Core Mechanic Exercise Robin Burke GAM 224
Outline Admin "Rules" papers In-class exercise
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"Rules" papers Grades AAAAA- B CC DD+++- FFFFF RW
Rewrites Must RW grade or C- or below May anybody but grade is not guaranteed to go up Rewrite due date 11/9 Must submit original graded assignment and new hard copy As well as to turnitin.com Grading (2 * rewrite_grade + original_grade) / 3 example: Rewrite = A, Original = C- (2* ) / 3 = 3.22 = B / B+
Problems Review model start with a question how well does it work? describe all the features evaluative statement "4 stars" this is not what we are doing Informality contractions slang gamer terminology Spell checker illiteracy "loose the game" "assault riffle" "no fighting aloud"
Problems, cont'd Structure 2 page paragraphs Brain dump Each paragraph should contribute 1 thing to the argument know what that thing is allow yourself to cut References the handout's specifications are not suggestions they are requirements follow them carefully, not approximately
Advice Write your introduction and thesis last only then will you know what you're talking about Read your paper out loud to yourself you will catch a lot of awkwardness you will see the big picture of your argument
Questions
Play paper Due 10/31 Schemas Experience Pleasure Narrative Simulation Social Play
In-class exercise Core mechanic "primary gameplay mode" What is the player's activity like? Perception Analysis Decision Action Evaluation
Games "Collection" theme PacMan Katamari Damacy
Process PacMan first, then KD each group sends a representative class watches Group discussion of core mechanic write up differences Class discussion
Wednesday Narrative / Meaning Chapters 24 & 25 Design project Core Mechanic analysis