Super Smash Bros Melee A Presentation For the Canonization of SSBM By: Zack DelGrosso.

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Presentation transcript:

Super Smash Bros Melee A Presentation For the Canonization of SSBM By: Zack DelGrosso

What is SSBM? Super Smash Bros. Melee is the sequel to the original Super Smash Bros. for the N64 image courtesy of wikipedia

The Details Developer: HAL LABORATORY, INC. Publisher: Nintendo Released: In North America, 2001 image courtesy of wikipedia

Impact on the GameCube SSBM was very important to the release of the GameCube. The GameCube was rivaling new generation consoles: Xbox and PS2. Games like SSBM helped solidify it among the top dogs. Image courtesy of

Gameplay SSBM is an arcade style fighting game which is played in two dimensions Very basic controls: Normal Attacks = A + direction on control stick Special Attacks = B + direction on control stick Dodge/Block=R or L + direction on control stick Image courtesy of

You can also grab using Z Health is based on percentages, The higher the percentage the farther you will fly when hit Image courtesy of

Why Should It Be Canonized? It is famous among Nintendo fans It is played professionally throughout the world including Major League Gaming Image courtesy of

Brings Everyone’s Favorite Nintendo Characters Together Images courtesy of

Multiplayer Fun SSBM really excels in its’ multiplayer modes: -Up to four players(Free-for-all or team) -Also offers a variety of solo game modes Image courtesy of

Simplicity. Super Smash’s simple controls set it apart from other fighting games. Image courtesy of

Conclusion Super Smash Bros. is a irreplaceable part of the Nintendo company. References: