CSCI-365 Computer Organization Lecture Note: Some slides and/or pictures in the following are adapted from: Computer Organization and Design, Patterson.

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CSCI-365 Computer Organization Lecture Note: Some slides and/or pictures in the following are adapted from: Computer Organization and Design, Patterson & Hennessy, ©2005 Some slides and/or pictures in the following are adapted from: slides ©2008 UCB 4

Loading, Storing Bytes In addition to word data transfers ( lw, sw ), MIPS has byte data transfers –load byte: lb –store byte: sb –same format as lw, sw Example: lb $s0, 3($s1) contents of memory location with address = sum of “3” + contents of register s1 is copied to the low byte position of register s0

Loops in C/Assembly Compile into MIPS; A[] is an array of int s do { g = g + A[i]; i = i + j; } while (i != h); Use this mapping: g, h, i, j, base of A $s1, $s2, $s3, $s4, $s5 (done in class)

Loops in C/Assembly There are three types of loops in C: – while – do … while – for Each can be rewritten as either of the other two, so the method used in the previous example can be applied to while and for loops as well Key Concept: Though there are multiple ways of writing a loop in MIPS, the key to decision making is conditional branch

Inequalities in MIPS Until now, we’ve only tested equalities ( == and != in C). General programs need to test as well Create a MIPS Inequality Instruction: –“Set on Less Than” –Syntax: slt reg1,reg2,reg3 –Meaning: if (reg2 < reg3) reg1 = 1; else reg1 = 0; –“set” means “set to 1”, “reset” means “set to 0” reg1 = (reg2 < reg3); Same thing…

Inequalities in MIPS How do we use this? Compile by hand: if (g < h) goto Less; #g:$s0, h:$s1 Answer: compiled MIPS code… slt $t0,$s0,$s1 # $t0 = 1 if g<h bne $t0,$0,Less # goto Less # if $t0!=0 # (if (g<h)) Less: Branch if $t0 != 0  ( g < h ) Register $0 always contains the value 0, so bne and beq often use it for comparison after an slt instruction. A slt  bne pair means if(… < …)goto…

Inequalities in MIPS Now, we can implement, ≤ and ≥ ? We could add 3 more instructions, but: –MIPS goal: Simpler is Better Can we implement ≤ in one or more instructions using just slt and the branches? (done in class) What about > ? (done in class) What about ≥ ? (done in class)

Immediates in Inequalities There is also an immediate version of slt to test against constants: slti –Helpful in for loops if (g >= 1) goto Loop Loop:... slti $t0,$s0,1 # $t0 = 1 if # $s0 =1)) C MIPSMIPS

Example: The C Switch Statement Choose among four alternatives depending on whether k has the value 0, 1, 2 or 3. Compile this C code: switch (k) { case 0: f=i+j; break; /* k=0 */ case 1: f=g+h; break; /* k=1 */ case 2: f=g–h; break; /* k=2 */ case 3: f=i–j; break; /* k=3 */ }

Example: The C Switch Statement This is complicated, so simplify Rewrite it as a chain of if-else statements, which we already know how to compile: if(k==0) f=i+j; else if(k==1) f=g+h; else if(k==2) f=g–h; else if(k==3) f=i–j; Use this mapping: f:$s0, g:$s1, h:$s2, i:$s3, j:$s4, k:$s5

Example: The C Switch Statement Final compiled MIPS code: bne $s5,$0,L1 # branch k!=0 add $s0,$s3,$s4 # k==0 so f=i+j j Exit # end of case so Exit L1: addi $t0,$s5,-1 # $t0=k-1 bne $t0,$0,L2 # branch k!=1 add $s0,$s1,$s2 # k==1 so f=g+h j Exit # end of case so Exit L2: addi $t0,$s5,-2 # $t0=k-2 bne $t0,$0,L3 # branch k!=2 sub $s0,$s1,$s2 # k==2 so f=g-h j Exit # end of case so Exit L3: addi $t0,$s5,-3 # $t0=k-3 bne $t0,$0,Exit # branch k!=3 sub $s0,$s3,$s4 #k==3 so f=i-j Exit:

Quiz What C code properly fills in the blank in loop below? do {i--;} while(__); Loop:addi $s0,$s0,-1 # i = i - 1 slti $t0,$s1,2 # $t0 = (j < 2) beq $t0,$0,Loop # goto Loop if $t0 == 0 slt $t0,$s1,$s0 # $t0 = (j < i) bne $t0,$0,Loop # goto Loop if $t0 != 0 1: j 2 && j 2 || j < i ($s0=i, $s1=j)

main() { int i,j,k,m;... i = mult(j,k);... m = mult(i,i);... } /* really dumb mult function */ int mult (int mcand, int mlier){ int product; product = 0; while (mlier > 0) { product = product + mcand; mlier = mlier -1; } return product; } What information must compiler/programmer keep track of? Function Call Bookkeeping

Registers play a major role in keeping track of information for function calls Register conventions: – Return address $ra – Arguments $a0, $a1, $a2, $a3 – Return value $v0, $v1 – Local variables $s0, $s1, …, $s7 The stack is also used; more later Function Call Bookkeeping

... sum(a,b);... /* a,b:$s0,$s1 */ } int sum(int x, int y) { return x+y; } address In MIPS, all instructions are 4 bytes, and stored in memory just like data. So here we show the addresses of where the programs are stored Function Call Bookkeeping

... sum(a,b);... /* a,b:$s0,$s1 */ } int sum(int x, int y) { return x+y; } address 1000 add $a0,$s0,$zero # x = a 1004 add $a1,$s1,$zero # y = b 1008 addi $ra,$zero,1016 # $ra= j sum # jump to sum sum: add $v0,$a0,$a jr $ra# new instruction Function Call Bookkeeping