Hit Reset: Release is Day One of the Development Cycle Ben Liu COO, Pocket Gems
Pocket Gems ● Founded 2009, backed by Sequoia Capital ● 14 iOS and Android titles ● Pioneer in free to play mobile games ● 1 st farm game ● 1 st store game ● 1 st zoo game ● 1 st hotel game ● 1 st exploration simulation game
Tap Zoo and Tap Pet Hotel #1 and #4 Top Grossing iPhone Apps of 2011
Longevity Tap Zoo 12 months straight in the top 10 grossing apps Tap Pet Hotel 8 months straight in the top 10 grossing apps
Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
What It Takes Weekly updates ● 1 new feature every 2 weeks ● New content every week
Technology Infrastructure: Client ● Game engine ● AB testing
Technology Infrastructure: Server ● DCON ● Analytics
Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
Tap Zoo Backstory
Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa
Tap Zoo v0 (September 2010)
Tap Zoo Today (March 2012)
Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa
Tap Zoo Today (March 2012)
Live Cycle
Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
Tap Pet Hotel Backstory
Ideation
Ideation: Party Rooms
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V1 Release: Party Rooms ● Minimum Viable Product ● What is the pure essence of the feature? ● What is the minimum amount of work to do in order to get useful feedback?
V1 Release: Party Rooms ● August 2011
V1 Release: Party Rooms ● August 2011
V1 Release: Party Rooms ● August 2011
Measure/Learn: Party Rooms ● Close to 100% users tried the feature ● Repeat engagement not so hot (1 and 7 day feature retention) ● Ok monetization (feature ARPU)
Ideation: Party Rooms +
V2 Release: Party Rooms ● December 2011
V2 Release: Party Rooms ● December 2011
V2 Release: Party Rooms ● December 2011
V2 Release: Party Rooms ● December 2011
Measure/Learn: Party Rooms ● Sky high initial engagement! ● 1.5x repeat engagement! ● 2x monetization!
Future ● Run loop faster ● Machine learning ● Tap Paradise Cove
Hit Reset: Release is Day One of Development Cycle ● Questions?