Seminar on EyeTap.  Introduction  What is Eye Tap  EyeTap: The eye itself as display and camera  History of EyeTap  Principle & working of the Eyetap.

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Presentation transcript:

Seminar on EyeTap

 Introduction  What is Eye Tap  EyeTap: The eye itself as display and camera  History of EyeTap  Principle & working of the Eyetap  EyeTap diverter(Beam Splitter)  Applications  Advantages  Disadvantages  CONCLUSION  REFERENCES

What is eye tap The EyeTap is a name for a device that is worn in front of the eye that Acts as a camera to record the scene available to the eye, and Acts as a display to superimpose a computer- generated imagery on the original scene available to the eye.

History of EyeTap The eyetap electrical digital eyeglasses have evolved considerable from headsets of the 1970s, to eyetaps with optics outside the glasses in the 1980s, to eyetaps with optics inside the glasses in the 1990s,to eyetaps with mediated zones built into the frames, lens edges in the year of 2000

Principle & working of the Eyetap

EyeTap diverter(Beam Splitter)

Applications Health Care – Surgeons, Doctors, Research-: Laser Camera-see inside patients and display additional data needed during surgeries. Monitors and sensors-designed to track eating and sleeping patterns and physical activities. Track patient behaviors; well being of infants, elderly; collects and analyzes its wearers respiration flow, heart rate, and other key elements to see whether a treatment is working. Sports-: EyeTap vehicle-:

Advantages: Eyetap uses video for input and output, avoiding unnecessary hardware or User is completely free of devices. Easy to control visual behavior like brightness or shadows Virtual image can completely overpaint the real image Incoming light (input) can be processed by a computer, before it reaches the eye(output) Useful because it does not require gloves or other external hardware, which interferes with the user’s interaction with the world No resolution limitations for real world picture

Disadvantages Delay for virtual image may cause offset in motions Only bright objects can overpaint the reality, because 30% of the real worlds image and 70% of the virtual image can be seen in the displays Limited accuracy Real world image has the same (low) resolution as the display has

REFERENCES