined by Agre.