Augmented reality Prepared by: Khyati Kataria 08DCE001

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

AUGMENTED REALITY. REALITYAUGMENTED DAIN JUN G.. WHAT IS AUGMENTED REALITY? Basically it is a BRIDGE between the real life and virtual world. Augmented.
Results/Conclusions: In computer graphics, AR is achieved by the alignment of the virtual camera with the actual camera and the virtual object with the.
CSE 803 Fall Combining real imagery with computer generated imagery Virtual reality; Augmented reality; Teleorobotics.
Augmented Reality David Johnson.
Augmented Reality COMP 1701 Nicholas Alberts. What is Augmented Reality? Augmented reality is a combination of a real life scene from a person, and a.
Lecture 9: Virtual and augmented environments for design Dr. Xiangyu Wang.
Combining real imagery with computer generated imagery Virtual reality; Augmented reality; Teleorobotics.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
A Survey of Augmented Reality Ronald T. Azuma, 1997 A Survey of Augmented Reality.
3D Augmented Reality for MRI-Guided Surgery Using Integral Videography Autostereoscopic Image Overlay Hongen Liao, Takashi Inomata, Ichiro Sakuma and Takeyoshi.
Interactive Systems Technical Design
FYP Project LYU0303: 1 Video Object Tracking and Replacement for Post TV Production.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 10.
Introduction to Virtual Environments CIS 4930/6930
SUBMITTED TO SUBMITTED BY Lect. Sapna Gambhir Neha MNW-888-2k11 CN.
Virtual Humanoid “Utsushiomi” Michihiko SHOJI Venture Business Laboratories, Yokohama National University
Augmented Reality Systems Background and Current Research of AR Systems Dana Schlesinger 2006.
1 Computer Graphics Introduction. 2 What is computer graphics Computer graphics is concerned with producing images and animations (or sequences of images)
OCharacteristics of AR systems oApplications oTypes of AR oIssues in AR Human Factors 2: Augmented Reality.
Chapter 8 Augmented reality and computer supported cooperative work 1.
Miguel Tavares Coimbra
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
AUGMENTED AND VIRTUAL REALITY Group #2, 9-Graham.
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
Contents 1. Introduction Introduction 2. Virtual Reality (VR) Virtual Reality (VR) 3. VR v/s AR VR v/s AR 4. Need for Augmented Reality (AR) Need for.
W E L C O M E. A U G M E N T E D R E A L I T Y A SEMINAR BY JEFFREY J M EC7A ROLL NO:
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game.
© Anselm Spoerri Lecture 9 Augmented Reality –Definition –Visualization Approaches –Applications –Tools and Links.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
Walter Wang Augmented Reality. Table Of Contents Introduction Augmented Reality HistoryImplementationPossibilities.
Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )
VR Final Project AR Shooting Game
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
Chapter 6 Game systems, Personal Computers, and Hardware.
A Framework for Perceptual Studies in Photorealistic Augmented Reality Martin Knecht 1, Andreas Dünser 2, Christoph Traxler 1, Michael Wimmer 1 and Raphael.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
Nosipho Masilela COSC 480.  Define Augmented Reality  Augmented Reality vs. Reality  History of AR and its Applications  Augmented Tracking  Future.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
Basics and Applications
Introducing virtual REALITY
Augmented Reality.
Introduction to Virtual Environments & Virtual Reality
Multimedia Application
2.03A Evolution of Virtual Reality
Sishir Giri INDEPENDENT PROJECT
Augmented Reality And Virtual Reality.
Virtual Reality By: brady adger.
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
Abhishek P, S3 ECE, Roll No : 3
Gigapixel Visualization
2.03A Evolution of Virtual Reality
Lecture 9: Virtual and augmented environments for design
Goals Taxonomy Technology
Combining real imagery with computer generated imagery
Outline Class evaluation Summary Human visual perception
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

Augmented reality Prepared by: Khyati Kataria 08DCE001 Nirma Institute of diploma studies

Outline Introduction. AR v/s VR. Display technique. Application. Limitation. Conclusion.

introduction Augmented reality (AR)is a visualization technology allowing a user to see virtual information add over reality in real time. A combination of a real scene viewed by a user and a virtual scene generated by a computer.

e.g., Real desk with virtual lamp and two virtual chairs introduction Ultimate goal of AR. e.g., Real desk with virtual lamp and two virtual chairs

introduction AR system has following three characteristics: 1) Combines real and virtual. 2) Interactive in real time. 3) Registered in 3-D.

Ar vs. VR Augmented Reality virtual Reality A computer generated, interactive, three- dimensional environment. Totally immersive environment. Visual senses are under control of system. Visualization technology allowing a user to see virtual information. System augments the real world scene. User maintains a sense of presence in real world.

Display technique Three displays are used… Head mounted display. Handheld display. Spatial display.

Display technique 1) HMD. Two types.. Optical see-through HMD Video see-through HMD

Display technique 2) Handheld Displays : Handheld Augment Reality employs a small computing device with a display that fits in a user's hand. 3) Spatial Displays : Spatial Augmented Reality (SAR) makes use of digital projectors to display graphical information onto physical objects.

Applications of AR Main classes of application: Medical. Manufacturing and repair. Robot path planning. Entertainment. Military aircraft.

Applications: medical Surgeon X-ray vision: Minimally-invasive brain surgery

AR in Video games & military A company called Total Immersion makes software that applies augmented reality to baseball cards.

Application: manuf & repair VR HUDset used in the wire shop to connect the wires by showing an image of the circuit and information about type of wire to be used Augmented view of River Wear in Sunderland, Newcastle (U.K.) with a planned footbridge

Application: robot path planning Virtual lines show planned motion of a robot arm

Application: entertainment Screenshot from the movie "Who Framed Roger Rabbit?” blending the real character and background with computer generated cartoon characters

Entertainment: virtual actor

Limitation of AR Objects in the real and virtual worlds have to be properly aligned with respect to each other. Some applications demand accurate registration., e.g., virtual surgery where error can be fatal!! AR requires much more accurate registration than VR.

Conclusion From this session it can be concluded that AR is far behind than virtual reality in maturity. May be it take too much time to applied in regular life because of cost. Accuracy is required in success of AR..that is quit difficult. But still AR has a great future as it promises better interaction with real and virtual world which is previously unimaginable.

Thank You