Living and learning in a digital age. Overview Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples

Slides:



Advertisements
Similar presentations
ETL339: E-Learning Is it all just smoke and mirrors... bells and whistles?
Advertisements

From Open Educational Resources to Open Educational Practices Professional development of language teachers through collaborative writing and peer review.
Computer-Supported Collaborative Learning (CSCL), Virtual Math Teams (VMT), Group Cognition Gerry Stahl.
Focus on Instructional Support
Being There Shaping Presence in the Online Classroom.
CONFERENCE EVALUATION JUNE 23, Respondents’ distribution Stakeholder groupNumber of responses Community member7 Practitioner or service provider21.
MMAP Middle School Math Through Applications Project Dahwun Deepak Gazi Scott Sun-Young.
COSIA 2010 Communicating Ocean Sciences to Informal Audiences Week 5: Constructing knowledge, Building understanding.
Learning and Teaching Linear Functions Video Cases for Mathematics Professional Development, 6-10.
Higher Education Academy Annual Conference Nottingham July 5-6th 2011
Boost your students’ participation Web 2.0 in higher education.
Information Spaces for Creative Conversations Middlesex University City University Bob Fields Tamara Al-sheikh Andy Bardill Sara.
Learning and Teaching Linear Functions Video Cases for Mathematics Professional Development, 6-10.
ACOS 2010 Standards of Mathematical Practice
Learning Management System Using Inquiry Learning.
HM Inspectorate of Education 1 Literacy and Numeracy Across the Curriculum May 2008.
Graduate Attributes Jackie Campbell, Laura Dean, Mark de Groot, David Killick, Jill Taylor.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
“Teaching Electricity and Circuits Through Inquiry” Shawna Young EdTech Leaders Online.
The Global Connection: Expanding Education in a Shrinking World Michael Cavalier and Jasmine Mix CUR/507 February 20, 2012 Dr. Patricia Singleton, D,Ed.
Building Community within the Mathematics Classroom Unit of Study 0 Global Concept Guide: 1 of 1.
Math Fellows Heather Dorsey. Purpose of the Fellows To be a part of and support a system that focuses on math making sense for all students. --Leadership.
Moving from the Margins…… Creating Spaces in teacher education: wonder, theory and action ITU 2005 Avril Loveless
Lecturette 2: Universal Designs for Learning. Great Urban Schools: Learning Together Builds Strong Communities Universal Designs.
Connected Learning with Web 2.0 For Educators Presenter: Faith Bishop Principal Consultant Illinois State Board of Education
ITS REAL Teaching Students Today for the Future. What’s Up with These Kids?  Dress differently  Talk differently  Act differently  Think differently.
Innovative Schools toolkit Strategic Workshop 3 - Exploring good practice case studies.
=_A-ZVCjfWf8 Nets for students 2007.
Meaningful Mathematics
Thinking Geographically Unit 1: Geography, It’s Nature and Perspectives.
If a child is to keep alive his inborn sense of wonder, he needs the companionship of at least one adult who can share it…rediscovering with him the joy,
K-2 Breakout/ Session 3 Parallel Tasks. Minds-On TPS – choose one: 1. Show how you would share your grilled cheese sandwich with one other person, OR.
Games as a Vehicle to Develop Teacher Identities: Exploring the Potential of Games in the Classroom Through the Len of Pre-Service Teachers Jennifer Killham.
Beyond Technology Skills: Designing for Critical Digital Literacies Dr. Sarah Lohnes Watulak Mount Teacher Institute June 26, 2012.
Video Games in Education. Videogames What you will get from this session Discussion of web based games Examine a spectrum of attributes for educators.
Entrance viewBack side view. Entrance view- click on the area that you want to explore UOI display Go to Back side view News Zone PYP concepts Class organizer.
 Matching Your Instructional Approach with the Right Technology Patricia McGee.
Global Contexts Global contexts direct learning towards independent and shared inquiry into our common humanity and shared guardianship of the planet.
Web 2.0 Barb LandonWilkes University ED 530 Barb LandonWilkes University ED 530.
D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver.
TASKS 1. What is a Task? -word problem for which there is no obvious answer -students must create the steps for the solution -causes students to think.
Learning type: Acquisition Learning through acquisition is what learners are doing when they are listening to a lecture or podcast, reading from books.
Digital Communications Assignment
Building Bridges. After school programs can provide: an environment in which children can practice ways of learning and behaving that will help them succeed.
New Literacies pedagogy for language learning Session 5.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
Module 3 21st Century Learning Design Peer Coach Training.
Innovative Schools toolkit STRATEGIC WORKSHOP 2 Exploring good practice case studies.
ISTE Standards for Teachers Anja Whitehead IDT 3600 Fall 2015.
“…the ability to think and act flexibly with what one knows.” David Perkins in Teaching for Understanding, Wiske et al (1998)
Sparking creativity and innovation for a global world.
P250 General Educational Psychology. educational psychology  {ed psych}  {learning sciences}  “the study of how humans learn in educational settings,
Anita Brooks Kirkland Consultant, Libraries & Learning Peggy Lunn Education Library, Teacher Resource Centre Librarian, Queen’s.
COSEE California Communicating Ocean Sciences Session 5: Constructing Knowledge, Building Understanding.
COMMON CORE CONTENT STANDARDS Module 1: Read and Know the Standard.
Virtual group dynamics, leadership and network building L 1A Ing. Jiří Šnajdar 2016.
Using Avatars and Virtual Environments in Learning: What do they have to offer? Article Review By: Amanda Lawrie.
MY TIME, OUR PLACE Framework for School Age Care In Australia Prepared by: Children’s Services Central April 2012 Team Meeting Package.
Pedagogical aspects in assuring quality in virtual education environments University of Gothenburg, Sweden.
Connected Learning Communities An overview of the cLc UniServity.
Overview Register and ‘catch up’ in groups 10 Assignment clarification & discussion (inc. ‘reflective writing’ support) 20 Sharing stories to answer questions.
Using Victorian Curriculum to plan learning in Visual & Media Arts F - 6 Webinar, 23 November 2016.
Learning type: Acquisition
STRONG START Thursday, June 23, 2016 Morning.
D4L – Active Learning Curriculum Design Workshop
Establishing an Active Classroom
Establishing an Active Classroom
Introduction to the Conversational Framework
Six activity types Acquisition Discussion Practice Production
Welcome to ‘Planning for Media Arts activities for the classroom (F-6)
Presentation transcript:

Living and learning in a digital age

Overview Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples PM & AL go round and look at all maps Discussion RE similarities/differences, tools & purposes Intro to the Module (inc. Shift happens video), overview, broad purpose & expectations 20 Themes of module & discussion 30 Return to concept maps, articulate their ‘position’ on learning in a digital age (on wall white boards) & share by walking around (also, put concept maps on wall too) 30 Plenary discussion 10 Intro to Task

In your groups Give everyone a chance to show & tell their concept map Have a brief chat about your personal experiences of using digital tools

Concept maps How are they similar/different? Same tools, different purposes? Does your map reflect processes as well as tools? (ie. how you use them and what you use them for?)

Changing times? Watch this How is this relevant to: – Me as a learner? – Us as a group of learners? – Me as a teacher? In each group discuss and come up with one journalist’s point and one detective’s question

LIDA How’s it gonna work? + what you can expect/not expect Who we are Avril Loveless Peps Mccrea

What’s the point? Person-Plus: Understanding learning as social, cultural, historical and distributed - not always an experience of ‘solo brains’

Understanding the ‘tools of the trade’ of learning

Why bother …?

How will we do this?

What do they know of cricket, who only cricket know? CLR James

Themes of the module: Reflecting a wider context for learning in our times

Living and learning in the digital age Tools for learning Contexts for learning – purpose and politics Concept of ‘Person-Plus’ – more than a library ticket and the finger-tip effect Our personal experience of living and learning with and without digital technologies

Spaces and places for learning Physical and virtual spaces Personal learning environments Communities and networks

Social media and learning Connecting - hanging out, messing around, geeking out What’s new, what’s much the same? What’s valuable for learning?

Social responsibility in a digital age Value of connection and communication … Making a difference....

Digital play How might games be a new art form? How might they be good for learning?

Design of the module: Person-Plus ‘Access, Retrieval, Representation, Construction’ Resources – cabinet of curiosities as starting points People – peers, networks and tutors Time to read, talk, think and do……and read, talk, think and do…. Tutors to help pull threads together and ‘choreograph’ whole group sessions

~~~ D.E.C.K. ~~~ From: Denning, Higgins, Fisher & Loveless (2012)

Distributed thinking and knowing ‘Person-plus’ – tools for accessing resources; constructing and representing knowing

Engagement exploring and playing; acknowledging risk and uncertainty; working with interactivity; responding to immediacy; active learning, ‘flow’.

Community and communication – exchanging and sharing communication; extending the context of activity; extending the participating community at local and global levels

Knowledge building – adapting and developing ideas; modelling; representing understanding in multimodal and dynamic ways

Positioning Respond to the following questions, capturing your ideas on the MWs 1.What really makes the digital age ‘the digital age’ 2.How do digital technologies change the way we learn, if at all?