AUGMENTED AND VIRTUAL REALITY Group #2, 9-Graham.

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Presentation transcript:

AUGMENTED AND VIRTUAL REALITY Group #2, 9-Graham

TEENS REACT TO OCULUS RIFT  Uploaded on Youtube channel FineBros  Shows teenagers reacting to the Oculus Rift, an example of virtual reality  Played horror game Affected, optimized for the Oculus

AUGMENTED REALITY (AR)  Combination of virtual reality and real life, developers can create images with applications that blend in with what is in the real world.  Users are able to distinguish what is real, and what is not.

VIRTUAL REALITY (VR)  Where users can interact in a virtual world  Designed in a way which makes it difficult to differentiate between the real world and the virtual world  Revolutionized the world of gaming  VR helmet or goggles

SIMILARITIES & DIFFERENCES  Similarity: - immerse the user in another reality in different ways  Differences: - Augmented Reality: in touch with real world while interacting with virtual world - Virtual Reality: complete isolation from real world

EXAMPLES: VIRTUAL REALITY  Nintendo Virtual Boy  Most popular: Oculus Rift

EXAMPLES: NINTENDO VIRTUAL BOY  Manufactured by Nintendo  Marketed as the first portable video game console  Capable of displaying true 3D graphics

EXAMPLES: OCULUS RIFT  Head mounted display, worn as helmet  Small display optic in front of each eye  Developed by Oculus VR

EXAMPLES: AUGMENTED REALITY  Google Glass

EXAMPLES: GOOGLE GLASS  Optical head mounted display (glasses-type)  Reflects projected images  Allows user to see through it

APPLICATIONS/USE  Virtual Reality - Can be applied in military, sports, healthcare, education, fashion, construction, entertainment, etc.

APPLICATIONS/USE 1. MILITARY - Used for training purposes in the military (army, navy, and air force) - Useful for training soldiers in dangerous situations

APPLICATIONS/USE 2. Sports -Can be used as training aid -Aid to measuring athletic performances -Analyzing techniques to help improve the athlete’s skills

APPLICATIONS/USE Maximize use in the classroom:

THANK YOU FOR LISTENING! :)

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