THE RUNNING GAME WNE/WAIFO Dr. Tom Mawhinney. THE RUNNING GAME  Pre-snap  At the Snap  During the Run  Red zone/Goal Line  Blocking Philosophy.

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Presentation transcript:

THE RUNNING GAME WNE/WAIFO Dr. Tom Mawhinney

THE RUNNING GAME  Pre-snap  At the Snap  During the Run  Red zone/Goal Line  Blocking Philosophy

PRE-SNAP  All officials – back up into your position  Head Linesman  Always give down to box man  Short/long five  H/L  Motion – your side of ball  Legal formation  Set for one sec – FS  Substitutions – iron cross  Know your key

PRE-SNAP  Umpire  Count offense  Know 5 ineligibles  False starts  Know field position  Adjust to linebacker  Referee  FS – backs  Count in huddle  Throwing side of QB  Wide and deep  Opposite tackle

PRE-SNAP  FJ/SJ  Count defense  Read key  Watch Subs  Game clock (SJ)  20 yds from LOS  BJ  Play clock-under 20 sec  Read key- switch to zone - POA  25 yds deep/strong side  Count defense  Think crackback

AT THE SNAP/DURING RUN  Referee  QB/Runner to NZ  Shovel pass  Stay w/QB  Holding POA  Follow play into SZ  Umpire  Focus on POA  Chop Blocks  Play outside – observe on back side  Don’t ball watch

AT THE SNAP/DURING RUN  H/L  Tackle/crack back  Lead blockers/ball only after it gets to you  Run away – clean up  See ball – then whistle  Forward progress/next down  F/S/BJ  Read key  Crackback- blocks by your key  Back pedal  Goal line  Clean up OB

RED ZONE/GOAL LINE  H/L  Goal line if snapped inside 5  Must be on goal line when ball crosses  Inside A’s 3 – reverse mechanics  Inside A’s 5 – L to goal  F/S/BJ  Inside 25 – goal line  Never be between 5 and goal line  Inside 5 – end line  BJ – inside 20 – end line

BLOCKING PHILOSOPHY  Takedowns – call them  No effect on play  Chase mode - all action must be on the side  BIB simultaneous w/tackle – no call unless a PF  Sack – holding can be called – offset  Double team – no hold  WIQ – illegal block occurs in field of play rather than the end zone.

OBSERVATIONS  R - Getting the teams/captains  R- microphone - coin toss  Microphone mechanics  Sideline warnings  End of 1 st /3 rd quarters  B – alignment on key  Dead-ball action vs getting a ball