Teaching in Virtual Worlds Beth Ritter-Guth. Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”,

Slides:



Advertisements
Similar presentations
Rich Veit Judy Nye Laura Jannone. Why a New First-Year Seminar First-year seminars are offered at more than 95% of American colleges and universities.
Advertisements

Why teaching?. Pros and Cons Working with young people Different every day Working as part of a team Building relationships Being part of a community.
Entrepreneurship, Business, Education and Second Life Brian Mennecke College of Business, ISU Lesya Hassall Center for Excellence in Teaching and Learning,
Do you need a …. What is it? Second Life is a 3D multi-user virtual environment initially conceived and created by “the Lindens” (staff) with its own.
E-Learning in Project Mikhail N. Morozov, Head of Multimedia System Laboratory.
Provide an active learning environment in Towson Innovation Lab in Second Life, more and more instructors use Second Life effectively in their teaching.
Virtual Collaboration for your Work Environment Avaya Government Solutions Presented by: Paul Gwaltney, Gino Brancatelli.
Teaching Art History Online in a Multi-User Virtual Environment Kevin Huotari.
Ahmer Iqbal PhD student at Department of Mathematical Information Technology COMAS Graduate School Agora Game Lab.
Web 2.0 technologies supporting Health & Life Sciences at Coventry University Elinor Clarke (Associate Director CIPeL) HEA/UWE SIG E-Learning in health.
Plentiful Job Opportunities Community Service Leadership Challenging Work Career Advancement.
1 General Education Senate discussion scheduled for April 11 and 25 1.Proposal to base General Education on outcomes that can be assessed 2.Proposal for.
Training for Organizations
The 2 nd International Conference on Chinese Language Pedagogy August 15, 2009 Sachiko Kamioka Center for Applied Second Language Studies (CASLS) University.
Innovative Instruction Transformation Team Jeffrey Bartkovich, Monroe Community College Kim Scalzo, SUNY Center for Professional Development Carey Hatch,
-Phillip C Allen -Born and Raised in New York -AA Degree in General Studies From Community College of Rhode Island -Godfather for 7 years -Current Successful.
Project Graduation: The Digital Advantage Transformation Through Technology One to One Computing and Technology Integration Initiative.
Digital Life 101. In 2009, kids ages 11 to 14 spent most time with the TV Teens spend more time browsing the Internet. A mash-up is a remix or blend of.
By Daniah AL-Abbasi. What are Virtual Worlds? A virtual world is a computer based stimulated environment intended for its users to inhabit and interact.
Alfred Thompson Microsoft Corporation Academic Relations Team.
Citrix Academic Network Leaders to power the world’s transformation to virtual computing.
Social Gaming Second Life By: Christine Pontes. What is Second Life? Social game via internet Virtual world created entirely by users Launched by Linden.
Trevor Setvin & Melissa Kampa Illinois State University School of Communication.
Herding cats virtually: Managing a multi-disciplinary university island in Second Life A University Island and Modern Languages Project Fiona Grindey and.
State-of-the art Computer Based Training Available for free to the Army Workforce At no cost to the individual or their organization, all Department of.
Teaching College Geology in High School: The Concurrent Challenges and Opportunities of Dual Credit Programs to Departments of Geology Carl N. Drummond.
The IB Diploma Programme at Richwoods High School Information Night - Wednesday Dec. 12 th 2012.
College Training and Development. To prepare College employees to develop skills needed for current jobs, assist them in effectively responding to job.
Shawn Ruch. Software Project  Fantasy games want to expand its gaming community to the world wide web. The following features will be included in the.
Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of.
Online Goods and Services. Topics Online Shops and Physical Goods Online Shops and Physical Goods Booking Systems Banking Education and Training Gaming.
28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily Conradi, e-Projects Manager.
Training LanguageTeachers in Second Life: My experience in Languagelab Dafne González Universidad Simón Bolívar & Languagelab.com NW eLearn Northwest eLearning.
Information literacy developments at TUT Library Gerda Koidla Deputy Director, TUT Library.
Virtual Reality: A PolyU Branch Library in Second Life --Learning in a Virtual Environment Mei Li (May Lewites in Second Life) Pao Yue-kong Library, HK.
When Off-campus Means Virtual Campus: the Academic Library in Second Life Lynette Ralph Beth Stahr Southeastern Louisiana University Off-Campus Library.
WVU Libraries Intranet  internet | intranet | extranet  library intranet | extranet ideals  plans  issues.
Gaming in English? No Way! Beth Ritter-Guth Lehigh Carbon Community College
Behavior in Second Life: Redefining Fantasy in the Metaverse.
Second Life for School Librarians. I don’t have time for a Second Life.
Second Life Leveraging the Virtual to Learn Accounting.
The MSR-UR Curriculum Repository Tom Healy Lead Program Manager Microsoft Research University Relations.
Virtual Worlds in Government Virtual Worlds in Languages Paulette Robinson, PhD National Defense University “A global learning community for government’s.
Libraries & Librarians in Second Life Jill Hurst-Wahl Hurst Associates, Ltd. April 10, 2007.
J OINING THE 21 ST C ENTURY : D ISABILITY, D ISTANCE E DUCATION AND N EW T ECHNOLOGY M EGAN A. C ONWAY, P H.D. T HOMAS H. C ONWAY, M.B.A. C ENTER ON D.
Second Life as a Training Tool Betsy Buffington, Erin Bauer and LuAnn Phillips.
1 “CSE Volunteers” -- Computer Science and Engineering students to assist Hillsborough County Information & Technology Division Hillsborough County K-12.
SOCIAL COMPUTING APPLICATIONS -AN OVERVIEW- Presented By: Sadaf Baloch.
Supporting Your First Year Student Beth Froeba. Welcome to the UNC Pembroke! We know that the entire family attends college with the student. We know.
What in the (Virtual) World is going on? CATHY ARREGUIN Santa Barbara Community College Explore It! - March 2009.
The Public Administration Program at Flagler College Dr. Joe Saviak.
Virtual Worlds The classroom of the future? Ulla Gudnason, Royal Daish Defence College, Institute for Foreign Languages.
Pacman, Pogo, UnReal & Second Life Beth Ritter-Guth Lehigh Carbon Community College.
Galesburg CUSD #205 Technology Survey Teachers November/December 2009 Online.
Agenda o What is Second Life (SL)? o SL Principle o What can you do in SL? o Why is it interesting? o Why should it be important to you? o Potential Research.
Marketing in the 3 rd Dimension: A Bird’s eye view Cameron Loudon.
Pace 2.0 Leveraging Virtual Technology Beth Gordon Klingner, PhD Assistant Dean for Instructional Technology Dyson College of Arts and Sciences May 5,
EU-StORe- Creating European Standards for Open Education and Open Learning Resources ( RO01-KA ) The EU-StORE-Project T HE EU-S T OR E OER.
MERLOT Multimedia Educational Resource for Learning and Online Teaching Peer Reviewing Cathy Swift MERLOT August 15, 2009.
The Chartered Institute of Management Accountants (CIMA) is a UK based professional body offering training and qualification in.
Citrix Academic Network
Teaching Enhancement Project Funding
Online Games By Daniel Lackas. Online Games By Daniel Lackas.
Virtual Enterprise Thank you for allowing us to work with your child!
NDA Coaching in Chandigarh
עיקר דבר מטרתנו העליונה היא קידום למידת מדע בסביבה א-פורמלית
How AP Classes benefit students
שילוב קורסים לפיתוח מיומנויות למידה במכללה להנדסה
Pacman, Pogo, UnReal & Second Life
Creating a Virtual Learning Space for Senior Citizens
Presentation transcript:

Teaching in Virtual Worlds Beth Ritter-Guth

Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”, “end”  MUVE = Multi User Virtual Environment  Everyone has an avatar  Everyone creates content  No “levels” or “end”  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”, “end”  MUVE = Multi User Virtual Environment  Everyone has an avatar  Everyone creates content  No “levels” or “end”

Second Life  MUVE  Free download; free account  Total Residents: 9,448,203  Active Residents (60 Days): 1, 454,613  USD Spent (past 24 hours): 1, 177, 957   MUVE  Free download; free account  Total Residents: 9,448,203  Active Residents (60 Days): 1, 454,613  USD Spent (past 24 hours): 1, 177, 957 

Colleges and Universities  250+ International Colleges and Universities  Harvard  Stanford  Oxford  Princeton  Drexel  SUNY  250+ International Colleges and Universities  Harvard  Stanford  Oxford  Princeton  Drexel  SUNY

Academics  Chemistry  Literature/Composition  Mathematics  Psychology/Sociology  Engineering/Physics  Health/Medical  Journalism/Media  Chemistry  Literature/Composition  Mathematics  Psychology/Sociology  Engineering/Physics  Health/Medical  Journalism/Media

Corporate Uses  IBM  Nissan  Caldwell Banker  Xerox  Thompson  IBM  Nissan  Caldwell Banker  Xerox  Thompson

Corporate Uses  Branding/Marketing  Employee Training  Cost effective  Carbon credits  Branding/Marketing  Employee Training  Cost effective  Carbon credits

Learning Curve  Faculty  Immersion  Ethics of Web 2.0  Gaming Skills  Students  Gaming Skills  Ethics  Safety  Administrators  Purchase Requests  Approval  Land ownership  Faculty  Immersion  Ethics of Web 2.0  Gaming Skills  Students  Gaming Skills  Ethics  Safety  Administrators  Purchase Requests  Approval  Land ownership

Starting Points  Create Free Account/Download SL   Join Sled Community   Find a Mentor  Desideria Stockton  Create Free Account/Download SL   Join Sled Community   Find a Mentor  Desideria Stockton

Questions?